Module:Unit/doc

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This is the documentation page for Module:Unit

Module for requesting characteristics of all existing units in Olden Era. Actual data is stored in Data:units.json.

Supported Commands

get

The module supports the main get command, through which you can retrieve individual unit attributes (listed below). The basic syntax of the command is:

{{#invoke:Unit|get|Unit Name|Property Name}}
Name Description Example Result
name Unit name (localized)
{{#invoke:Unit|get|Angel|name}}
Angel
description Narrative description (localized with data substitutions)
{{#invoke:Unit|get|Angel|description}}
The inquisition’s greatest belief is that angels still accompany their mission. The beings that aid the Templars in combat are but a mere imitation — a human soul willingly fused with winged armor, destined to continue the fight.
faction Unit faction
{{#invoke:Unit|get|Angel|faction}}
Temple
tier Unit tier
{{#invoke:Unit|get|Angel|tier}}
VII
nativeBiome Native biome
{{#invoke:Unit|get|Angel|nativeBiome}}
Grass
cost Hiring cost
{{#invoke:Unit|get|Angel|cost}}
2400Gold 1Gemstones
cost.gold
cost.resource
Access to specific property in unitCost object
{{#invoke:Unit|get|Angel|cost.gold}}
{{#invoke:Unit|get|Angel|cost.gemstones}}
2400
1
weeklyIncrement Base weekly increment from main building
{{#invoke:Unit|get|Angel|weeklyIncrement}}
1
expBonus Experience gained when defeating the unit
{{#invoke:Unit|get|Angel|expBonus}}
366
squadValue Squad value of the unit (used for army composition calculations)
{{#invoke:Unit|get|Angel|squadValue}}
3660
hp Maximum health
{{#invoke:Unit|get|Angel|hp}}
225
offence Offence parameter
{{#invoke:Unit|get|Angel|offence}}
30
defence Defence parameter
{{#invoke:Unit|get|Angel|defence}}
30
damageMin Minimum damage dealt
{{#invoke:Unit|get|Angel|damageMin}}
50
damageMax Maximum damage dealt
{{#invoke:Unit|get|Angel|damageMax}}
75
moral Default morale
{{#invoke:Unit|get|Angel|moral}}
0
moralMin Minimum morale value
{{#invoke:Unit|get|Angel|moralMin}}
-3
moralMax Maximum morale value
{{#invoke:Unit|get|Angel|moralMax}}
3
luck Default luck
{{#invoke:Unit|get|Angel|luck}}
0
luckMin Minimum luck value
{{#invoke:Unit|get|Angel|luckMin}}
-3
luckMax Maximum luck value
{{#invoke:Unit|get|Angel|luckMax}}
3
initiative Initiative
{{#invoke:Unit|get|Angel|initiative}}
8
speed Speed
{{#invoke:Unit|get|Angel|speed}}
4
moveType Movement type (fly or teleport)
{{#invoke:Unit|get|Angel|moveType}}
fly
baseClass.name Base class name (localized)
{{#invoke:Unit|get|Angel|baseClass.name|ru}}
Embodiment
baseClass.description Base class description (localized)
{{#invoke:Unit|get|Angel|baseClass.description}}
A spirit, soul, or other intangible power that has coalesced into material form.

Morale range: –3 to -3.
Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
baseClass.icon Base class icon filename
{{#invoke:Unit|get|Angel|baseClass.icon}} or [[File:{{#invoke:Unit|get|Angel|baseClass.icon}}|50px]]
Base class embodiment.png -
abilities.1.name Ability name (localized)
{{#invoke:Unit|get|Flaming Phoenix|abilities.1.name|en}}
Awaken: Fire II
abilities.1.description Ability main description (localized with data substitutions)
{{#invoke:Unit|get|Flaming Phoenix|abilities.1.description|en}}
Increase this creature’s Speed and Initiative by 1 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.
abilities.1.infoDescription Additional ability information (localized)
{{#invoke:Unit|get|Flaming Phoenix|abilities.1.infoDescription|en}}
Does not end the turn.
abilities.1.excaptionInTooltip Ability restrictions or exceptions (localized)
{{#invoke:Unit|get|Cultist|abilities.1.excaptionInTooltip|en}}
Не действует на магических существ, нежить и конструкты
abilities.1.abilityType Type of ability (localized)
{{#invoke:Unit|get|Flaming Phoenix|abilities.1.abilityType|ru}}
Особая способность
abilities.1.ability_tier Ability tier
{{#invoke:Unit|get|Flaming Phoenix|abilities.1.ability_tier|ru}}
6
abilities.1.energyLevel Energy required for ability activation
{{#invoke:Unit|get|Flaming Phoenix|abilities.1.energyLevel|ru}}
3
abilities.1.icon Ability icon filename
{{#invoke:Unit|get|Flaming Phoenix|abilities.1.icon|ru}}
Phoenix_ability_2.png
passives.3.name Passive ability name (localized)
{{#invoke:Unit|get|Giant Toad|passives.3.name}}
Tenderizing Spit
passives.3.description Passive ability description (localized with data substitutions)
{{#invoke:Unit|get|Giant Toad|passives.3.description}}
Attacks poison the target. Poisoned creatures take [ 7 × amount of units ] Magic Damage at the start of their turn. This effect is stackable.
Duration: 2 round(s).
passives.3.excaptionInTooltip Passive ability restrictions or exceptions (localized)
{{#invoke:Unit|get|Giant Toad|passives.3.excaptionInTooltip|ru}}
Не действует на нежить, воплощения и конструкты
passives.3.icon Passive ability icon filename
{{#invoke:Unit|get|Giant Toad|passives.3.icon}}
Giant_frog_passive_1.png
alternativeAttacks.1.name Alternative attack name (localized)
{{#invoke:Unit|get|Infiltrator|alternativeAttacks.1.name}}
Fighting Style: Hit and Run
alternativeAttacks.1.description Alternative attack description (localized with data substitutions)
{{#invoke:Unit|get|Infiltrator|alternativeAttacks.1.description}}
This creature will return to its original position after attacking, but deal –50% Damage.
alternativeAttacks.1.infoDescription Additional alternative attack information (localized)
{{#invoke:Unit|get|Infiltrator|alternativeAttacks.1.infoDescription}}
Does not spend Focus Charges.
alternativeAttacks.1.abilityType Type of alternative attack (localized)
{{#invoke:Unit|get|Infiltrator|alternativeAttacks.1.abilityType}}
Alternative Attack
alternativeAttacks.1.ability_tier Alternative attack rank or tier
{{#invoke:Unit|get|Infiltrator|alternativeAttacks.1.ability_tier}}
1
alternativeAttacks.1.icon Alternative attack icon filename
{{#invoke:Unit|get|Infiltrator|alternativeAttacks.1.icon}}
Assassin_ability_1.png

Localization Support

The module supports localization in multiple languages. You can specify the language as an optional third parameter:

{{#invoke:Unit|get|Unit Name|Property Name|Language Code}}

For example:

  • {{#invoke:Unit|get|Angel|name|pl}}
    Anioł - Polish
  • {{#invoke:Unit|get|Angel|name|ru}}
    Ангел - Russian