Revision as of 20:57, 22 November 2025 by Krom(talk | contribs)(Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Groll</div><div style='font-size:0.9em;color:gray;'>Rock go boom. Stick go crash. Legend says, these unpleasant and easily annoyed creatures were one made from stone by dragons. But could stones ever become so short‑tempered?</div></div> <div style='display:flex;flex-wrap:wrap;justify-content:center;gap:10...")
Rock go boom. Stick go crash. Legend says, these unpleasant and easily annoyed creatures were one made from stone by dragons. But could stones ever become so short‑tempered?
Health
40
Tier:
3
Attack
8
Faction
-
Defence
6
Melee Attack
Damage
5–7
—
Speed
5
300
Initiative
8
—
Morale
0
XP
30
Luck
0
SquadValue
300
Living — A fully sentient inhabitant of Jadame.
Morale range: –5 to 5.
Luck range: –3 to 3.
Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Rrr, Jump! — Jumps to a hex within a 4‑hex radius and deals basic attack Damage to all adjacent enemies.
Ability tier: 2 | Ability cost: 2
Big Rock, Rrr! — Deals {2}% basic attack Damage ({0}—{1}) to the target as Magic Damage, stunning them until next round. The Stunned creature is forced to pass.