Dostoevsky in the jungle: Difference between revisions
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** And Village Hut [https://discord.com/channels/446666100684357643/1280921453809635380/1491093133335855114] | ** And Village Hut [https://discord.com/channels/446666100684357643/1280921453809635380/1491093133335855114] | ||
* Add weekly growth and guards into the table for dwellings. Add links. | * Add weekly growth and guards into the table for dwellings. Add links. | ||
* Market mechanics goes to [[Market]] page and market on town pages just refer to that page. | |||
===[[Factions]]=== | ===[[Factions]]=== | ||
* Do we separate Factions from their Cities? What could actually be added to a faction's page that cannot be added to a town's page? | * Do we separate Factions from their Cities? What could actually be added to a faction's page that cannot be added to a town's page? | ||
Revision as of 14:11, 9 April 2026
gelomor aka geloMor on Discord
My Wiki Notes aka Do-To List aka Brainstorm Blabbering
Map Objects
The reasons/considerations on making separate pages for every object:
- Add "goodsValue"/"value"/other parameters to a fancy infobox;
- Add a size/floorplan of an object;
- Add an ID and their "object_logic" filename (and may be all associated files?);
- Make notes on what is hardcoded and/or what is tweakable in the "object_logic";
- Add 3d and 2d depiction of an object;
- Minimap/magic vision depiction?
- Add an interior screenshot for creature banks, an interface screenshot for those which have it;
- Make notes on changes/patchnote history for an object;
- List maps/templates/modes which allows/does not allow an object;
- Make notes on object general placements (e.g. "wood mines usually are placed near towns, often unguarded");
- Add categories, not only about "object type" ("Mines", "Creature banks", "Dwellings", etc.), but also consider other categorizations: "Aquatic objects", "Underground objects", "Off-site buildings", "Campaign Objects", etc.;
- Mention gameplay tactics?
- (Unlikely will be suitable, but may be...) Lore/cultural references?
- (...obviously, add everything that already presented in the main article: lore description, gameplay description.)
- Check all visual changes between Demo and Release.
- Especially those with placeholder models: Town gate, Pixie tower, Dragon Crag, Abandoned Tower, Unicorn Vale, Dragonhunter Base, Starshard, Sundew Thicket, Battlefield.
- Windmill [1], University ([2], [3])
- Alchemy lab got changed pre-Demo: File:Alchemy_lab.png
- Pocket Dimension, Portal Exit?
- Dragonhunter Base was renamed to Dragoslayer Base.
- Alvar outpost was different in the #content-reveal post. [4]
- And Village Hut [5]
- Add weekly growth and guards into the table for dwellings. Add links.
- Market mechanics goes to Market page and market on town pages just refer to that page.
Factions
- Do we separate Factions from their Cities? What could actually be added to a faction's page that cannot be added to a town's page?
- Laws? Lore? Heroes? Campaign? Off-site objects? Terrain?
- How long it would be if all this will be added to the one page in the form of small sections with {{main}} templates? Considering that the "city" part will be described in detail?
- Laws? Lore? Heroes? Campaign? Off-site objects? Terrain?
- What we should add to a City page?
- City screen (empty/full), buildings (pictures + descriptions), creatures (only a list with their weekly growth), depiction as a map object, possible magic spells, city's special building mechanic...
Required pages
- Prop objects?
- Templates creation guide?
- Map editor?
- Modding?
- Dev interviews list? (like Developer Diaries)
- Version history?
- Terrain or Movement or both?
- Arena mode
- Multiplayer
- About-The-Game Page
- Verify template


