Testtemplate1: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary
No edit summary
Line 1: Line 1:
{{loc}}
{{loc}}
{|class='wikitable' style='margin:0; float:right;text-align: center;vertical-align: center;width:300px;font-size:100%'
{|class='wikitable' style='margin:1em; float:right;text-align: center;vertical-align: center;width:25%;font-size:100%'
|colspan=1| [[File:Hive_icon.png|30px|link=Hive]]<br>Tier VI||colspan=2|<span style="font-size: 150%;">Devourer</span>||colspan=1|[[File:Devourer_icon.png|50px]]
|colspan=1| [[File:Hive_icon.png|30px|link=Hive]]<br>Tier VI||colspan=2|<span style="font-size: 150%;">Devourer</span>||colspan=1|[[File:Devourer_icon.png|50px]]
|-
|-
Line 50: Line 50:


==Abilities==
==Abilities==
{| class='wikitable' style='margin:0;'
{| class='wikitable' style='margin:1em;'
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base_class_demon.png|60px|link=]] || style='padding:10px;' | <i>Creature Type</i><br><b>Hive Spawn</b><br><span title='Morale Range'>[[File:Icon_Stats_Morale.png|15px|link=]] -5 to 5</span> | <span title='Luck Range'>[[File:Icon_Stats_Luck.png|15px|link=]] -5 to 5</span> | <span title='Counts for Necromancy?'>[[File:Skill_Necromancy.png|15px|link=]] Yes</span>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base_class_demon.png|60px|link=]] || style='padding:10px;' | <i>Creature Type</i><br><b>Hive Spawn</b><br><span title='Morale Range'>[[File:Icon_Stats_Morale.png|15px|link=]] -5 to 5</span> | <span title='Luck Range'>[[File:Icon_Stats_Luck.png|15px|link=]] -5 to 5</span> | <span title='Counts for Necromancy?'>[[File:Skill_Necromancy.png|15px|link=]] Yes</span>
|-
|-
Line 101: Line 101:
<i>These cute cat‑like creatures are actually ancient. They hail back from the times when crystals had minds and songs could change reality, and carry a bit of those primordial times with themselves still, occasionally driving people insane — be it glee or rage.</i>
<i>These cute cat‑like creatures are actually ancient. They hail back from the times when crystals had minds and songs could change reality, and carry a bit of those primordial times with themselves still, occasionally driving people insane — be it glee or rage.</i>
==Abilities==
==Abilities==
{| class='wikitable' style='margin:0;'
{| class='wikitable' style='margin:1em;'
| style='text-align:center;width:80px;vertical-align:center;'| [[File:Base_class_magic_creature.png|60px|Magic Creature]]|| style='padding:10px;' | <i>Creature Type</i><br><b>Magic Creature</b><br>[[File:Icon_Stats_Morale.png|15px|Morale Range]] -3 to 3 | [[File:Icon_Stats_Luck.png|15px|Luck Range]] -5 to 5 | [[File:Skill_Necromancy.png|15px|Counts for Necromancy?]] Yes
| style='text-align:center;width:80px;vertical-align:center;'| [[File:Base_class_magic_creature.png|60px|Magic Creature]]|| style='padding:10px;' | <i>Creature Type</i><br><b>Magic Creature</b><br>[[File:Icon_Stats_Morale.png|15px|Morale Range]] -3 to 3 | [[File:Icon_Stats_Luck.png|15px|Luck Range]] -5 to 5 | [[File:Skill_Necromancy.png|15px|Counts for Necromancy?]] Yes
|-
|-
Line 158: Line 158:
''The elves of Alvar, long surface dwellers, had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage.''
''The elves of Alvar, long surface dwellers, had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage.''
==Abilities==
==Abilities==
{| class='wikitable' style='margin:0;'
{| class='wikitable' style='margin:1em;'
| style='text-align:center;width:80px;vertical-align:center;'| [[File:Base_class_living.png|60px|Living]]|| style='padding:10px;' | <i>Creature Type</i><br><b>Living</b><br>[[File:Icon_Stats_Morale.png|15px|Morale Range]] -5 to 5 | [[File:Icon_Stats_Luck.png|15px|Luck Range]] -3 to '''5'''<sup>Weak Spot</sup> | [[File:Skill_Necromancy.png|15px|Counts for Necromancy?]] Yes
| style='text-align:center;width:80px;vertical-align:center;'| [[File:Base_class_living.png|60px|Living]]|| style='padding:10px;' | <i>Creature Type</i><br><b>Living</b><br>[[File:Icon_Stats_Morale.png|15px|Morale Range]] -5 to 5 | [[File:Icon_Stats_Luck.png|15px|Luck Range]] -3 to '''5'''<sup>Weak Spot</sup> | [[File:Skill_Necromancy.png|15px|Counts for Necromancy?]] Yes
|-
|-
Line 203: Line 203:


==Abilities==
==Abilities==
{| class='wikitable' style='margin:0;'
{| class='wikitable' style='margin:1em;'
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base_class_demon.png|60px|Hive Spawn]] || style='padding:10px;' | <i>Creature Type</i><br><b>Hive Spawn</b><br>[[File:Icon_Stats_Morale.png|15px|Morale Range]] -5 to 5 | [[File:Icon_Stats_Luck.png|15px|Luck Range]] -5 to 5 | [[File:Skill_Necromancy.png|15px|Counts for Necromancy?]] Yes
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base_class_demon.png|60px|Hive Spawn]] || style='padding:10px;' | <i>Creature Type</i><br><b>Hive Spawn</b><br>[[File:Icon_Stats_Morale.png|15px|Morale Range]] -5 to 5 | [[File:Icon_Stats_Luck.png|15px|Luck Range]] -5 to 5 | [[File:Skill_Necromancy.png|15px|Counts for Necromancy?]] Yes
|-
|-

Revision as of 19:36, 23 April 2026



Tier VI
Devourer
Cost 9999 9
Growth +999
SquadValue 9999
ID black_dragon_upg_alt
Stats
Health Attack Defence Damage Range
9999 99 99 99-99
Morale Luck Initiative Speed
0 0 99 99
Other Info
Specialist Hero Zoran the Self-Founded
Dwelling Burning Soul Burrows II
Bank
Related Units
Base creature Waurms
Upgrade A Devourer
Upgrade B Pyroboros

Devourers are upgraded tier-Vi units of the Hive faction. They can be recruited from Burning Soul Burrows II.

They are one of the upgrades of the Waurms, the other being the Pyroboros.

Description

Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole.

Abilities

Creature Type
Hive Spawn
-5 to 5 | -5 to 5 | Yes
Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5. Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Blink
Instead of normal movement, teleports ignoring obstacles and traps.
Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Passive Ability
Corpse Eater
Devours the corpse at destination hex, restoring 65 HP. This effect can revive fallen units.

Does not affect Undead, Embodiments and Constructs.

Active Ability - Tier III
Devour
This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.
Cooldown: ? turns.

Laws

This unit is specifically affected by following Faction Laws: (table of relevant non-general faction laws that affect specific kinds of units including this one)

Strategies

(Notes on how to use the unit)

Trivia

  • Interesting fact 1 (edutainment, relevant myths and legends, Wikipedia etc links)
  • Interesting fact 2 (eg. This creature has the highest such-and-such stat of all Tier VI creatures.)

Unit name not specified File:Icon.png
Faction Neutral
Tier IV
Cost
(Upg. Cost)
Unit name not specified
(Unit name not specified)
Base Growth +Unit name not specified
SquadValue Unit name not specified
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".-Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
Related Units
Base unit Unit name not specified
Upgrade A Unit name not specified
Upgrade B Unit name not specified
Internal ID
Unit name not specified

Kittenhorns are Neutral tier-IV units. They can be recruited from the Crystal Nest.

Description

These cute cat‑like creatures are actually ancient. They hail back from the times when crystals had minds and songs could change reality, and carry a bit of those primordial times with themselves still, occasionally driving people insane — be it glee or rage.

Abilities

Magic Creature Creature Type
Magic Creature
Morale Range -3 to 3 | Luck Range -5 to 5 | Counts for Necromancy? Yes
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.

Morale range: –3 to 3. Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Flying Movement Type
Flying
Movement ignores obstacles and traps.
Remnant of Mad Times Passive Ability
Remnant of Mad Times
When this creature dies, Berserk is cast upon its killer. They are forced to attack the nearest creature.
Wheeee Active Ability - Tier IV
Wheeee
Focus ChargeFocus Charge
Gives all friendly creatures +3 Morale.
Duration: 2 rounds.

Unit name not specified File:Icon.png
Faction Dungeon
Tier 2
Cost
(Upg. Cost)
Unit name not specified
(25 Gold)
Base Growth +13
SquadValue Unit name not specified
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". 6 Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".-Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 (-5 - 5) 1 (-3 - 5) 7 4
Related Units
Base unit Unit name not specified
Upgrade A Unit name not specified
Upgrade B Unit name not specified
Internal ID
Unit name not specified

Infiltrators are tier-I units of the Dungeon faction. They can be recruited from the Safe House.

(Bleak Infiltrators are upgraded tier-I units of the Dungeon faction. They can be recruited from Safe House II.)

They can be upgraded into the Guile Infiltrator or Bleak Infiltrator.

Description

The elves of Alvar, long surface dwellers, had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage.

Abilities

Living Creature Type
Living
Morale Range -5 to 5 | Luck Range -3 to 5Weak Spot | Counts for Necromancy? Yes
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5. Luck range: –3 to 5Weak Spot.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Blink Movement Type
Blink
Instead of normal movement, teleports ignoring obstacles and traps.
Weak Spot Passive Ability
Weak Spot
Increases maximum luck to 5. Lucky strikes deal +100% damage.
Hit & Run Fighting Style
Hit & Run
Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges.

Provokes counterattacks. {Italicised note for relevant behaviour not stated by the game.}


Unit name not specified File:Icon.png
Faction Hive
Tier 6
Cost
(Upg. Cost)
Unit name not specified
(Unit name not specified)
Base Growth +Unit name not specified
SquadValue Unit name not specified
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".-Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
-5-5 -5-5 Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
Related Units
Base unit Unit name not specified
Upgrade A Unit name not specified
Upgrade B Unit name not specified
Internal ID
Unit name not specified

Devourers are upgraded tier-VI units of the Hive faction. They can be recruited from Burning Soul Burrows II.

They are one of the upgrades of the Waurms, the other being the Pyroboros.

Description

Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole.

Abilities

Hive Spawn Creature Type
Hive Spawn
Morale Range -5 to 5 | Luck Range -5 to 5 | Counts for Necromancy? Yes
Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5. Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Melee Attack Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Blink Movement Type
Blink
Instead of normal movement, teleports ignoring obstacles and traps.
Hivemind: Nest Protector Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Corpse Eater Passive Ability
Corpse Eater
Devours the corpse at destination hex, restoring 65 HP. This effect can revive fallen units.

Does not affect Undead, Embodiments and Constructs.

Slither Away Active Ability - Tier III
Devour
Focus ChargeFocus ChargeFocus Charge
This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.