Mantis

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Revision as of 20:33, 22 November 2025 by Krom (talk | contribs) (Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Mantis</div><div style='font-size:0.9em;color:gray;'>One of the most vicious creatures within the Hive, Mantes represent the point where the lines between the insectoid and the demonic blur. Highly adaptable, they use basic tactics to herd their prey into inescapable passages, ensuring their capture.</div></...")
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Mantis
One of the most vicious creatures within the Hive, Mantes represent the point where the lines between the insectoid and the demonic blur. Highly adaptable, they use basic tactics to herd their prey into inescapable passages, ensuring their capture.
Health Health 45 Tier: 4
Attack Attack 11 Faction Hive
Defense Defence 11 Attack Type Melee Attack
Damage Damage 10–12 Attack Type
Speed Speed 3 Price 260 Gold
Initiative Initiative 3 Growth
Morale Morale 1 XP 28
Luck Luck 1 SquadValue 281
Hive Spawn — Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5. Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Adaptation: Attack — Deals +20% Damage until the end of the round.

Does not end the turn.

Ability tier: 1 | Ability cost: 1
Adaptation: Defence — Takes –20% Damage until the end of the round.

Does not end the turn.

Ability tier: 1 | Ability cost: 1
Adaptation: Speed — Gains 2 Speed until the end of the round.

Does not end the turn.

Ability tier: 1 | Ability cost: 1