Testtemplate1: Difference between revisions

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| colspan="2"; style="text-align: center;"|Creature Type || colspan="2"; style="text-align: center;"|Attack Type || colspan="2"; style="text-align: center;"|Movement Type
| colspan="2"; style="text-align: center;"|Creature Type || colspan="2"; style="text-align: center;"|Attack Type || colspan="2"; style="text-align: center;"|Movement Type
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| style="text-align: center;"|[[File:Base_class_magic_creature.png|32px|Magic Creature]] || Magic<br>Creature || style="text-align: center;"|[[File:Base_passive_melee_attack.png|32px|Melee Attack]] || Melee|| style="text-align: center;"|[[File:Base_passive_flyer.png|32px|Flying]] || Flying
| style="text-align: center; border: none;"|[[File:Base_class_magic_creature.png|32px|Magic Creature]] || Magic<br>Creature || style="text-align: center;"|[[File:Base_passive_melee_attack.png|32px|Melee Attack]] || Melee|| style="text-align: center;"|[[File:Base_passive_flyer.png|32px|Flying]] || Flying
|}
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Revision as of 20:52, 2 April 2026

Dawn Hoplet
Dawn Hoplet
Faction Tier
Dawn Hoplet Grove IV
Creature Type Attack Type Movement Type
Magic Creature Magic
Creature
Melee Attack Melee Flying Flying


Dawn Hoplet
Some scholars with a keen interest in botany claim that hops are known for releasing a strong, mind‑clearing aroma at dawn. It stands to reason, that these little creatures would mimic such a behaviour, blending both nature’s gift and their mystical influence.
Health Health 18 Tier: 2
Attack Attack 6 Faction Sylvan
Defense Defence 3 Attack Type Melee Attack
Damage Damage 3–6 Attack Type Flying
Speed Speed 5 Price 180 Gold
Initiative Initiative 6 Growth —
Morale Morale 1 XP 16
Luck Luck 2 SquadValue 169
Flying — Movement ignores obstacles and traps.
Magic Creature — A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.

Morale range: –3 to 3. Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Swift Strike — Enemies do not counterattack.
Morning Dew — Generates 1 Focus Charge(s).

Does not spend Focus Charges.

Ability tier: 3 | Ability cost: 0