Couatl

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Revision as of 21:00, 22 November 2025 by Krom (talk | contribs) (Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Couatl</div><div style='font-size:0.9em;color:gray;'>These feathered serpents oftentimes rely on their sheer power and hail back to older, more primal times — their scales make them highly impervious to spells altering one’s essence.</div></div> <div style='display:flex;flex-wrap:wrap;justify-content:cen...")
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Couatl
These feathered serpents oftentimes rely on their sheer power and hail back to older, more primal times — their scales make them highly impervious to spells altering one’s essence.
Health Health 95 Tier: 6
Attack Attack 26 Faction -
Defense Defence 19 Attack Type Melee Attack
Damage Damage 21–28 Attack Type Flying
Speed Speed 8 Price 1600 Gold
Initiative Initiative 12 Growth
Morale Morale 0 XP 185
Luck Luck 0 SquadValue 1850
Flying — Movement ignores obstacles and traps.
Magic Creature — A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.

Morale range: –3 to 3. Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Pure Resistance — Immune to all Magic Damage.
Primal Stubbornness — Negative effects do not stay on this creature longer than 1 round(s).