Module:UnitInfobox
From Heroes of Might and Magic: Olden Era Official Wiki
Documentation for this module may be created at Module:UnitInfobox/doc
-- This module is intended as a supporting muscle for the UnitInfobox template.
local p = {}
-- Displays a variable
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local function dump(target)
return '<pre>' .. mw.dumpObject(target) .. '</pre>'
end
-- Parses and runs a Cargo query from wiki-like syntax
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local function runQuery(query, ...)
query = string.gsub(query, "%-%-.-\n", "") -- remove "comments"
query = select('#', ...) > 0 and mw.ustring.format(query, ...) or query
query = mw.text.trim(query)
local tables = ''
local fields = ''
local options = {}
for part in query:gmatch('[^|]+') do
local key, val = part:match('^%s*([^=]+)%s*=%s*(.-)%s*$')
if key and val then
key = mw.text.trim(key):lower()
val = mw.text.trim(val)
val = val:gsub('%s', ' ')
if key == 'tables' then
tables = val
elseif key == 'fields' then
fields = val
elseif key == 'limit' then
options[key] = tonumber(val) or val
elseif key == 'join on' then
options['join'] = val
else
options[key] = val
end
end
end
return mw.ext.cargo.query(tables, fields, options)
end
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local function getBaseId(unitId)
return unitId:gsub('_alt$', ''):gsub('_upg$', '')
end
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local function getEnglishBaseUnitName(unitId)
local baseId = getBaseId(unitId)
local table = runQuery([[
tables =
Unit = U,
Translation = T
| join on =
U.id = T.target_id
| where =
U.id = '%s'
AND T.language = 'en'
AND T.type = 'unit'
| fields =
T.name = name
| limit =
1
]], baseId);
return (table[1] or {name = ''}).name
end
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function p.findGrowth(frame)
local unitId = frame.args.id
local baseId = getBaseId(unitId)
local table = runQuery([[
tables =
Building = B
| where =
B.units_hire_sid = '%s'
| fields =
B.units_weekly = units_weekly
| limit =
1
]], baseId);
local growth = (table[1] or { units_weekly = '' }).units_weekly
if growth ~= '' then
return growth
end
do return '' end
-- We couldn't find a town building that hires this unit.
-- Fallback: Attempt to find the growth from external dwellings
local dwelling = p.findDwelling(frame)
if dwelling == '' then
return ''
end
local success, result = pcall(function()
return runQuery([[
tables =
MapObject = M
| where =
M.id = '%s'
| fields =
M.units_weekly = units_weekly
| limit =
1
]], dwelling);
end)
if success then
growth = (result[1] or { units_weekly = '' }).units_weekly
end
return growth
end
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function p.findBuilding(frame)
local unitId = frame.args.id
local baseId = getBaseId(unitId)
local level = unitId == baseId and 1 or 2
local table = runQuery([[
tables =
Building = B
| where =
B.units_hire_sid = '%s'
AND B.level = %s
| fields =
B.id = id
| limit =
1
]], baseId, level);
return (table[1] or {id = ''}).id
end
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function p.findDwelling(frame)
local unitId = frame.args.id
local nameEn = getEnglishBaseUnitName(unitId)
nameEn = nameEn:gsub('man$', 'men') -- fix 'Swordmen' and 'Crossbowmen'
nameEn = nameEn:gsub(' of', 's of') -- fix 'Sentinels of Glory'
nameEn = nameEn:gsub('Waurms', 'Waurmos')
-- Note: Currently (2026-07-16), the banks are not present in Cargo
local isBank = tonumber(frame.args.bank)
local prefix = isBank == 1 and 'Defeat its guard to obtain' or 'You can recruit'
local table = runQuery([[
tables =
Translation = T
| where =
T.type = 'map_object'
AND T.language = 'en'
AND T.description LIKE '%s %s%%'
| fields =
T.target_id = target_id
| limit =
1
]], prefix, nameEn);
return (table[1] or {target_id = ''}).target_id
end
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function p.findSpecialist(frame)
local unitId = frame.args.id
local nameEn = getEnglishBaseUnitName(unitId)
local table = runQuery([[
tables =
Translation = T
| where =
T.type = 'hero_specialization'
AND T.language = 'en'
AND T.description LIKE '%s growth in your cities increases by%%'
| fields =
T.target_id = target_id
| limit =
1
]], nameEn);
local specialist = (table[1] or {target_id = ''}).target_id
specialist = specialist:gsub('_specialization', '')
return specialist
end
return p


