Hoplet

From Heroes of Might and Magic: Olden Era Official Wiki


Hoplet
Faction Grove
Tier II
Cost 150Gold
Base Growth +8
SquadValue 131
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
18 5 3 3-6
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
1 1 6 5
Other Info
Dwelling Hop Patch
Related Units
Base unit Hoplet
Upgrade A Dawn Hoplet
Upgrade B Dusk Hoplet
Internal ID
twinkle

Hoplet are tier-II units of the Grove faction. They can be recruited from Hop Patch.

They can be upgraded into the Dawn Hoplet or Dusk Hoplet.

Description

The ecosystem of the Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in this unique cross of fireflies and common hops.

Abilities

Creature Type
Magic Creature
-3 to 3Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Active Ability
Leeching Hop
2 Focus Charge(s)
Takes [ amount of units / 5 ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).

Laws

This unit is specifically affected by following Faction Laws:

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