Recruitment
From Heroes of Might and Magic: Olden Era Official Wiki
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Recruitment All cities gain +4 growth to Tier-1 units. |
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| Advanced Recruitment All cities gain +3 growth to Tier-2 units. |
Direct Supervision If the hero is in the city at the start of a week, growth of all creatures in that city increases by an additional 50% growth. |
Elite Guards Tier-1, Tier-2, and Tier-3 friendly creatures gain 25% of the hero's Attack and Defense as Attack and Defense. This bonus is doubled if the hero knows Tactics. |
Veterans Tier-4 creature growth in all your cities increases by 2. This bonus is doubled if the hero knows Diplomacy. | ||||
| Expert Recruitment All cities gain +2 growth to Tier-3 units. |
Relocation Grants a new global map spell. It allows interaction with any controlled city, enabling the transfer of units to or from that city. Usable once per day. |
Strenuous Training Friendly creatures gain 2 HP. |
Mentors Allows creatures in the hero's army to be upgraded outside the city, provided the army already contains the upgraded version. Upgrading this way costs more than normal. | ||||
Artifact Effects
Holy Sigil of Uurdt grants all unlearned Recruitment subskills, as well as those of Defense and Primal Magic.


