Logistics: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary |
No edit summary |
||
| Line 46: | Line 46: | ||
</table> | </table> | ||
==Artefact effects== | ==Artefact effects== | ||
* [[File:Holy sigil of eridore artifact.png|60px]] Holy Sigil of Eridore grants all unlearned Logistics subskills, as well as | * [[File:Holy sigil of eridore artifact.png|60px]] Holy Sigil of Eridore grants all unlearned Logistics subskills, as well as those of [[Battle Magic]] and [[Intelligence]]. | ||
{{SkillsNavbox}} | {{SkillsNavbox}} | ||
[[Category:Hero Skills]] | [[Category:Hero Skills]] | ||
Revision as of 01:15, 10 April 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Logistics +10% Movement Points on the global map. |
|||||||
| Advanced Logistics +15% Movement Points on the global map. |
Secret Passages Terrain penalty reduces by 50%. |
Strong Mounts Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows Scouting. |
Careful Planning Every day, the hero saves up to 50 unused Movement Points for the next day. This bonus is doubled if the hero knows Arcane Magic. | ||||
| Expert Logistics +20% Movement Points on the global map. |
Leaps and Bounds The hero restores 10 Movement Point(s) after each victory in battle. |
Back to Town! Grants a new global map spell. It teleports the hero to the nearest city they control. All remaining Movement Points are lost. |
[[File:{{{subimage6}}}|30px]] | {{{subname6}}} {{{subdesc6}}} | |||
Skill synergies
Knowing Logistics will give the following benefits to other sub-skills:
+10 Movement Points. This bonus is doubled if the Hero knows Logistics. | ||
+500 Gold daily. This bonus is doubled if the Hero knows Logistics. | ||
Artefact effects
Holy Sigil of Eridore grants all unlearned Logistics subskills, as well as those of Battle Magic and Intelligence.


