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==Abilities==
==Abilities==
{| class='wikitable' style='margin:0;'
{| class='wikitable' style='margin:0;'
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base_class_demon.png|60px|Hive Spawn]] || style='padding:10px;' | <i>Creature Type</i><br><b>Hive Spawn</b><br>[[File:Icon_Stats_Morale.png|15px|Morale Range]] -5 to 5 | [[File:Icon_Stats_Luck.png|15px|Luck Range]] -5 to 5 | [[File:Skill_Necromancy.png|15px|Counts for Necromancy?]] Yes
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base_class_demon.png|60px|link=]] || style='padding:10px;' | <i>Creature Type</i><br><b>Hive Spawn</b><br><span title='Morale Range'>[[File:Icon_Stats_Morale.png|15px|link=]] -5 to 5</span> | <span title='Luck Range'>[[File:Icon_Stats_Luck.png|15px|link=]] -5 to 5</span> | <span title='Counts for Necromancy?'>[[File:Skill_Necromancy.png|15px|link=]] Yes</span>
|-
|-
| colspan=2| Part of a hivemind that serves a powerful lord from beyond.
| colspan=2| Part of a hivemind that serves a powerful lord from beyond.
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Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
|-
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive melee attack.png|60px|Melee Attack]] || style='padding:10px;' | <i>Attack Type</i><br><b>Melee Attack</b>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive melee attack.png|60px|link=]] || style='padding:10px;' | <i>Attack Type</i><br><b>Melee Attack</b>
|-
|-
| colspan=2|Can only attack adjacent enemies. Provokes counterattacks.
| colspan=2|Can only attack adjacent enemies. Provokes counterattacks.
|-
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive blink.png|60px|Blink]] || style='padding:10px;' | <i>Movement Type</i><br><b>Blink</b>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive blink.png|60px|link=]] || style='padding:10px;' | <i>Movement Type</i><br><b>Blink</b>
|-
|-
| colspan=2|Instead of normal movement, teleports ignoring obstacles and traps.
| colspan=2|Instead of normal movement, teleports ignoring obstacles and traps.
|-
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Demon passive 1.png|60px|Hivemind: Nest Protector]] || style='padding:10px;' | <i>Passive Ability</i><br><b>Hivemind: Nest Protector</b>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Demon passive 1.png|60px|link=]] || style='padding:10px;' | <i>Passive Ability</i><br><b>Hivemind: Nest Protector</b>
|-
|-
|colspan=2|At the start of battle, for each other unique Hive creature in the army, this creature’s Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
|colspan=2|At the start of battle, for each other unique Hive creature in the army, this creature’s Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
|-
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Olgoi passive 1.png|60px|Corpse Eater]] || style='padding:10px;' | <i>Passive Ability</i><br><b>Corpse Eater</b>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Olgoi passive 1.png|60px|link=]] || style='padding:10px;' | <i>Passive Ability</i><br><b>Corpse Eater</b>
|-
|-
|colspan=2|Devours the corpse at destination hex, restoring 65 HP. This effect can revive fallen units.
|colspan=2|Devours the corpse at destination hex, restoring 65 HP. This effect can revive fallen units.
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Does not affect Undead, Embodiments and Constructs.
Does not affect Undead, Embodiments and Constructs.
|-
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Olgoi ability 1.png|60px|Slither Away]] || style='padding:10px;' | <i>Active Ability - Tier III</i><br><b>Devour</b><br>[[File:Focus Charge.png|23px|Focus Charge]][[File:Focus Charge.png|23px|Focus Charge]][[File:Focus Charge.png|23px|Focus Charge]]
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Olgoi ability 1.png|60px|link=]] || style='padding:10px;' | <i>Active Ability - Tier III</i><br><b>Devour</b><br><span title="3 Focus Charges">[[File:Focus Charge.png|23px|link=]][[File:Focus Charge.png|23px|link=]][[File:Focus Charge.png|23px|link=]]</span>
|-
|-
|colspan=2|This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.
|colspan=2|This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.<br>''Cooldown: ? turns.''
|}
|}
----
----

Revision as of 23:41, 16 April 2026



Tier VI
Long Name Unit
Cost 9999 9
Weekly Growth +999
XP 9999
SquadValue 9999
Stats
Health Attack Defence Damage Range
9999 99 99 99-99
Initiative Speed Morale Luck
99 99 0 0
Specialist Hero John Johnson

Devourers are upgraded tier-VI units of the Hive faction. They can be recruited from Burning Soul Burrows II.

They are one of the upgrades of the Waurms, the other being the Pyroboros.

Description

Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole.

Abilities

Creature Type
Hive Spawn
-5 to 5 | -5 to 5 | Yes
Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5. Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Blink
Instead of normal movement, teleports ignoring obstacles and traps.
Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Passive Ability
Corpse Eater
Devours the corpse at destination hex, restoring 65 HP. This effect can revive fallen units.

Does not affect Undead, Embodiments and Constructs.

Active Ability - Tier III
Devour
This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.
Cooldown: ? turns.

Unit name not specified File:Icon.png
Faction Neutral
Tier IV
Cost
(Upg. Cost)
Unit name not specified
(Unit name not specified)
Base Growth +Unit name not specified
SquadValue Unit name not specified
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".-Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
Related Units
Base unit Unit name not specified
Upgrade A Unit name not specified
Upgrade B Unit name not specified
Internal ID
Unit name not specified

Kittenhorns are Neutral tier-IV units. They can be recruited from the Crystal Nest.

Description

These cute cat‑like creatures are actually ancient. They hail back from the times when crystals had minds and songs could change reality, and carry a bit of those primordial times with themselves still, occasionally driving people insane — be it glee or rage.

Abilities

Magic Creature Creature Type
Magic Creature
Morale Range -3 to 3 | Luck Range -5 to 5 | Counts for Necromancy? Yes
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.

Morale range: –3 to 3. Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Flying Movement Type
Flying
Movement ignores obstacles and traps.
Remnant of Mad Times Passive Ability
Remnant of Mad Times
When this creature dies, Berserk is cast upon its killer. They are forced to attack the nearest creature.
Wheeee Active Ability - Tier IV
Wheeee
Focus ChargeFocus Charge
Gives all friendly creatures +3 Morale.
Duration: 2 rounds.

Unit name not specified File:Icon.png
Faction Dungeon
Tier 2
Cost
(Upg. Cost)
Unit name not specified
(25 Gold)
Base Growth +13
SquadValue Unit name not specified
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". 6 Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".-Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 (-5 - 5) 1 (-3 - 5) 7 4
Related Units
Base unit Unit name not specified
Upgrade A Unit name not specified
Upgrade B Unit name not specified
Internal ID
Unit name not specified

Infiltrators are tier-I units of the Dungeon faction. They can be recruited from the Safe House.

(Bleak Infiltrators are upgraded tier-I units of the Dungeon faction. They can be recruited from Safe House II.)

They can be upgraded into the Guile Infiltrator or Bleak Infiltrator.

Description

The elves of Alvar, long surface dwellers, had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage.

Abilities

Living Creature Type
Living
Morale Range -5 to 5 | Luck Range -3 to 5Weak Spot | Counts for Necromancy? Yes
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5. Luck range: –3 to 5Weak Spot.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Blink Movement Type
Blink
Instead of normal movement, teleports ignoring obstacles and traps.
Weak Spot Passive Ability
Weak Spot
Increases maximum luck to 5. Lucky strikes deal +100% damage.
Hit & Run Fighting Style
Hit & Run
Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges.

Provokes counterattacks. {Italicised note for relevant behaviour not stated by the game.}


Unit name not specified File:Icon.png
Faction Hive
Tier 6
Cost
(Upg. Cost)
Unit name not specified
(Unit name not specified)
Base Growth +Unit name not specified
SquadValue Unit name not specified
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".-Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
-5-5 -5-5 Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
Related Units
Base unit Unit name not specified
Upgrade A Unit name not specified
Upgrade B Unit name not specified
Internal ID
Unit name not specified

Devourers are upgraded tier-VI units of the Hive faction. They can be recruited from Burning Soul Burrows II.

They are one of the upgrades of the Waurms, the other being the Pyroboros.

Description

Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole.

Abilities

Hive Spawn Creature Type
Hive Spawn
Morale Range -5 to 5 | Luck Range -5 to 5 | Counts for Necromancy? Yes
Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5. Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Melee Attack Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Blink Movement Type
Blink
Instead of normal movement, teleports ignoring obstacles and traps.
Hivemind: Nest Protector Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Corpse Eater Passive Ability
Corpse Eater
Devours the corpse at destination hex, restoring 65 HP. This effect can revive fallen units.

Does not affect Undead, Embodiments and Constructs.

Slither Away Active Ability - Tier III
Devour
Focus ChargeFocus ChargeFocus Charge
This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.