Halfling

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Revision as of 20:56, 22 November 2025 by Krom (talk | contribs) (Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Halfling</div><div style='font-size:0.9em;color:gray;'>A cheerful and friendly people who are lucky enough to be native to Jadame. Or maybe luck is the only thing that helps them survive here, seeing how they’re neither cruel nor particularly sly.</div></div> <div style='display:flex;flex-wrap:wrap;justify...")
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Halfling
A cheerful and friendly people who are lucky enough to be native to Jadame. Or maybe luck is the only thing that helps them survive here, seeing how they’re neither cruel nor particularly sly.
Health Health 6 Tier: 2
Attack Attack 6 Faction -
Defense Defence 6 Attack Type Ranged Attack
Damage Damage 3–3 Attack Type
Speed Speed 6 Price 150 Gold
Initiative Initiative 6 Growth
Morale Morale 3 XP 15
Luck Luck 0 SquadValue 150
Living — A fully sentient inhabitant of Jadame.

Morale range: –5 to 5. Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Ranged Attack — Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. –50% Melee Damage.

If the target is 3+ hexes away, deals –10% Damage per hex (up to –50%).

Sharpshooter — Deals full Ranged Damage at any range.
Duelist — Receives no penalty in Melee, dealing full Damage.
Prance Away — Blinks to another hex within its movement range.

Does not end the turn.

Ability tier: 2 | Ability cost: 1