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From Heroes of Might and Magic: Olden Era Official Wiki




Artifact Merchant
Requirements: Marketplace
Cost Effect
2500 Gold
5 Wood
5 Ore
Allows artifacts to be traded.







id name description faction icon prereqs
unfrozen_Build_Artifact_Market_L1 Artifact Merchant Allows artifacts to be traded. unfrozen U_build_Artifact_Market Build_Market_L1
unfrozen_Build_Bank_L1 Bank Produces 1000 Gold daily. unfrozen U_build_Bank Build_Main_L2
unfrozen_Build_Endless_Library_L1 Great Library Grants +2 Knowledge to any visiting hero. unfrozen U_build_Endless_Library
unfrozen_Build_Frigid_Firmament_L1 Firmament's Abyss Building a Mage Guild in this city unlocks all spells of the corresponding tier. This city’s dwellings produce +100% units. unfrozen U_build_Frigid_Firmament
unfrozen_Build_Magic_Guild_L1 Mage Guild Unlocks 7 random tier-1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook. unfrozen U_build_Mage_Guild_Level_1
unfrozen_Build_Magic_Guild_L2 Mage Guild II Unlocks 6 random tier-2 spells in the Magic Observatory and the ability to spend dust to upgrade tier-2 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–2 spells are added to their Spellbook. unfrozen U_build_Mage_Guild_Level_2 Build_Magic_Guild_L1
unfrozen_Build_Magic_Guild_L3 Mage Guild III Unlocks 5 random tier-3 spells in the Magic Observatory and the ability to spend dust to upgrade tier-3 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–3 spells are added to their Spellbook. unfrozen U_build_Mage_Guild_Level_3 Build_Magic_Guild_L2
unfrozen_Build_Magic_Guild_L4 Mage Guild IV Unlocks 4 random tier-4 spells in the Magic Observatory and the ability to spend dust to upgrade tier-4 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–4 spells are added to their Spellbook. unfrozen U_build_Mage_Guild_Level_4 Build_Magic_Guild_L3
unfrozen_Build_Main_L1 Abyssal Remnant Grants the kingdom 500 Gold, Law points, and Astrology points daily. +1 hero cap. unfrozen U_build_Main_Level_1
unfrozen_Build_Main_L2 Abyssal Remnant II Grants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade. unfrozen U_build_Main_Level_2 Build_Main_L1
unfrozen_Build_Main_L3 Abyssal Remnant III Grants the kingdom 1000 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-2 economy upgrade. unfrozen U_build_Main_Level_3 Build_Main_L2
unfrozen_Build_Market_L1 Marketplace Allows resources to be traded. unfrozen U_build_resource_Market Build_Tavern_L1
unfrozen_Build_Portal_Summoning_L1 Involuntary Summons Once per week, allows the owner to recruit creatures from any one external dwelling under their control — even if there are no available units on the global map itself. unfrozen U_build_Portal_Summoning Build_Magic_Guild_L3
unfrozen_Build_Resource_Depot_L1 Resource Depot Produces 1 Mercury daily. unfrozen U_build_Resource_Depot Build_Market_L1 Build_Bank_L1
unfrozen_Build_Resource_Depot_level_2_L1 Alchemic Depot Produces 5 Alchemical Dust daily. unfrozen U_build_Resource_Depot_2 Build_Resource_Depot_L1
unfrozen_Build_Tavern_L1 Tavern Allows the hiring of new heroes. unfrozen U_build_tavern
unfrozen_Build_Tier_1_L1 Lesser Summoning Rite Allows the recruitment of Ra’Shoth. unfrozen U_build_Tier_1_Level_1
unfrozen_Build_Tier_1_L2 Lesser Summoning Rite II Allows the recruitment of Stinging Ra’Shoth and Ferocious Ra’Shoth. unfrozen U_build_Tier_1_Level_2 Build_Tier_1_L1
unfrozen_Build_Tier_2_L1 Cultist Spire Allows the recruitment of Cultists. unfrozen U_build_Tier_2_Level_1
unfrozen_Build_Tier_2_L2 Cultist Spire II Allows the recruitment of Binders and Votaries. unfrozen U_build_Tier_2_Level_2 Build_Tier_2_L1
unfrozen_Build_Tier_3_L1 Aga'Shoth Stables Allows the recruitment of Aga’Shoth Riders. unfrozen U_build_Tier_3_Level_1 Build_Tier_2_L1
unfrozen_Build_Tier_3_L2 Aga'Shoth Stables II Allows the recruitment of Aga’Shoth Tamers and Aga’Shoth Matha. unfrozen U_build_Tier_3_Level_2 Build_Tier_3_L1
unfrozen_Build_Tier_4_L1 Disturbing Summoning Rite Allows the recruitment of Grand Shoth. unfrozen U_build_Tier_4_Level_1 Build_Tier_1_L1 Build_Magic_Guild_L1
unfrozen_Build_Tier_4_L2 Disturbing Summoning Rite II Allows the recruitment of Unspeakable Shoth and Unthinkable Shoth. unfrozen U_build_Tier_4_Level_2 Build_Tier_4_L1
unfrozen_Build_Tier_5_L1 House of Chains Allows the recruitment of Concubi. unfrozen U_build_Tier_5_Level_1 Build_Tier_3_L1
unfrozen_Build_Tier_5_L2 House of Chains II Allows the recruitment of Mistresses of Chains and Bewitchers. unfrozen U_build_Tier_5_Level_2 Build_Tier_5_L1
unfrozen_Build_Tier_6_L1 Bloated Mansion Allows the recruitment of Arbitrators. unfrozen U_build_Tier_6_Level_1 Build_Tier_5_L1
unfrozen_Build_Tier_6_L2 Bloated Mansion II Allows the recruitment of Rift Arbitrators and Bloated Arbitrators. unfrozen U_build_Tier_6_Level_2 Build_Tier_6_L1
unfrozen_Build_Tier_7_L1 Eerie Summoning Rite Allows the recruitment of Abyssal Envoys. unfrozen U_build_Tier_7_Level_1 Build_Tier_3_L1 Build_Tier_4_L1
unfrozen_Build_Tier_7_L2 Eerie Summoning Rite II Allows the recruitment of Abyssal Overseers and Abyssal Executors. unfrozen U_build_Tier_7_Level_2 Build_Tier_7_L1
unfrozen_Build_Treasury_L1 Treasury Produces 2000 Gold daily. unfrozen U_build_Treasury Build_Bank_L1 Build_Wall_L1
unfrozen_Build_Wall_L1 Fortifications Provides walls during sieges. Allows the builder to pick one level-1 defensive upgrade. unfrozen U_build_Walls_level_1
unfrozen_Build_Wall_L2 Fortifications II Adds two towers to the battlements that shoot at attackers during sieges. Allows the builder to pick one level-2 defensive upgrade. City dwellings produce +50% units. unfrozen U_build_Walls_level_2 Build_Wall_L1
unfrozen_Build_Wall_L3 Fortifications III Adds one more grand tower to the battlements that shoots at attackers during sieges and spikes by the walls. Allows the builder to pick one level-3 defensive upgrade. City dwellings produce +100% units. unfrozen U_build_Walls_level_3 Build_Wall_L2

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Test Query

name
Marketplace

unfrozen_Build_Market_L1


Query with results sent to sub-template



id: unfrozen_Build_Artifact_Market_L1
name: Artifact Merchant


Query to fetch Prereqs for a building

id name description icon requirements
unfrozen_Build_Artifact_Market_L1 Artifact Merchant Allows artifacts to be traded. U_build_Artifact_Market Build_Market_L1