Mag: Difference between revisions

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|name = Mag
|name = Mag
|lore = Mag was once a master of Arcane Magic, seeking to push the limits of space and time. A unique ritual granted him deep understanding — but at a cost. Now a stream of thought akin to a ghost, he lost much of his power, his sense of self, and [[Ister|even his body]], which now wanders the world on its own. Though he can no longer live among the living, his mastery of magic surpasses all. The Necromancers’ Guild offering him a place to continue his studies is merely a bonus.
|lore = Mag was once a master of Arcane Magic, seeking to push the limits of space and time. A unique ritual granted him deep understanding — but at a cost. Now a stream of thought akin to a ghost, he lost much of his power, his sense of self, and [[Ister|even his body]], which now wanders the world on its own. Though he can no longer live among the living, his mastery of magic surpasses all. The Necromancers’ Guild offering him a place to continue his studies is merely a bonus.
|specialtyDescr = Arcane Dominion - Receives +1 level to all [[Spells#tabber-Arcane|Arcane spells]], plus 1 more for every 8 hero levels and can use it in battle without limits. Enemy hero cannot cast Arcane spells.
|specialtyDescr = Arcane Dominion - Receives +1 level to all [[Spells#tabber-Arcane|Arcane spells]], plus 1 more for every 10 hero levels and can use it in battle without limits. Enemy hero cannot cast Arcane spells.
|notes = }}
|notes = }}


[[Category:Heroes]]
[[Category:Heroes]]

Revision as of 17:07, 28 November 2025

Lore

Mag was once a master of Arcane Magic, seeking to push the limits of space and time. A unique ritual granted him deep understanding — but at a cost. Now a stream of thought akin to a ghost, he lost much of his power, his sense of self, and even his body, which now wanders the world on its own. Though he can no longer live among the living, his mastery of magic surpasses all. The Necromancers’ Guild offering him a place to continue his studies is merely a bonus.

Specialty
Arcane Dominion - Receives +1 level to all Arcane spells, plus 1 more for every 10 hero levels and can use it in battle without limits. Enemy hero cannot cast Arcane spells.
Notes:
    Necromancer
    1
    0
    2
    4
    Starting skills
    Starting spell
    Starting Army

    20-27

    10-13

    8-10