User:76561198081794631

From Heroes of Might and Magic: Olden Era Official Wiki

Grove Build Screen


Experimental


Economy Buildings:


Grove Palace I
Cost: 5000 Gold
Requirements: None
Grants the kingdom 500 Gold, Law points, and Astrology points daily.

Grove Palace II
Cost: 2500 Gold 5 Wood 5 Ore
Requirements: Grove Palace I
Grants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-II economy upgrade:
  • Produces 500 more Gold daily.
  • Produces 500 more Law Points daily.
  • Produces 500 more Astrology Points daily.

Grove Palace III
Cost: 2500 Gold 5 Wood 5 Ore
Requirements: Grove Palace I
Grants the kingdom 1,000 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-III economy upgrade:
  • Produces 1,000 more Gold daily.
  • Produces 1,000 more Law Points daily.
  • Produces 1,000 more Astrology Points daily.



Bank
Cost: 5000 Gold
Requirements: Grove Palace II
Provides 1,000 gold daily.

Bank
Cost: 5000 Gold
Requirements: Bank, Fortifications
Provides 2,000 gold daily.



Mage Guild


Amphitheater
Requirements: Warren, Safehouse
Cost Effect

Gold
1000

Wood

Ore
5

Gems
2

Crystals
2

Mercury
2

Alchemical Dust
Allows the recruitment of Onyx Dancers.



Amphitheater
Requirements: Warren, Safehouse
Cost Effect

Gold
1000

Wood

Ore
5

Gems
2

Crystals
2

Mercury
2

Alchemical Dust
Allows the recruitment of Onyx Dancers.










Grove Palace II
Requirements: Grove Palace I
Cost Effect
2,500 Gold
5 Wood
5 Ore
Grants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-II economy upgrade:
  • Produces 500 more Gold daily.
  • Produces 500 more Law Points daily.
  • Produces 500 more Astrology Points daily.

Grove Palace II
Requirements: Grove Palace I
Cost Effect
2,500 Gold
5 Wood
5 Ore
Grants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-II economy upgrade:

Produces 500 more Gold daily.
Produces 500 more Law Points daily.
Produces 500 more Astrology Points daily.



Mage Guild
Cost: 2,500 Gold 5 Wood
Requirements: None.
Unlocks 7 random tier-1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook.



Mage Guild II
Requirements: Mage Guild.
Cost:

Gold

Wood

Ore

Gems

Crystals

Mercury

Dust
2500 2 2 2
Unlocks 6 random tier-2 spells in the Magic Observatory and the ability to spend dust to upgrade tier-2 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–2 spells are added to their Spellbook.



Mage Guild III
Requirements: Mage Guild II.
Cost:

Gold

Wood

Ore

Gems

Crystals

Mercury

Dust
2500 4 4 4
Unlocks 6 random tier-2 spells in the Magic Observatory and the ability to spend dust to upgrade tier-2 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–2 spells are added to their Spellbook.