Groll

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Revision as of 20:57, 22 November 2025 by Krom (talk | contribs) (Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Groll</div><div style='font-size:0.9em;color:gray;'>Rock go boom. Stick go crash. Legend says, these unpleasant and easily annoyed creatures were one made from stone by dragons. But could stones ever become so short‑tempered?</div></div> <div style='display:flex;flex-wrap:wrap;justify-content:center;gap:10...")
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Groll
Rock go boom. Stick go crash. Legend says, these unpleasant and easily annoyed creatures were one made from stone by dragons. But could stones ever become so short‑tempered?
Health Health 40 Tier: 3
Attack Attack 8 Faction -
Defense Defence 6 Attack Type Melee Attack
Damage Damage 5–7 Attack Type
Speed Speed 5 Price 300 Gold
Initiative Initiative 8 Growth
Morale Morale 0 XP 30
Luck Luck 0 SquadValue 300
Living — A fully sentient inhabitant of Jadame.

Morale range: –5 to 5. Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Rrr, Jump! — Jumps to a hex within a 4‑hex radius and deals basic attack Damage to all adjacent enemies.

Ability tier: 2 | Ability cost: 2
Big Rock, Rrr! — Deals {2}% basic attack Damage ({0}—{1}) to the target as Magic Damage, stunning them until next round. The Stunned creature is forced to pass.

Ability tier: 3 | Ability cost: 2