Defence: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary |
No edit summary |
||
| Line 47: | Line 47: | ||
{{SkillsNavbox}} | {{SkillsNavbox}} | ||
[[Category:Hero | [[Category:Hero Skills]] | ||
Revision as of 17:56, 3 April 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Defence Friendly units take 10% less damage from basic attacks. |
|||||||
| Advanced Defence Friendly units take 15% less damage from basic attacks. |
Shields and Shells Friendly units take -25% damage from counter attacks. |
Cover Friendly creatures take -20% damage from ranged and long reach attacks. |
Hymn to Martyrs Friendly units generate +1 focus point when they take damage. | ||||
| Expert Defence Friendly units take 20% less damage from basic attacks. |
Territorial Advantage When fighting in an area the Hero controls, each stack in the army gains 10% temporary units at the start of battle. Bonus is doubled if the Hero knows Diplomacy. |
Firmness Friendly creatures ignore 10% of the attacker's attack when taking normal damage, including abilities. |
[[File:{{{subimage6}}}|30px]] | {{{subname6}}} {{{subdesc6}}} | |||
Skill Synergies
Knowing Defence will give the following benefits to other sub-skills:
Friendly creatures gain +3 Defence for each adjacent ally. This bonus is doubled if the Hero knows Defence. | ||
Avatar’s Defence increases by 25% of its hero’s Knowledge. This bonus is doubled if the Hero knows Defence. | ||


