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{| class="wikitable"
{| class="wikitable"
! colspan="6" | Dawn Hoplet
! [[File:Dawn_Hoplet_icon.png|48px]]|| | style="text-align: center; vertical-align: middle;" colspan="5" | Dawn Hoplet
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| colspan="6" |[[File:Sylvan DawnHoplet Battlefield.png|400px|Dawn Hoplet]]
| colspan="6" |[[File:Sylvan DawnHoplet Battlefield.png|400px|Dawn Hoplet]]

Revision as of 19:48, 2 April 2026

style="text-align: center; vertical-align: middle;" colspan="5" | Dawn Hoplet
Dawn Hoplet
Creature Type Attack Type Movement Type
Example Example
Example Example Example


Dawn Hoplet
Some scholars with a keen interest in botany claim that hops are known for releasing a strong, mind‑clearing aroma at dawn. It stands to reason, that these little creatures would mimic such a behaviour, blending both nature’s gift and their mystical influence.
Health Health 18 Tier: 2
Attack Attack 6 Faction Sylvan
Defense Defence 3 Attack Type Melee Attack
Damage Damage 3–6 Attack Type Flying
Speed Speed 5 Price 180 Gold
Initiative Initiative 6 Growth —
Morale Morale 1 XP 16
Luck Luck 2 SquadValue 169
Flying — Movement ignores obstacles and traps.
Magic Creature — A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.

Morale range: –3 to 3. Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Swift Strike — Enemies do not counterattack.
Morning Dew — Generates 1 Focus Charge(s).

Does not spend Focus Charges.

Ability tier: 3 | Ability cost: 0