Aqualotl: Difference between revisions
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| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Aqualotl_passive_1.png|60px]] || style='padding:10px;' | <b>Embodiment of Water</b> — This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter”. | | style='text-align:center;width:80px;vertical-align:middle;' | [[File:Aqualotl_passive_1.png|60px]] || style='padding:10px;' | <b>Embodiment of Water</b> — This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter”. | ||
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| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Aqualotl_ability_1.png|60px]] || style='padding:10px;' | <b>Awaken: Water I</b> — Increases own Speed and Initiative by 1, HP by 15, and gains the ability to perform Ranged attacks against even when there is an adjacent enemy. Once per battle. | | style='text-align:center;width:80px;vertical-align:middle;' | [[File:Aqualotl_ability_1.png|60px]] || style='padding:10px;' | <b>Awaken: Water I</b> — Increases own Speed and Initiative by 1, HP by 15, and gains the ability to perform Ranged attacks against even when there is an adjacent enemy. Once per battle.<br><br>Does not end the turn.<br><br><div style="text-align: right">Ability tier: 6 | Ability cost: 3</div> | ||
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Revision as of 19:52, 22 November 2025
Aqualotl
Betwixt two realms, the Mycelium is a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of Murmurwoods to take forms.
Waterkin often choose the shape of aqualotls — spry, elusive, and ever‑shifting, much like the element they embody.


