Summon Avatar (Skill)
From Heroes of Might and Magic: Olden Era Official Wiki
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Summon Avatar Grants a unique battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge. |
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| Advanced Summon Avatar Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge. |
Avatar of Fury Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows Leadership. |
Avatar of Toughness Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows Defence. |
Avatar of Celerity Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows Insight. | ||||
| Expert Summon Avatar Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge. |
Reality Wardens Friendly creatures deal +100% Damage to summoned enemy creatures. |
Their Name is Legion Friendly creature abilities summon +50% creatures. |
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Notes:
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Skill synergies
Knowing Summon Avatar will give the following benefits to other sub-skills:
+30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the Hero knows Summon Avatar. | ||
Artefact effects
Holy Sigil of The Second Man grants all unlearned Summon Avatar subskills, as well as those of Offence, Siegecraft and Combat.


