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{{loc}}{{Unit Infobox
{{loc}}{{Unit Infobox
|unit name=Medusa
|unit name=Medusa <div style="text-align:right">[[File:Medusa icon.png|60px]]
|image=Dungeon_Medusa_Battlefield.png
|image=Dungeon_Medusa_Battlefield.png
|faction=Dungeon
|faction=Dungeon
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{| class='wikitable' style='margin:0;'
{| class='wikitable' style='margin:0;'
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base_class_magic_creature.png|60px]] || style='padding:10px;' | <i>Creature Type</i><br><b>Magic Creature</b>
|-
|-
| style='text-align:center;width:80px;vertical-align:top;' | [[File:Base_class_demon.png|60px]] || style='padding:10px;' | <b>Hive Spawn</b>
| colspan=2| A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5.


Part of a hivemind that serves a powerful lord from beyond.
Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
 
|-
Morale range: –5 to 5.
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive ranged attack.png|60px]] || style='padding:10px;' | <i>Attack Type</i><br><b>Ranged Attack</b>
Luck range: –5 to 5.
|-
 
| colspan=2|Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. –50% Melee Damage.
Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
If the target is 3+ hexes away, deals –10% Damage per hex (up to –50%).
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive sharpshooter.png|60px]] || style='padding:10px;' | <i>Passive Ability</i><br><b>Sharpshooter</b>
|-
|colspan=2|Deals full ranged damage at any range.
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Medusa ability 1.png|60px]] || style='padding:10px;' | <i>Fighting Style</i><br><b>Arrow Barrage</b>
|-
|-
| style='text-align:center;width:80px;vertical-align:top;' | [[File:Base passive melee attack.png|60px]] || style='padding:10px;' | <b>Melee Attack</b> — Can only attack adjacent enemies. Provokes counterattacks.
|colspan=2|Hits the target and all enemies adjacent to it, dealing -50% damage.<br> Does not spend [[Focus Charge|Focus Charges]].
|-
|-
| style='text-align:center;width:80px;vertical-align:top;' | [[File:Base passive double strike.png|60px]] || style='padding:10px;' | <b>Double Strike</b> — Strikes twice.
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Medusa ability 2.png|60px]] || style='padding:10px;' | <i>Active Ability (Tier II)</i><br><b>Slither Away</b> [[File:Focus Charge.png|23px|1 Focus Charge]]
|-
|-
| style='text-align:center;width:80px;vertical-align:top;' | [[File:Locust_ability_1.png|60px]] || style='padding:10px;' | <b>Harvest</b> — Jumps onto any corpse within 6 hexes and devours it, gaining 4 Attack and Defence, 1 Speed and Initiative until the end of the battle.<br><br>Does not end the turn.<br><br><span style="text-shadow: red 0px 0px 4px;">Does not affect Undead, Embodiments and Constructs</span><br><br><div style="text-align: right">Ability tier: 2 | Ability cost: 1</div>
|colspan=2|Moves to another hex within its movement range without using their turn.
|}
|}
{| class="wikitable"
{| class="wikitable"

Revision as of 21:13, 10 April 2026


Unit name not specified File:Icon.png
Faction Dungeon
Tier 5
Cost
(Upg. Cost)
Unit name not specified
(190 Gold)
Base Growth +3
SquadValue Unit name not specified
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
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Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 (-3 - 3) 0 (-5 - 5) 4 2
Related Units
Base unit Unit name not specified
Upgrade A Unit name not specified
Upgrade B Unit name not specified
Internal ID
Unit name not specified

Medusae are tier-V units of the Dungeon faction.

They can be upgraded into the Medusa Sculptor or Medusa Queen.

Abilities

Creature Type
Magic Creature
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.

Morale range: –3 to 3. Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Attack Type
Ranged Attack
Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. –50% Melee Damage.

If the target is 3+ hexes away, deals –10% Damage per hex (up to –50%).

Passive Ability
Sharpshooter
Deals full ranged damage at any range.
Fighting Style
Arrow Barrage
Hits the target and all enemies adjacent to it, dealing -50% damage.
Does not spend Focus Charges.
Active Ability (Tier II)
Slither Away 1 Focus Charge
Moves to another hex within its movement range without using their turn.
Basic Traits
  • Creature Type: Living
  • Attack Type: Ranged
  • Movement Type: Ground
Passive Abilities
  • Sharpshooter: Deals full ranged damage at any range.
Active Abilities
  • Fighting Style - Arrow Barrage: Hits the target and all enemies adjacent to it, dealing -50% damage.
    Does not spend Focus Charges
  • Slither Away: Moves to another hex within its movement range without using their turn. Ability tier 2.
    Ability Cost:

Ranged Defense I:
Takes -30% ranged damage.

Description

The Church of the Sun brought their faith to Jadame in the only way they knew — through steel. Their well armed, disciplined swordsmen serve as both proselytes and guardians of Chalice’s flock.