Qilin: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Qilin</div><div style='font-size:0.9em;color:gray;'>Free and ever‑present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf. Qilins embody all that such zephyrs represent — swift, graceful and epheme..."
 
No edit summary
Line 44: Line 44:
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Qilin_passive_2.png|60px]] || style='padding:10px;' | <b>Lightning Fast</b> — This creature is immune to all effects that restrict movement.
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Qilin_passive_2.png|60px]] || style='padding:10px;' | <b>Lightning Fast</b> — This creature is immune to all effects that restrict movement.
|-
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Qilin_ability_1.png|60px]] || style='padding:10px;' | <b>Awaken: Air I</b> — Increases own Speed and Initiative by 1, HP by 20, and gains “Swift Strike”. Once per battle.
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Qilin_ability_1.png|60px]] || style='padding:10px;' | <b>Awaken: Air I</b> — Increases own Speed and Initiative by 1, HP by 20, and gains “Swift Strike”. Once per battle.<br><br>Does not end the turn.<br><br><div style="text-align: right">Ability tier: 6 | Ability cost: 3</div>
|}
|}
</div>
</div>

Revision as of 20:09, 22 November 2025


Qilin
Free and ever‑present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf. Qilins embody all that such zephyrs represent — swift, graceful and ephemeral.
Health Health 135 Tier: 6
Attack Attack 22 Faction Sylvan
Defense Defence 22 Attack Type Melee Attack
Damage Damage 25–33 Attack Type
Speed Speed 5 Price 1300 Gold
Initiative Initiative 9 Growth
Morale Morale 0 XP 159
Luck Luck 3 SquadValue 1591
Embodiment — A spirit, soul, or other intangible power that coalesced into material form.

Morale range: –3 to -3. Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Embodiment of Air — This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning”.
Lightning Fast — This creature is immune to all effects that restrict movement.
Awaken: Air I — Increases own Speed and Initiative by 1, HP by 20, and gains “Swift Strike”. Once per battle.

Does not end the turn.

Ability tier: 6 | Ability cost: 3