Ra'Shoth

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Revision as of 23:48, 20 October 2025 by GravityOffline (talk | contribs) (Created page with "<tabber> |- |-|Ra'Shoth= {| class="wikitable" {{Unit Infobox |unit name=Ra'Shoth |image=File:Rashoth_base_1.png |faction=Schism |tier=1 |health=10 |damage_range=2-2 |attack=3 |defence=3 |speed=4 |initiative=4 |luck=-5 - 5 |morale=-3 - 3 |passive=Magic Creature, Melee, Flying |active=Summoning Rite |base_unit= |upgrade_a=Stinging Ra'Shoth |upgrade_b=Ferocious Ra'Shoth }} | colspan="8" |Ra'Shoth |- | colspan="8" |Ra'Shoth, meaning "Small Rift-Dwellers" in the Vori lan...")
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Faction Schism
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Ra'Shoth Ra'Shoth, meaning "Small Rift-Dwellers" in the Vori language, are the most basic lifeforms to emerge from the Rift. Guided by simple instincts, they seek out a higher authority through telepathy and follow their commands without questions. Magic Creature.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack: Can only attack adjacent enemies. Provokes counterattacks. Flying: Movement ignores obstacles and traps. Summoning Rite: Once per battle, summons a stack of Ra'Shoth on a friendly corpse's hex. The summon has 50% HP of the corpse's original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Does not affect Undead, Embodiments or Constructs

Ability tier: 3

Ability Cost: 2 Focus Points

Hiring Cost: 90