Couatl

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Couatl
Faction
Tier
VI
Cost
1600Gold
Base growth
+4
Squad value
1700
Stats
Health
95
Attack
26
Defense
19
Damage
21-28
Morale
0
Luck
0
Initiative
12
Speed
8
Other Info
Dwelling
Internal ID
coatl

Couatls are Neutral tier-VI units. They can be recruited from the Pyramid.

Description

These feathered serpents oftentimes rely on their sheer power, hailing back to older, more primal times. Their scales make them impervious to spells that alter one’s essence.

Abilities

Creature Type
Magic Creature
-3 to 3Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Absolute Resistance
Immune to all Magic Damage.
Passive Ability
Primal Stubbornness
Negative effects do not stay on this creature longer than 1 round(s).


Laws

This unit is affected by the following Faction Laws:

Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals