Groll
From Heroes of Might and Magic: Olden Era Official Wiki
Groll |
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Faction |
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Tier III |
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Cost 300 |
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Base growth +32 |
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Squad value 275 |
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| Stats | |||
Health 40
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Attack 8
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Defense 6
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Damage 5-7
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Morale 0
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Luck 0
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Initiative 8
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Speed 5
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| Other Info | |||
Dwelling |
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| Internal ID | |||
| gorilla | |||
Grolls are Neutral tier-III units. They can be recruited from Terror Wood.
Description
Rock go boom. Stick go crash. Legend says these unpleasant and easily annoyed creatures were made from stone by dragons. But could stones ever be so short-tempered?
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Active Ability Rrr, Jump! | |
Jumps to a hex within a 4‑hex radius and deals basic attack Damage to all adjacent enemies.
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| Active Ability Big Rock, Rrr! | |
Deals {2}% of basic attack ({0}–{1}) as Magic Damage to the target, stunning them until next round. Stunned creatures are forced to pass their turn.
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Laws
This unit is affected by the following Faction Laws:
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals


