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From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 16:42, 28 May 2026 by Ketura (talk | contribs)


id name description faction category sid level name sid desc sid narrative desc sid icon background image is constructed on start level on start scene slot node pos x node pos y prereqs gold cost wood cost ore cost crystals cost gemstones cost mercury cost dust cost graal cost units hire sid units weekly source path
demon_Build_Bank_L1 Bank Produces 1000 Gold daily. demon banks Build_Bank 1 Demon_Build_Bank_name Demon_Build_Bank_description Demon_Build_Bank_narrativeDescription D_build_Bank build_fon_economy Yes 1 Bank 2 2 Build_Main_L2 2,500 5 5 DB/objects_logic/cities/demon_city.json
demon_Build_Beelzebubs_Hand_L1 Beelzebub's Hand Grants +2 Attack to any visiting hero. demon heroBonusBanks Build_Beelzebubs_Hand 1 Demon_Build_Beelzebubs_Hand_name Demon_Build_Beelzebubs_Hand_description Demon_Build_Beelzebubs_Hand_narrativeDescription Demon_Build_Beelzebubs_Hand_icon build_fon_unic No 1 Beelzebubs_Hand 2 0 5,000 DB/objects_logic/cities/demon_city.json
demon_Build_Eternal_Flame_L1 Chorus Conductor All friendly creatures gain +10 Attack in battle. +50% Lucky Strike Damage, including from hero spells. This city’s dwellings produce +100% units. demon graals Build_Eternal_Flame 1 Demon_Build_Unic_Graal_name Demon_Build_Unic_Graal_description_alt Demon_Build_Unic_Graal_narrativeDescription D_build_Graal build_fon_graal No 1 Eternal_Flame 0 0 1 DB/objects_logic/cities/demon_city.json
demon_Build_Magic_Guild_L1 Mage Guild Unlocks 7 random tier-1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook. demon magicGuilds Build_Magic_Guild 1 Demon_Build_Magic_Guild_name_level_1 Demon_Build_Magic_Guild_description_level_1 Demon_Build_Magic_Guild_narrativeDescription D_build_Mage_Guild_Level_1 build_fon_magic No 1 Magic_Guild 8 0 2,500 5 DB/objects_logic/cities/demon_city.json
demon_Build_Magic_Guild_L2 Mage Guild II Unlocks 6 random tier-2 spells in the Magic Observatory and the ability to spend dust to upgrade tier-2 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–2 spells are added to their Spellbook. demon magicGuilds Build_Magic_Guild 2 Demon_Build_Magic_Guild_name_level_2 Demon_Build_Magic_Guild_description_level_2 Demon_Build_Magic_Guild_narrativeDescription D_build_Mage_Guild_Level_2 build_fon_magic 8 1 Build_Magic_Guild_L1 2,500 2 2 2 DB/objects_logic/cities/demon_city.json
demon_Build_Magic_Guild_L3 Mage Guild III Unlocks 5 random tier-3 spells in the Magic Observatory and the ability to spend dust to upgrade tier-3 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–3 spells are added to their Spellbook. demon magicGuilds Build_Magic_Guild 3 Demon_Build_Magic_Guild_name_level_3 Demon_Build_Magic_Guild_description_level_3 Demon_Build_Magic_Guild_narrativeDescription D_build_Mage_Guild_Level_3 build_fon_magic 8 2 Build_Magic_Guild_L2 2,500 5 3 3 3 DB/objects_logic/cities/demon_city.json
demon_Build_Magic_Guild_L4 Mage Guild IV Unlocks 4 random tier-4 spells in the Magic Observatory and the ability to spend dust to upgrade tier-4 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–4 spells are added to their Spellbook. demon magicGuilds Build_Magic_Guild 4 Demon_Build_Magic_Guild_name_level_4 Demon_Build_Magic_Guild_description_level_4 Demon_Build_Magic_Guild_narrativeDescription D_build_Mage_Guild_Level_4 build_fon_magic 8 3 Build_Magic_Guild_L3 2,500 5 5 5 DB/objects_logic/cities/demon_city.json
demon_Build_Magic_Guild_L5 Mage Guild V Unlocks 3 random tier-5 spells in the Magic Observatory and the ability to spend dust to upgrade tier-5 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–5 spells are added to their Spellbook. demon magicGuilds Build_Magic_Guild 5 Demon_Build_Magic_Guild_name_level_5 Demon_Build_Magic_Guild_description_level_5 Demon_Build_Magic_Guild_narrativeDescription D_build_Mage_Guild_Level_5 build_fon_magic 8 4 Build_Magic_Guild_L4 5,000 10 5 5 5 DB/objects_logic/cities/demon_city.json
demon_Build_Main_L1 Apiary's Heart Grants the kingdom 500 Gold, Law points, and Astrology points daily. +1 hero cap. demon mains Build_Main 1 Demon_Build_Main_name_level_1 Demon_Build_Main_description_level_1_alt Demon_Build_Main_narrativeDescription D_build_Main_Level_1 build_fon_main Yes 1 Main 1 0 5,000 DB/objects_logic/cities/demon_city.json
demon_Build_Main_L2 Apiary's Heart II Grants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade. demon mains Build_Main 2 Demon_Build_Main_name_level_2 Demon_Build_Main_description_level_2_alt Demon_Build_Main_narrativeDescription D_build_Main_Level_2 build_fon_main 1 1 Build_Main_L1 2,500 5 5 DB/objects_logic/cities/demon_city.json
demon_Build_Main_L3 Apiary's Heart III Grants the kingdom 1000 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-2 economy upgrade. demon mains Build_Main 3 Demon_Build_Main_name_level_3 Demon_Build_Main_description_level_3_alt Demon_Build_Main_narrativeDescription D_build_Main_Level_3 build_fon_main 1 2 Build_Main_L2 5,000 10 10 DB/objects_logic/cities/demon_city.json
demon_Build_Market_L1 Marketplace Allows resources to be traded. demon markets Build_Market 1 Demon_Build_Market_name Demon_Build_Market_description Demon_Build_Market_narrativeDescription D_build_Market build_fon_economy Yes 1 Market 0 2 Build_Tavern_L1 500 5 DB/objects_logic/cities/demon_city.json
demon_Build_Rebirth_Of_Shrine_L1 Sacrarium Rediti Allows to revert a hero to level one once. The hero receives a permanent bonus to their attributes that depends on their level at the moment of the ritual. demon rebirthShrines Build_Rebirth_Of_Shrine 1 Demon_Build_Rebirth_Of_Shrine_name Demon_Build_Rebirth_Of_Shrine_description Demon_Build_Rebirth_Of_Shrine_narrativeDescription Demon_Build_Rebirth_Of_Shrine_icon build_fon_unic No 1 Rebirth_Of_Shrine 4 3 Build_Wall_L1 2,500 5 5 5 DB/objects_logic/cities/demon_city.json
demon_Build_Resource_Depot_L1 Resource Depot Produces 1 Crystals daily. demon banks Build_Resource_Depot 1 Demon_Build_Resource_Depot_name Demon_Build_Resource_Depot_description Demon_Build_Resource_Depot_narrativeDescription D_build_Resource_Depot build_fon_economy No 1 Resource_Depot 1 3 Build_Market_L1 Build_Bank_L1 2,000 DB/objects_logic/cities/demon_city.json
demon_Build_Resource_Depot_level_2_L1 Alchemic Depot Produces 5 Alchemical Dust daily. demon banks Build_Resource_Depot_level_2 1 Demon_Build_Resource_Depot_name_level_2 Demon_Build_Resource_Depot_description_level_2 Demon_Build_Resource_Depot_narrativeDescription D_build_Resource_Depot_2 build_fon_economy No 1 Resource_Depot_2 1 4 Build_Resource_Depot_L1 3 3 3 DB/objects_logic/cities/demon_city.json
demon_Build_Tavern_L1 Tavern Allows the hiring of new heroes. demon taverns Build_Tavern 1 Demon_Build_Tavern_name Demon_Build_Tavern_description Demon_Build_Tavern_narrativeDescription D_build_Tavern build_fon_other Yes 1 Tavern 0 1 500 5 DB/objects_logic/cities/demon_city.json
demon_Build_Tier_1_L1 Neglected Housing Allows the recruitment of Parasites. demon hires Build_Tier_1 1 Demon_Build_Tier_1_name_level_1 Demon_Build_Tier_1_description_level_1 Demon_Build_Tier_1_narrativeDescription D_build_Tier_1_Level_1 build_fon_units Yes 1 Tier_1 6 0 1,000 5 5 trick_demon 22 DB/objects_logic/cities/demon_city.json
demon_Build_Tier_1_L2 Neglected Housing II Allows the recruitment of Warden Parasites and Ravager Parasites. demon hires Build_Tier_1 2 Demon_Build_Tier_1_name_level_2 Demon_Build_Tier_1_description_level_2 Demon_Build_Tier_1_narrativeDescription D_build_Tier_1_Level_2 build_fon_units_upgrade 6 1 Build_Tier_1_L1 1,750 10 trick_demon 22 DB/objects_logic/cities/demon_city.json
demon_Build_Tier_2_L1 Carrion Lair Allows the recruitment of Locusts. demon hires Build_Tier_2 1 Demon_Build_Tier_2_name_level_1 Demon_Build_Tier_2_description_level_1 Demon_Build_Tier_2_narrativeDescription D_build_Tier_2_Level_1 build_fon_units Yes 1 Tier_2 5 0 2,500 5 5 locust 14 DB/objects_logic/cities/demon_city.json
demon_Build_Tier_2_L2 Carrion Lair II Allows the recruitment of Overgrown Locusts and Harvester Locusts. demon hires Build_Tier_2 2 Demon_Build_Tier_2_name_level_2 Demon_Build_Tier_2_description_level_2 Demon_Build_Tier_2_narrativeDescription D_build_Tier_2_Level_2 build_fon_units_upgrade 5 1 Build_Tier_2_L1 3,000 20 locust 14 DB/objects_logic/cities/demon_city.json
demon_Build_Tier_3_L1 Paper Nest Allows the recruitment of Hornets. demon hires Build_Tier_3 1 Demon_Build_Tier_3_name_level_1 Demon_Build_Tier_3_description_level_1 Demon_Build_Tier_3_narrativeDescription D_build_Tier_3_Level_1 build_fon_units No 1 Tier_3 4 1 Build_Tier_2_L1 3,250 10 wasp 7 DB/objects_logic/cities/demon_city.json
demon_Build_Tier_3_L2 Paper Nest II Allows the recruitment of Chanters and Stingers. demon hires Build_Tier_3 2 Demon_Build_Tier_3_name_level_2 Demon_Build_Tier_3_description_level_2 Demon_Build_Tier_3_narrativeDescription D_build_Tier_3_Level_2 build_fon_units_upgrade 4 2 Build_Tier_3_L1 1,000 10 5 30 wasp 7 DB/objects_logic/cities/demon_city.json
demon_Build_Tier_4_L1 Chitinous Ziggurat Allows the recruitment of Scorpions. demon hires Build_Tier_4 1 Demon_Build_Tier_4_name_level_1 Demon_Build_Tier_4_description_level_1 Demon_Build_Tier_4_narrativeDescription D_build_Tier_4_Level_1 build_fon_units No 1 Tier_4 7 1 Build_Tier_1_L1 3,750 10 jaw 5 DB/objects_logic/cities/demon_city.json
demon_Build_Tier_4_L2 Chitinous Ziggurat II Allows the recruitment of Volcanic Scorpions and Spelaean Scorpions. demon hires Build_Tier_4 2 Demon_Build_Tier_4_name_level_2 Demon_Build_Tier_4_description_level_2 Demon_Build_Tier_4_narrativeDescription D_build_Tier_4_Level_2 build_fon_units_upgrade 6 2 Build_Tier_4_L1 1,500 10 5 40 jaw 5 DB/objects_logic/cities/demon_city.json
demon_Build_Tier_5_L1 Apex Allows the recruitment of Reavers. demon hires Build_Tier_5 1 Demon_Build_Tier_5_name_level_1 Demon_Build_Tier_5_description_level_1 Demon_Build_Tier_5_narrativeDescription D_build_Tier_5_Level_1 build_fon_units No 1 Tier_5 7 2 Build_Tier_4_L1 5,000 10 5 godslayer 3 DB/objects_logic/cities/demon_city.json
demon_Build_Tier_5_L2 Apex II Allows the recruitment of Menacing Reavers and Maniacal Reavers. demon hires Build_Tier_5 2 Demon_Build_Tier_5_name_level_2 Demon_Build_Tier_5_description_level_2 Demon_Build_Tier_5_narrativeDescription D_build_Tier_5_Level_2 build_fon_units_upgrade 7 3 Build_Tier_5_L1 4,000 5 10 50 godslayer 3 DB/objects_logic/cities/demon_city.json
demon_Build_Tier_6_L1 Burning Soul Burrows Allows the recruitment of Waurmos. demon hires Build_Tier_6 1 Demon_Build_Tier_6_name_level_1 Demon_Build_Tier_6_description_level_1 Demon_Build_Tier_6_narrativeDescription D_build_Tier_6_Level_1 build_fon_units No 1 Tier_6 5 2 Build_Tier_3_L1 6,500 10 5 olgoi 2 DB/objects_logic/cities/demon_city.json
demon_Build_Tier_6_L2 Burning Soul Burrows II Allows the recruitment of Devourers and Pyroboroses. demon hires Build_Tier_6 2 Demon_Build_Tier_6_name_level_2 Demon_Build_Tier_6_description_level_2 Demon_Build_Tier_6_narrativeDescription D_build_Tier_6_Level_2 build_fon_units_upgrade 6 3 Build_Tier_6_L1 4,500 5 15 75 olgoi 2 DB/objects_logic/cities/demon_city.json
demon_Build_Tier_7_L1 Tower of Love Allows the recruitment of Hive Queens. demon hires Build_Tier_7 1 Demon_Build_Tier_7_name_level_1 Demon_Build_Tier_7_description_level_1 Demon_Build_Tier_7_narrativeDescription D_build_Tier_7_Level_1 build_fon_units No 1 Tier_7 5 3 Build_Tier_6_L1 12,500 5 5 15 hive_queen 1 DB/objects_logic/cities/demon_city.json
demon_Build_Tier_7_L2 Tower of Love II Allows the recruitment of Hive Mothers and Hive Huntresses. demon hires Build_Tier_7 2 Demon_Build_Tier_7_name_level_2 Demon_Build_Tier_7_description_level_2 Demon_Build_Tier_7_narrativeDescription D_build_Tier_7_Level_2 build_fon_units_upgrade 5 4 Build_Tier_7_L1 12,500 15 15 20 100 hive_queen 1 DB/objects_logic/cities/demon_city.json
demon_Build_Treasury_L1 Treasury Produces 2000 Gold daily. demon banks Build_Treasury 1 Demon_Build_Treasury_name Demon_Build_Treasury_description Demon_Build_Treasury_narrativeDescription D_build_Treasury build_fon_economy No 1 Treasury 2 3 Build_Bank_L1 Build_Wall_L1 5,000 5 5 5 DB/objects_logic/cities/demon_city.json
demon_Build_Wall_L1 Fortifications Provides walls during sieges. Allows the builder to pick one level-1 defensive upgrade. demon walls Build_Wall 1 Demon_Build_Wall_name_level_1 Demon_Build_Wall_description_level_1 Demon_Build_Wall_narrativeDescription D_build_Walls_level_1 build_fon_walls Yes 3 Wall 3 2 2,500 5 DB/objects_logic/cities/demon_city.json
demon_Build_Wall_L2 Fortifications II Adds two towers to the battlements that shoot at attackers during sieges. Allows the builder to pick one level-2 defensive upgrade. City dwellings produce +50% units. demon walls Build_Wall 2 Demon_Build_Wall_name_level_2 Demon_Build_Wall_description_level_2 Demon_Build_Wall_narrativeDescription D_build_Walls_level_2 build_fon_walls 3 3 Build_Wall_L1 2,500 10 DB/objects_logic/cities/demon_city.json
demon_Build_Wall_L3 Fortifications III Adds one more grand tower to the battlements that shoots at attackers during sieges and spikes by the walls. Allows the builder to pick one level-3 defensive upgrade. City dwellings produce +100% units. demon walls Build_Wall 3 Demon_Build_Wall_name_level_3 Demon_Build_Wall_description_level_3 Demon_Build_Wall_narrativeDescription D_build_Walls_level_3 build_fon_walls 3 4 Build_Wall_L2 5,000 15 DB/objects_logic/cities/demon_city.json
dungeon_Build_Artifact_Market_L1 Artifact Merchant Allows artifacts to be traded. dungeon artifactMarkets Build_Artifact_Market 1 Dungeon_Build_Artifact_Market_name Dungeon_Build_Artifact_Market_description Dungeon_Build_Artifact_Market_narrativeDescription G_Artifact_Market build_fon_economy No 1 Artifact_Market 0 3 Build_Market_L1 2,500 5 5 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Bank_L1 Bank Produces 1000 Gold daily. dungeon banks Build_Bank 1 Dungeon_Build_Bank_name Dungeon_Build_Bank_description Dungeon_Build_Bank_narrativeDescription G_build_Bank build_fon_economy Yes 1 Bank 2 2 Build_Main_L2 2,500 5 5 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Gymnasium_L1 Gymnasium Levels up any visiting hero once. dungeon heroBonusBanks Build_Gymnasium 1 Dungeon_Build_Gymnasium_name Dungeon_Build_Gymnasium_description Dungeon_Build_Gymnasium_narrativeDescription G_Build_Gymnasium build_fon_unic No 1 Gymnasium 2 0 5,000 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Lyceum_L1 Lyceum Allows enchanting of magic scrolls so that they grant spells of maximum level. dungeon artifactChangers Build_Lyceum 1 Dungeon_Build_Lyceum_name Dungeon_Build_Lyceum_description Dungeon_Build_Lyceum_narrativeDescription G_build_Lyceum build_fon_unic No 1 Build_Lyceum 2 1 2,500 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Magic_Guild_L1 Mage Guild Unlocks 7 random tier-1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook. dungeon magicGuilds Build_Magic_Guild 1 Dungeon_Build_Magic_Guild_name_level_1 Dungeon_Build_Magic_Guild_description_level_1 Dungeon_Build_Magic_Guild_narrativeDescription G_build_Mage_Guild_Level_1 build_fon_magic No 1 Build_Magic_Guild 8 0 2,500 5 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Magic_Guild_L2 Mage Guild II Unlocks 6 random tier-2 spells in the Magic Observatory and the ability to spend dust to upgrade tier-2 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–2 spells are added to their Spellbook. dungeon magicGuilds Build_Magic_Guild 2 Dungeon_Build_Magic_Guild_name_level_2 Dungeon_Build_Magic_Guild_description_level_2 Dungeon_Build_Magic_Guild_narrativeDescription G_build_Mage_Guild_Level_2 build_fon_magic 8 1 Build_Magic_Guild_L1 2,500 2 2 2 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Magic_Guild_L3 Mage Guild III Unlocks 5 random tier-3 spells in the Magic Observatory and the ability to spend dust to upgrade tier-3 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–3 spells are added to their Spellbook. dungeon magicGuilds Build_Magic_Guild 3 Dungeon_Build_Magic_Guild_name_level_3 Dungeon_Build_Magic_Guild_description_level_3 Dungeon_Build_Magic_Guild_narrativeDescription G_build_Mage_Guild_Level_3 build_fon_magic 8 2 Build_Magic_Guild_L2 2,500 5 3 3 3 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Magic_Guild_L4 Mage Guild IV Unlocks 4 random tier-4 spells in the Magic Observatory and the ability to spend dust to upgrade tier-4 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–4 spells are added to their Spellbook. dungeon magicGuilds Build_Magic_Guild 4 Dungeon_Build_Magic_Guild_name_level_4 Dungeon_Build_Magic_Guild_description_level_4 Dungeon_Build_Magic_Guild_narrativeDescription G_build_Mage_Guild_Level_4 build_fon_magic 8 3 Build_Magic_Guild_L3 2,500 5 5 5 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Magic_Guild_L5 Mage Guild V Unlocks 3 random tier-5 spells in the Magic Observatory and the ability to spend dust to upgrade tier-5 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–5 spells are added to their Spellbook. dungeon magicGuilds Build_Magic_Guild 5 Dungeon_Build_Magic_Guild_name_level_5 Dungeon_Build_Magic_Guild_description_level_5 Dungeon_Build_Magic_Guild_narrativeDescription G_build_Mage_Guild_Level_5 build_fon_magic 8 4 Build_Magic_Guild_L4 5,000 10 5 5 5 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Main_L1 Byzantine Palace Grants the kingdom 500 Gold, Law points, and Astrology points daily. +1 hero cap. dungeon mains Build_Main 1 Dungeon_Build_Main_name_level_1 Dungeon_Build_Main_description_level_1_alt Dungeon_Build_Main_narrativeDescription G_build_Main_Level_1 build_fon_main Yes 1 Main 1 0 5,000 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Main_L2 Byzantine Palace II Grants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade. dungeon mains Build_Main 2 Dungeon_Build_Main_name_level_2 Dungeon_Build_Main_description_level_2_alt Dungeon_Build_Main_narrativeDescription G_build_Main_Level_2 build_fon_main 1 1 Build_Main_L1 2,500 5 5 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Main_L3 Byzantine Palace III Grants the kingdom 1000 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-2 economy upgrade. dungeon mains Build_Main 3 Dungeon_Build_Main_name_level_3 Dungeon_Build_Main_description_level_3_alt Dungeon_Build_Main_narrativeDescription G_build_Main_Level_3 build_fon_main 1 2 Build_Main_L2 5,000 10 10 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Market_L1 Marketplace Allows resources to be traded. dungeon markets Build_Market 1 Dungeon_Build_Market_name Dungeon_Build_Market_description Dungeon_Build_Market_narrativeDescription G_build_Market build_fon_economy Yes 1 Market 0 2 Build_Tavern_L1 500 5 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Resource_Depot_L1 Resource Depot Produces 1 Gems daily. dungeon banks Build_Resource_Depot 1 Dungeon_Build_Resource_Depot_name Dungeon_Build_Resource_Depot_description Dungeon_Build_Resource_Depot_narrativeDescription G_build_Resource_Depot build_fon_economy No 1 Build_Resource_Depot 1 3 Build_Market_L1 Build_Bank_L1 2,000 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Resource_Depot_level_2_L1 Alchemic Depot Produces 5 Alchemical Dust daily. dungeon banks Build_Resource_Depot_level_2 1 Dungeon_Build_Resource_Depot_name_level_2 Dungeon_Build_Resource_Depot_description_level_2 Dungeon_Build_Resource_Depot_narrativeDescription G_build_Resource_Depot_2 build_fon_economy No 1 Build_Resource_Depot_2 1 4 Build_Resource_Depot_L1 3 3 3 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Spy_Network_L1 Spy Network Completely removes the fog of war. This city’s dwellings produce +100% units. dungeon graals Build_Spy_Network 1 Dungeon_Build_Unic_Graal_name Dungeon_Build_Unic_Graal_description_alt Dungeon_Build_Unic_Graal_narrativeDescription Dungeon_Build_Spy_Network build_fon_graal No 1 Build_Spy_Network 0 0 1 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Tavern_L1 Tavern Allows the hiring of new heroes. dungeon taverns Build_Tavern 1 Dungeon_Build_Tavern_name Dungeon_Build_Tavern_description Dungeon_Build_Tavern_narrativeDescription G_build_Tavern build_fon_other Yes 1 Build_Tavern 0 1 500 5 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Tier_1_L1 Warren Allows the recruitment of Troglodytes. dungeon hires Build_Tier_1 1 Dungeon_Build_Tier_1_name_level_1 Dungeon_Build_Tier_1_description_level_1 Dungeon_Build_Tier_1_narrativeDescription G_build_Tier_1_Level_1 build_fon_units Yes 1 Tier_1 4 0 1,000 5 trogl 27 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Tier_1_L2 Warren II Allows the recruitment of Infernal Troglodytes and Toxic Troglodytes. dungeon hires Build_Tier_1 2 Dungeon_Build_Tier_1_name_level_2 Dungeon_Build_Tier_1_description_level_2 Dungeon_Build_Tier_1_narrativeDescription G_build_Tier_1_Level_2 build_fon_units_upgrade 4 1 Build_Tier_1_L1 750 5 10 trogl 27 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Tier_2_L1 Safe House Allows the recruitment of Infiltrators. dungeon hires Build_Tier_2 1 Dungeon_Build_Tier_2_name_level_1 Dungeon_Build_Tier_2_description_level_1 Dungeon_Build_Tier_2_narrativeDescription G_build_Tier_2_Level_1 build_fon_units Yes 1 Tier_2 6 0 2,000 5 1 1 1 assassin 13 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Tier_2_L2 Safe House II Allows the recruitment of Guile Infiltrators and Bleak Infiltrators. dungeon hires Build_Tier_2 2 Dungeon_Build_Tier_2_name_level_2 Dungeon_Build_Tier_2_description_level_2 Dungeon_Build_Tier_2_narrativeDescription G_build_Tier_2_Level_2 build_fon_units_upgrade 6 1 Build_Tier_2_L1 1,750 5 1 20 assassin 13 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Tier_3_L1 Amphitheater Allows the recruitment of Onyx Dancers. dungeon hires Build_Tier_3 1 Dungeon_Build_Tier_3_name_level_1 Dungeon_Build_Tier_3_description_level_1 Dungeon_Build_Tier_3_narrativeDescription G_build_Tier_3_Level_1 build_fon_units No 1 Tier_3 5 1 Build_Tier_1_L1 Build_Tier_2_L1 1,250 5 2 2 2 blade_dancer 8 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Tier_3_L2 Amphitheater II Allows the recruitment of Jasper Dancers and Aureate Dancers. dungeon hires Build_Tier_3 2 Dungeon_Build_Tier_3_name_level_2 Dungeon_Build_Tier_3_description_level_2 Dungeon_Build_Tier_3_narrativeDescription G_build_Tier_3_Level_2 build_fon_units_upgrade 4 2 Build_Tier_3_L1 1,250 5 2 30 blade_dancer 8 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Tier_4_L1 Labyrinth Allows the recruitment of Minotaurs. dungeon hires Build_Tier_4 1 Dungeon_Build_Tier_4_name_level_1 Dungeon_Build_Tier_4_description_level_1 Dungeon_Build_Tier_4_narrativeDescription G_build_Tier_4_Level_1 build_fon_units No 1 Tier_4 7 1 Build_Tier_2_L1 4,000 5 10 minos 5 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Tier_4_L2 Labyrinth II Allows the recruitment of Minotaur Lords and Minotaur Vanguards. dungeon hires Build_Tier_4 2 Dungeon_Build_Tier_4_name_level_2 Dungeon_Build_Tier_4_description_level_2 Dungeon_Build_Tier_4_narrativeDescription G_build_Tier_4_Level_2 build_fon_units_upgrade 6 2 Build_Tier_4_L1 3,250 5 10 40 minos 5 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Tier_5_L1 Stilled Voices Allows the recruitment of Medusae. dungeon hires Build_Tier_5 1 Dungeon_Build_Tier_5_name_level_1 Dungeon_Build_Tier_5_description_level_1 Dungeon_Build_Tier_5_narrativeDescription G_build_Tier_5_Level_1 build_fon_units No 1 Tier_5 5 2 Build_Tier_3_L1 Build_Tier_4_L1 2,250 5 3 3 3 medusa 3 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Tier_5_L2 Stilled Voices II Allows the recruitment of Medusa Sculptors and Medusa Queens. dungeon hires Build_Tier_5 2 Dungeon_Build_Tier_5_name_level_2 Dungeon_Build_Tier_5_description_level_2 Dungeon_Build_Tier_5_narrativeDescription G_build_Tier_5_Level_2 build_fon_units_upgrade 5 3 Build_Tier_5_L1 2,250 5 5 50 medusa 3 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Tier_6_L1 Chthonic Home Allows the recruitment of Hydras. dungeon hires Build_Tier_6 1 Dungeon_Build_Tier_6_name_level_1 Dungeon_Build_Tier_6_description_level_1 Dungeon_Build_Tier_6_narrativeDescription G_build_Tier_6_Level_1 build_fon_units No 1 Tier_6 6 3 Build_Tier_5_L1 3,500 10 5 10 hydra 2 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Tier_6_L2 Chthonic Home II Allows the recruitment of Chthonic Hydras and Infernal Hydras. dungeon hires Build_Tier_6 2 Dungeon_Build_Tier_6_name_level_2 Dungeon_Build_Tier_6_description_level_2 Dungeon_Build_Tier_6_narrativeDescription G_build_Tier_6_Level_2 build_fon_units_upgrade 6 4 Build_Tier_6_L1 2,000 10 10 10 75 hydra 2 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Tier_7_L1 Cave Palace Allows the recruitment of Cave Dragons. dungeon hires Build_Tier_7 1 Dungeon_Build_Tier_7_name_level_1 Dungeon_Build_Tier_7_description_level_1 Dungeon_Build_Tier_7_narrativeDescription G_build_Tier_7_Level_1 build_fon_units No 1 Tier_7 7 2 Build_Tier_4_L1 Build_Magic_Guild_L2 17,500 5 5 20 black_dragon 1 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Tier_7_L2 Cave Palace II Allows the recruitment of Black Dragons and Ashen Dragons. dungeon hires Build_Tier_7 2 Dungeon_Build_Tier_7_name_level_2 Dungeon_Build_Tier_7_description_level_2 Dungeon_Build_Tier_7_narrativeDescription G_build_Tier_7_Level_2 build_fon_units_upgrade 7 3 Build_Tier_7_L1 Build_Magic_Guild_L3 22,500 5 5 25 100 black_dragon 1 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Treasury_L1 Treasury Produces 2000 Gold daily. dungeon banks Build_Treasury 1 Dungeon_Build_Treasury_name Dungeon_Build_Treasury_description Dungeon_Build_Treasury_narrativeDescription G_build_Treasury build_fon_economy No 1 Treasury 2 3 Build_Bank_L1 Build_Wall_L1 5,000 5 5 5 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Wall_L1 Fortifications Provides walls during sieges. Allows the builder to pick one level-1 defensive upgrade. dungeon walls Build_Wall 1 Dungeon_Build_Wall_name_level_1 Dungeon_Build_Wall_description_level_1 Dungeon_Build_Wall_narrativeDescription G_build_Walls_level_1 build_fon_walls Yes 3 Build_Wall 3 2 2,500 5 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Wall_L2 Fortifications II Adds two towers to the battlements that shoot at attackers during sieges. Allows the builder to pick one level-2 defensive upgrade. City dwellings produce +50% units. dungeon walls Build_Wall 2 Dungeon_Build_Wall_name_level_2 Dungeon_Build_Wall_description_level_2 Dungeon_Build_Wall_narrativeDescription G_build_Walls_level_2 build_fon_walls 3 3 Build_Wall_L1 2,500 10 DB/objects_logic/cities/dungeon_city.json
dungeon_Build_Wall_L3 Fortifications III Adds one more grand tower to the battlements that shoots at attackers during sieges and spikes by the walls. Allows the builder to pick one level-3 defensive upgrade. City dwellings produce +100% units. dungeon walls Build_Wall 3 Dungeon_Build_Wall_name_level_3 Dungeon_Build_Wall_description_level_3 Dungeon_Build_Wall_narrativeDescription G_build_Walls_level_3 build_fon_walls 3 4 Build_Wall_L2 5,000 15 DB/objects_logic/cities/dungeon_city.json
human_Build_Artifact_Market_L1 Artifact Merchant Allows artifacts to be traded. human artifactMarkets Build_Artifact_Market 1 Human_Build_Artifact_Market_name Human_Build_Artifact_Market_description Human_Build_Artifact_Market_narrativeDescription Human_build_Artifact_Market build_fon_economy No 1 Artifact_Market 0 3 Build_Market_L1 2,500 5 5 DB/objects_logic/cities/human_city.json
human_Build_Bank_L1 Bank Produces 1000 Gold daily. human banks Build_Bank 1 Human_Build_Bank_name Human_Build_Bank_description Human_Build_Bank_narrativeDescription H_build_Bank build_fon_economy Yes 1 Bank 2 2 Build_Main_L2 2,500 5 5 DB/objects_logic/cities/human_city.json
human_Build_Golden_Calf_L1 Golden Calf The owner’s cities produce 1000 Gold and 1 of each other resource daily. This city’s dwellings produce +100% units. human graals Build_Golden_Calf 1 Human_Build_Unic_Graal_name Human_Build_Unic_Graal_description_alt Human_Build_Unic_Graal_narrativeDescription H_build_Golden_Calf build_fon_graal No 1 Golden_Calf 0 0 1 DB/objects_logic/cities/human_city.json
human_Build_Intelligence_Academy_L1 Scouting Skyship Removes the fog of war within 20 squares around the city. human intelligences Build_Intelligence_Academy 1 Human_Build_Intelligence_Academy_name Human_Build_Intelligence_Academy_description Human_Build_Intelligence_Academy_narrativeDescription H_build_Intelligence_Academy build_fon_unic No 1 Intelligence_Academy 3 1 2,500 DB/objects_logic/cities/human_city.json
human_Build_Magic_Guild_L1 Mage Guild Unlocks 7 random tier-1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook. human magicGuilds Build_Magic_Guild 1 Human_Build_Magic_Guild_name_level_1 Human_Build_Magic_Guild_description_level_1 Human_Build_Magic_Guild_narrativeDescription H_build_Mage_Guild_Level_1 build_fon_magic No 1 Magic_Guild 8 1 2,500 5 DB/objects_logic/cities/human_city.json
human_Build_Magic_Guild_L2 Mage Guild II Unlocks 6 random tier-2 spells in the Magic Observatory and the ability to spend dust to upgrade tier-2 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–2 spells are added to their Spellbook. human magicGuilds Build_Magic_Guild 2 Human_Build_Magic_Guild_name_level_2 Human_Build_Magic_Guild_description_level_2 Human_Build_Magic_Guild_narrativeDescription H_build_Mage_Guild_Level_2 build_fon_magic 8 2 Build_Magic_Guild_L1 2,500 2 2 2 DB/objects_logic/cities/human_city.json
human_Build_Magic_Guild_L3 Mage Guild III Unlocks 5 random tier-3 spells in the Magic Observatory and the ability to spend dust to upgrade tier-3 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–3 spells are added to their Spellbook. human magicGuilds Build_Magic_Guild 3 Human_Build_Magic_Guild_name_level_3 Human_Build_Magic_Guild_description_level_3 Human_Build_Magic_Guild_narrativeDescription H_build_Mage_Guild_Level_3 build_fon_magic 8 3 Build_Magic_Guild_L2 2,500 5 3 3 3 DB/objects_logic/cities/human_city.json
human_Build_Magic_Guild_L4 Mage Guild IV Unlocks 4 random tier-4 spells in the Magic Observatory and the ability to spend dust to upgrade tier-4 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–4 spells are added to their Spellbook. human magicGuilds Build_Magic_Guild 4 Human_Build_Magic_Guild_name_level_4 Human_Build_Magic_Guild_description_level_4 Human_Build_Magic_Guild_narrativeDescription H_build_Mage_Guild_Level_4 build_fon_magic 8 4 Build_Magic_Guild_L3 2,500 5 5 5 DB/objects_logic/cities/human_city.json
human_Build_Main_L1 Solar Temple Grants the kingdom 500 Gold, Law points, and Astrology points daily. +1 hero cap. human mains Build_Main 1 Human_Build_Main_name_level_1 Human_Build_Main_description_level_1_alt Human_Build_Main_narrativeDescription H_build_Main_Level_1 build_fon_main Yes 1 Main 1 0 5,000 DB/objects_logic/cities/human_city.json
human_Build_Main_L2 Solar Temple II Grants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade. human mains Build_Main 2 Human_Build_Main_name_level_2 Human_Build_Main_description_level_2_alt Human_Build_Main_narrativeDescription H_build_Main_Level_2 build_fon_main 1 1 Build_Main_L1 2,500 5 5 DB/objects_logic/cities/human_city.json
human_Build_Main_L3 Solar Temple III Grants the kingdom 1000 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-2 economy upgrade. human mains Build_Main 3 Human_Build_Main_name_level_3 Human_Build_Main_description_level_3_alt Human_Build_Main_narrativeDescription H_build_Main_Level_3 build_fon_main 1 2 Build_Main_L2 5,000 10 10 DB/objects_logic/cities/human_city.json
human_Build_Market_L1 Marketplace Allows resources to be traded. human markets Build_Market 1 Human_Build_Market_name Human_Build_Market_description Human_Build_Market_narrativeDescription H_build_Merchant build_fon_economy Yes 1 Market 0 2 Build_Tavern_L1 500 5 DB/objects_logic/cities/human_city.json
human_Build_Resource_Depot_L1 Resource Depot Produces 1 Gems daily. human banks Build_Resource_Depot 1 Human_Build_Resource_Depot_name Human_Build_Resource_Depot_description Human_Build_Resource_Depot_narrativeDescription H_build_Resource_Depot build_fon_economy No 1 Resource_Depot 1 3 Build_Market_L1 Build_Bank_L1 2,000 DB/objects_logic/cities/human_city.json
human_Build_Resource_Depot_level_2_L1 Alchemic Depot Produces 5 Alchemical Dust daily. human banks Build_Resource_Depot_level_2 1 Human_Build_Resource_Depot_name_level_2 Human_Build_Resource_Depot_description_level_2 Human_Build_Resource_Depot_narrativeDescription H_build_Resource_Depot_2 build_fon_economy No 1 Resource_Depot_2 1 4 Build_Resource_Depot_L1 3 3 3 DB/objects_logic/cities/human_city.json
human_Build_Tavern_L1 Tavern Allows the hiring of new heroes. human taverns Build_Tavern 1 Human_Build_Tavern_name Human_Build_Tavern_description Human_Build_Tavern_narrativeDescription H_build_Tavern build_fon_other Yes 1 Tavern 0 1 500 5 DB/objects_logic/cities/human_city.json
human_Build_Tier_1_L1 Garrison Allows the recruitment of Swordsmen. human hires Build_Tier_1 1 Human_Build_Tier_1_name_level_1 Human_Build_Tier_1_description_level_1 Human_Build_Tier_1_narrativeDescription H_build_Tier_1_Level_1 build_fon_units Yes 1 Tier_1 5 1 1,250 5 esquire 18 DB/objects_logic/cities/human_city.json
human_Build_Tier_1_L2 Garrison II Allows the recruitment of Guard Captains and Sun’s Aegises. human hires Build_Tier_1 2 Human_Build_Tier_1_name_level_2 Human_Build_Tier_1_description_level_2 Human_Build_Tier_1_narrativeDescription H_build_Tier_1_Level_2 build_fon_units_upgrade 4 2 Build_Tier_1_L1 1,000 5 10 esquire 18 DB/objects_logic/cities/human_city.json
human_Build_Tier_2_L1 Mews Allows the recruitment of Crossbowmen. human hires Build_Tier_2 1 Human_Build_Tier_2_name_level_1 Human_Build_Tier_2_description_level_1 Human_Build_Tier_2_narrativeDescription H_build_Tier_2_Level_1 build_fon_units Yes 1 Tier_2 6 0 2,250 5 crossbowman 14 DB/objects_logic/cities/human_city.json
human_Build_Tier_2_L2 Mews II Allows the recruitment of Austringers and Marksmen. human hires Build_Tier_2 2 Human_Build_Tier_2_name_level_2 Human_Build_Tier_2_description_level_2 Human_Build_Tier_2_narrativeDescription H_build_Tier_2_Level_2 build_fon_units_upgrade 7 1 Build_Tier_2_L1 1,500 5 20 crossbowman 14 DB/objects_logic/cities/human_city.json
human_Build_Tier_3_L1 Griffin Rookery Allows the recruitment of Griffins. human hires Build_Tier_3 1 Human_Build_Tier_3_name_level_1 Human_Build_Tier_3_description_level_1 Human_Build_Tier_3_narrativeDescription H_build_Tier_3_Level_1 build_fon_units No 1 Tier_3 6 1 Build_Tier_2_L1 3,500 5 5 griffin 7 DB/objects_logic/cities/human_city.json
human_Build_Tier_3_L2 Griffin Rookery II Allows the recruitment of Temple Griffins and Guardian Griffins. human hires Build_Tier_3 2 Human_Build_Tier_3_name_level_2 Human_Build_Tier_3_description_level_2 Human_Build_Tier_3_narrativeDescription H_build_Tier_3_Level_2 build_fon_units_upgrade 7 2 Build_Tier_3_L1 2,250 5 5 30 griffin 7 DB/objects_logic/cities/human_city.json
human_Build_Tier_4_L1 Sundrop Chapel Allows the recruitment of Lightweavers. human hires Build_Tier_4 1 Human_Build_Tier_4_name_level_1 Human_Build_Tier_4_description_level_1 Human_Build_Tier_4_narrativeDescription H_build_Tier_4_Level_1 build_fon_units No 1 Tier_4 6 2 Build_Tier_3_L1 3,250 3 3 3 lightweaver 6 DB/objects_logic/cities/human_city.json
human_Build_Tier_4_L2 Sundrop Chapel II Allows the recruitment of Hierophants and Sun Heralds. human hires Build_Tier_4 2 Human_Build_Tier_4_name_level_2 Human_Build_Tier_4_description_level_2 Human_Build_Tier_4_narrativeDescription H_build_Tier_4_Level_2 build_fon_units_upgrade 6 3 Build_Tier_4_L1 3,250 6 40 lightweaver 6 DB/objects_logic/cities/human_city.json
human_Build_Tier_5_L1 Hippodrome Allows the recruitment of Cavalry. human hires Build_Tier_5 1 Human_Build_Tier_5_name_level_1 Human_Build_Tier_5_description_level_1 Human_Build_Tier_5_narrativeDescription H_build_Tier_5_Level_1 build_fon_units No 1 Tier_5 5 2 Build_Tier_1_L1 Build_Tier_3_L1 6,000 15 sunlight_cavalry 3 DB/objects_logic/cities/human_city.json
human_Build_Tier_5_L2 Hippodrome II Allows the recruitment of Noble Cavalry and Sunspear Cavalry. human hires Build_Tier_5 2 Human_Build_Tier_5_name_level_2 Human_Build_Tier_5_description_level_2 Human_Build_Tier_5_narrativeDescription H_build_Tier_5_Level_2 build_fon_units_upgrade 4 3 Build_Tier_5_L1 4,500 20 5 50 sunlight_cavalry 3 DB/objects_logic/cities/human_city.json
human_Build_Tier_6_L1 Threshold Basilica Allows the recruitment of Inquisitors. human hires Build_Tier_6 1 Human_Build_Tier_6_name_level_1 Human_Build_Tier_6_description_level_1 Human_Build_Tier_6_narrativeDescription H_build_Tier_6_Level_1 build_fon_units No 1 Tier_6 5 3 Build_Tier_4_L1 3,500 10 10 inquisitor 2 DB/objects_logic/cities/human_city.json
human_Build_Tier_6_L2 Threshold Basilica II Allows the recruitment of Mothers Superior and Excommunicators. human hires Build_Tier_6 2 Human_Build_Tier_6_name_level_2 Human_Build_Tier_6_description_level_2 Human_Build_Tier_6_narrativeDescription H_build_Tier_6_Level_2 build_fon_units_upgrade 5 4 Build_Tier_6_L1 2,000 10 15 75 inquisitor 2 DB/objects_logic/cities/human_city.json
human_Build_Tier_7_L1 Radiant Forge Allows the recruitment of Angels. human hires Build_Tier_7 1 Human_Build_Tier_7_name_level_1 Human_Build_Tier_7_description_level_1 Human_Build_Tier_7_narrativeDescription H_build_Tier_7_Level_1 build_fon_units No 1 Tier_7 7 3 Build_Tier_4_L1 Build_Magic_Guild_L2 15,000 5 10 5 angel 1 DB/objects_logic/cities/human_city.json
human_Build_Tier_7_L2 Radiant Forge II Allows the recruitment of Archangels and Apotheoses. human hires Build_Tier_7 2 Human_Build_Tier_7_name_level_2 Human_Build_Tier_7_description_level_2 Human_Build_Tier_7_narrativeDescription H_build_Tier_7_Level_2 build_fon_units_upgrade 7 4 Build_Tier_7_L1 17,500 20 100 angel 1 DB/objects_logic/cities/human_city.json
human_Build_Training_Range_L1 Guild of Six Winds Allows a selected hero to spend a day learning. They will be unavailable until the next day and receive a permanent increase to an attribute of their choice. human trainingRanges Build_Training_Range 1 Human_Build_Training_Range_name Human_Build_Training_Range_description Human_Build_Training_Range_narrativeDescription H_build_Training_Range build_fon_unic No 1 Training_Range 2 1 2,500 5 5 2 2 2 DB/objects_logic/cities/human_city.json
human_Build_Treasury_L1 Treasury Produces 2000 Gold daily. human banks Build_Treasury 1 Human_Build_Treasury_name Human_Build_Treasury_description Human_Build_Treasury_narrativeDescription H_build_Treasury build_fon_economy No 1 Treasury 2 3 Build_Bank_L1 Build_Wall_L1 5,000 5 5 5 DB/objects_logic/cities/human_city.json

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id lang name portrait motto biography class faction startattack startdefense startspellpower startknowledge
demon_hero_4 en Zoran, the Self-Founded Zoran, the Self-Founded.png Waurmos are complex and intelligent creatures, but few of them stoop to finding personhood. This one did. The Waurmos are the Hive’s collectors, consuming the bodies and souls of enemies to convert them into energy. Among them, Zoran emerged after consuming a passionate soul, which sparked his identity. He called himself the Self-Founded.
Recognizing that other Waurmos could also develop personalities, he began fostering their strength and independence within the Hive. Zoran’s leadership and teachings have garnered the attention of the Dragonfly King, who allows these efforts — for now.
might_demon demon 4 0 2 1