Module:Sandbox/Aurelain/Cargo
From Heroes of Might and Magic: Olden Era Official Wiki
Documentation for this module may be created at Module:Sandbox/Aurelain/Cargo/doc
local p = {}
local FACTION_ORDER = {
human = 1,
undead = 2,
nature = 3,
demon = 4,
unfrozen = 5,
dungeon = 6,
neutral = 7,
}
local FACTION_IDS_IN_TRANSLATION = {
'human',
'undead',
'nature',
'demon',
'unfrozen',
'dungeon',
'neutral', -- missing
}
local OTHER_IDS_IN_TRANSLATION = {
'unit', -- missing
'faction',
'tier', -- missing
'cost', -- missing
'hp',
'offence',
'defence',
'damage',
'initiative',
'speed',
'ranged',
}
local RESOURCE_ICONS = {
wood_cost = 'Wood',
ore_cost = 'Ore',
mercury_cost = 'Mercury',
dust_cost = 'Dust',
crystal_cost = 'Crystal',
gemstone_cost = 'Gemstones'
}
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-- Detects the current language from the URL
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local function getCurrentLang()
local title = mw.title.getCurrentTitle()
if title.isSubpage then
if mw.language.isSupportedLanguage(title.subpageText) then
return title.subpageText
end
end
return 'en'
end
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-- Awards a number from 0 to 3 for a unit, based on how upgraded it is
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local function computeUpgradeRank(row)
local base = (row['base'] and row['base'] ~= "") and 1 or 0
local upgrade = (row['upgrade'] and row['upgrade'] ~= "") and 10 or 0
local sum = base + upgrade
if sum == 1 then
return 3
elseif sum == 10 then
return 1
elseif sum == 0 then
return 0
else
return 2
end
end
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-- Returns 0, 1 or 2 depending on the ai_archetype value
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local function computeRange(row)
local v = row['ai_archetype']
if v == 'reach_type' then
return 1
elseif v == 'range_type' or v == 'range_type_melee_shooters' then
return 2
else
return 0
end
end
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-- Returns a rich wikitext with numbers and icons
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local function computeCost(row)
local gold = row['gold_cost']
local cost = gold .. '[[File:Icon_Resource_Gold.png|24px|link=]]'
for key, icon in pairs(RESOURCE_ICONS) do
local val = row[key]
if val and val ~= '' and val ~= 0 then
cost = cost .. ' ' .. val .. '[[File:Icon_Resource_'.. icon .. '.png|24px|link=]]'
end
end
return cost
end
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-- Retrieves the data from Cargo
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local function query(lang)
local tables = 'Unit, Translation'
local fields = '' ..
'Unit.id=id, ' ..
'Unit.faction=faction, ' ..
'Unit.tier=tier, ' ..
'Unit.hp=hp, ' ..
'Unit.offence=offence, ' ..
'Unit.defence=defence, ' ..
'Unit.damage_min=damage_min, ' ..
'Unit.damage_max=damage_max, ' ..
'Unit.initiative=initiative, ' ..
'Unit.speed=speed, ' ..
'Unit.ai_archetype=ai_archetype, ' .. -- we use it for range detection
-- costs
'Unit.gold_cost=gold_cost, ' ..
'Unit.wood_cost=wood_cost, ' ..
'Unit.ore_cost=ore_cost, ' ..
'Unit.mercury_cost=mercury_cost, ' ..
'Unit.dust_cost=dust_cost, ' ..
'Unit.crystal_cost=crystal_cost, ' ..
'Unit.gemstone_cost=gemstone_cost, ' ..
-- upgrade
'Unit.base_sid=base, ' ..
'Unit.upgrade_sid=upgrade, ' ..
-- Translation
'Translation.language=language, ' ..
'Translation.name=transName'
-- Get BOTH the English row AND the target language row
local cargoArgs = {
join = 'Unit.id = Translation.target_id',
where = 'Translation.language = "en" OR Translation.language = "' .. lang .. '"',
orderBy = 'Unit.id ASC',
limit = 1000 -- Increased limit since each unit will return 2 rows
}
return mw.ext.cargo.query(tables, fields, cargoArgs)
end
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-- Scans the Cargo results and folds the EN and lang rows into a single row
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local function consolidateResults(results, lang)
local units = {}
for _, row in ipairs(results) do
local id = row['id']
-- If this is the first time seeing this id, set up its basic stats
if not units[id] then
units[id] = mw.clone(row)
units[id].upgradeRank = computeUpgradeRank(row)
units[id].ranged = computeRange(row)
units[id].cost = computeCost(row)
end
-- Save the names based on which language row we are currently looping over
if row['language'] == 'en' then
units[id].nameEn = row['transName']
end
if row['language'] == lang then
units[id].nameX = row['transName']
end
end
-- Convert the Dictionary into an Array
local unitsArray = {}
for _, unitData in pairs(units) do
table.insert(unitsArray, unitData)
end
return unitsArray
end
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-- Decides the order between two units, for sorting purposes.
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local function sortUnits(unitA, unitB)
local rankA = FACTION_ORDER[unitA.faction] or 99
local rankB = FACTION_ORDER[unitB.faction] or 99
if rankA ~= rankB then
return rankA < rankB
end
if unitA.tier ~= unitB.tier then
return unitA.tier < unitB.tier
end
if unitA.upgradeRank ~= unitB.upgradeRank then
return unitA.upgradeRank < unitB.upgradeRank
end
return unitA.hp < unitB.hp
end
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-- Retrieves the text for some specific ids from Cargo Translations.
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local function translateIds(ids, lang, where)
-- Initialize
local dictionary = {}
for _, id in ipairs(ids) do
dictionary[id] = id:gsub("^%l", string.upper)
end
-- Cargo
local idListString = '"' .. table.concat(ids, '", "') .. '"'
local tables = 'Translation'
local fields = 'target_id, name'
where = where or ''
local cargoArgs = {
where = 'target_id IN (' .. idListString .. ') AND language = "' .. lang .. '"' .. where,
limit = 100
}
local results = mw.ext.cargo.query(tables, fields, cargoArgs)
-- Update dictionary
if results then
for _, row in ipairs(results) do
dictionary[row['target_id']] = row['name']
end
end
return dictionary
end
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-- Displays a variable
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local function debug(dict)
return "<pre>" .. mw.text.jsonEncode(dict, mw.text.JSON_PRETTY) .. "</pre>"
end
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-- Builds an icon+text combo for the unit's name
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local function renderUnitName(u, suffix)
local page = u.nameEn .. suffix
local img = '[[File:' .. u.nameEn .. ' icon.png|40px|link=' .. page .. ']]'
local text = '[[' .. page .. '|' .. u.nameX .. ']]'
return '<span style="white-space: nowrap;">' .. img .. ' ' .. text .. '</span>'
end
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-- Main public function
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function p.displayOverview()
local lang = getCurrentLang()
local suffix = lang ~= 'en' and '/' .. lang or ''
local wordsEn = translateIds(OTHER_IDS_IN_TRANSLATION, 'en')
local wordsX = lang == 'en' and wordsEn or translateIds(OTHER_IDS_IN_TRANSLATION, lang)
local factionEn = translateIds(FACTION_IDS_IN_TRANSLATION, 'en', ' AND type="faction"')
local factionX = lang == 'en' and factionEn or translateIds(FACTION_IDS_IN_TRANSLATION, 'en', ' AND type="faction"')
local results = query(lang)
local units = consolidateResults(results, lang)
table.sort(units, sortUnits)
-- Table
local htmlTable = mw.html.create('table')
htmlTable:addClass('wikitable sortable')
-- Header
local header = htmlTable:tag('tr')
header:tag('th'):wikitext(wordsX['unit']):done()
header:tag('th'):wikitext(wordsX['faction']):done()
header:tag('th'):wikitext(wordsX['tier']):done()
header:tag('th'):wikitext(wordsX['cost']):done()
-- main stats
header:tag('th'):wikitext('[[File:Health Icon.png|24px|' .. wordsX['hp'] .. ']]'):done()
header:tag('th'):wikitext('[[File:Icon_Stats_Attack.png|24px|' .. wordsX['offence'] .. ']]'):done()
header:tag('th'):wikitext('[[File:Icon_Stats_Defence.png|24px|' .. wordsX['defence'] .. ']]'):done()
header:tag('th'):wikitext('[[File:Icon_Stats_Damage.png|24px|' .. wordsX['damage'] .. ']]'):done()
header:tag('th'):wikitext('[[File:Icon_Stats_Initiative.png|24px|' .. wordsX['initiative'] .. ']]'):done()
header:tag('th'):wikitext('[[File:Icon_Stats_Speed.png|24px|' .. wordsX['speed'] .. ']]'):done()
-- others
header:tag('th'):wikitext('[[File:Base_passive_ranged_attack.png|24px|' .. wordsX['ranged'] .. ']]'):done()
-- Body
for _, u in ipairs(units) do
local factionPage = factionEn[u.faction] .. '_Units' .. suffix
local tr = htmlTable:tag('tr')
tr:tag('td'):wikitext(renderUnitName(u, suffix)):done()
tr:tag('td'):wikitext('[[' .. factionPage .. '|' .. factionX[u.faction] .. ']]'):done()
tr:tag('td'):wikitext(u.tier):done()
-- cost
tr:tag('td')
:attr('data-sort-value', string.match(u.cost, "^%d+"))
:wikitext(u.cost)
:done()
-- stats
tr:tag('td'):wikitext(u.hp):done()
tr:tag('td'):wikitext(u.offence):done()
tr:tag('td'):wikitext(u.defence):done()
tr:tag('td'):wikitext(u.damage_min .. '-' .. u.damage_max):done()
tr:tag('td'):wikitext(u.initiative):done()
tr:tag('td'):wikitext(u.speed):done()
tr:tag('td'):wikitext(u.ranged):done()
end
return debug(wordsX) .. tostring(htmlTable)
end
return p


