Module:MapObjectsData
From Heroes of Might and Magic: Olden Era Official Wiki
Description
The BuildingsData module provides a centralized interface to retrieve adventure map object data from the MapObject Cargo table and their localized strings from the Translation Cargo table.
It is designed to be "page-aware," meaning it can automatically identify the correct object ID and language based on the current page title (e.g., handling subpages and language suffixes).
Syntax
{{#invoke:BuildingsData|get|id=|field=|language=}}
Parameters
id(optional): The unique object ID (e.g.,barracks_unfrozen_6) or english building name (e.g.,Bloated Mansion). If omitted, the module attempts to detect it from the current page title.field(required): The specific data field to retrieve.language(optional): The language code (e.g.,fr,de). If omitted, the module attempts to detect it from the page title suffix (e.g.,/fr).
Available Fields
Localization (from Translation table)
name,description(using typemap_object)narrative(using typemap_object_narrative)
Technical (from MapObject table)
category,goods_value,ai_value,custom_guard_value,view_radius,guard_units,fraction,tier,resource_name,resource_value,source_path
Examples
Automatic Mode
If you are currently viewing the page Bloated Mansion/fr, the module automatically identifies the object and the language:
{{#invoke:BuildingsData|get|field=name}}
- Result: Script error: The function "get" does not exist.
{{#invoke:BuildingsData|get|field=narrative}}
- Result: Script error: The function "get" does not exist.
Manual Mode
To fetch specific data regardless of the current page:
{{#invoke:BuildingsData|get|id=barracks_unfrozen_6|field=tier}}
- Result: Script error: The function "get" does not exist.
Technical Notes
- ID Detection: The module cleans the page title by removing subpages (text after
/) and parenthetical text to match the entity name in the database. - Fallback: If a
namerequest returns no data, the system relies on the object'scategoryfield for identification.
local p = {}
-- Fonction utilitaire robuste avec valeur par défaut
local function getTrans(target_id, type, lang, field, variant, default)
local query_where = string.format("target_id = '%s' AND type = '%s' AND language = '%s'", target_id, type, lang)
if variant then query_where = query_where .. string.format(" AND variant = '%s'", variant) end
local res = mw.ext.cargo.query("Translation", field, { where = query_where, limit = 1 })
local result = (res and #res > 0) and res[1][field] or ""
return (result ~= "") and result or (default or "")
end
-- Fonction pour créer la carte des liens (Nom -> ID)
local function getSkillLinkMap(lang)
local results = mw.ext.cargo.query('Translation', 'target_id, name', {
where = "type = 'skill' AND language = '" .. lang .. "' AND variant = 'production'",
limit = 500
})
local map = {}
for _, row in ipairs(results) do
map[row.name] = row.target_id
end
return map
end
-- Fonction pour remplacer les noms de skills par des liens wiki
local function linkSkillsInText(text, lang, linkMap)
-- On crée une table pour le remplacement sensible à la casse
-- On trie les noms par longueur décroissante pour traiter "Advanced Offense" avant "Offense"
local sortedNames = {}
for name, id in pairs(linkMap) do
table.insert(sortedNames, name)
end
table.sort(sortedNames, function(a, b) return #a > #b end)
-- On utilise un remplacement global en une seule passe
for _, name in ipairs(sortedNames) do
local id = linkMap[name]
local replacement = "[[" .. id .. "/" .. lang .. "|" .. name .. "]]"
-- Pattern : %f[%a] (frontière de mot), ensuite le nom, puis %f[%A]
-- On utilise mw.ustring.gsub
-- Le flag '1' dans le gsub précédent était le problème : il n'en remplaçait qu'un seul.
-- Ici, on fait un remplacement global sans le '1'.
local pattern = "(%f[%a])" .. mw.ustring.escapePattern(name) .. "(%f[%A])"
-- On ajoute une condition pour ne pas remplacer si le nom est DÉJÀ dans un lien
-- On cherche si le texte n'est pas précédé de "[[".
text = mw.ustring.gsub(text, "([^%[])" .. pattern, function(prefix, p1, p2)
-- prefix est le caractère avant, p1 la frontière, p2 la frontière après
return prefix .. p1 .. replacement .. p2
end)
end
return text
end
-- Fonction pour récupérer les infos d'un SubSkill
local function getSubSkillInfo(sub_id, lang, linkMap)
local sub_def = mw.ext.cargo.query("SubSkill", "icon", { where = string.format("id = '%s'", sub_id), limit = 1 })
local icon = (sub_def and #sub_def > 0) and sub_def[1].icon or "Placeholder"
local name = getTrans(sub_id, "sub_skill", lang, "name")
local desc = getTrans(sub_id, "sub_skill", lang, "description")
-- Application des liens
desc = linkSkillsInText(desc, lang, linkMap)
return { name = name, desc = desc, icon = icon }
end
function p.display(frame)
local skill_id = frame.args["id"] or frame.args[1]
if not skill_id then return "ID requis" end
local lang = frame.args.language or "en"
-- Préparation de la carte des liens
local linkMap = getSkillLinkMap(lang)
local hSkill = getTrans("wiki_skills", "wiki", lang, "name", nil, "Skills")
local hSub = getTrans("wiki_sub_skills", "wiki", lang, "name", nil, "Subskills")
local levels = mw.ext.cargo.query("SkillLevel", "level, icon, offered_sub_skills", {
where = string.format("skill_id = '%s'", skill_id),
orderBy = "level ASC"
})
if not levels or #levels == 0 then return "Aucun niveau trouvé." end
local html = {'{| class="wikitable" style="width:100%; border-collapse:collapse;"'}
table.insert(html, '! colspan=2 | ' .. hSkill .. ' !! colspan=6 | ' .. hSub)
for _, lvl in ipairs(levels) do
local name = getTrans(skill_id, "skill_level", lang, "name", lvl.level)
local desc = getTrans(skill_id, "skill_level", lang, "description", lvl.level)
-- Application des liens sur la description principale
desc = linkSkillsInText(desc, lang, linkMap)
local icon = (lvl.icon and lvl.icon ~= "") and lvl.icon or "Placeholder"
table.insert(html, '|- style="vertical-align:top;"')
table.insert(html, '| style="width:70px; border-right:0px;" | [[File:' .. icon .. '.png|70px]]')
table.insert(html, '| style="border-left:0px; width:200px;" | \'\'\'' .. name .. '\'\'\' <br /><br />' .. desc .. '')
local subs = {}
if lvl.offered_sub_skills then
for s in string.gmatch(lvl.offered_sub_skills, "([^,]+)") do table.insert(subs, s) end
end
for i = 1, 3 do
if subs[i] then
local info = getSubSkillInfo(subs[i], lang, linkMap)
table.insert(html, '| style="width:30px; border-right:0px; padding-left:10px;" | [[File:' .. info.icon .. '.png|30px]]')
table.insert(html, '| style="width:180px; border-left:0px;" | \'\'\'' .. info.name .. '\'\'\'<br /><br />' .. info.desc .. '')
else
table.insert(html, '| colspan=2 style="border-left:1px solid #ccc;" | ')
end
end
end
table.insert(html, "|}")
return table.concat(html, "\n")
end
return p


