Glastor: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
Anonymous (talk | contribs)
Corrected bio, and added link to Guildmaster Klastor
Anonymous (talk | contribs)
corrected specialty
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|name = Glastor
|name = Glastor
|lore = Glastor and [[Guildmaster Klastor|Klastor]], twins raised in the Merchant Guild, followed different paths. Klastor sought adventure, selling rare bones to necromancers, while Glastor became a bureaucrat. Though his role seemed dull, the Jadame Merchant Guild holds immense power, where precision is key. With an uncanny ability to track every coin, Glastor ensures no wealth is lost, making him an invaluable asset in the Guild’s affairs.
|lore = Glastor and [[Guildmaster Klastor|Klastor]], twins raised in the Merchant Guild, followed different paths. Klastor sought adventure, selling rare bones to necromancers, while Glastor became a bureaucrat. Though his role seemed dull, the Jadame Merchant Guild holds immense power, where precision is key. With an uncanny ability to track every coin, Glastor ensures no wealth is lost, making him an invaluable asset in the Guild’s affairs.
|specialtyDescr = Thick Hide - Reduces Damage taken from spells by 10%, plus 1% for every 2 hero levels.
|specialtyDescr = Wealthy - Produces 500 Gold per day, +100 more for every 1 hero levels. Increases the amount of Gold found on the map by 50%.
|notes = }}
|notes = }}


[[Category:Heroes]]
[[Category:Heroes]]

Revision as of 22:29, 6 November 2025

Lore

Glastor and Klastor, twins raised in the Merchant Guild, followed different paths. Klastor sought adventure, selling rare bones to necromancers, while Glastor became a bureaucrat. Though his role seemed dull, the Jadame Merchant Guild holds immense power, where precision is key. With an uncanny ability to track every coin, Glastor ensures no wealth is lost, making him an invaluable asset in the Guild’s affairs.

Specialty
Wealthy - Produces 500 Gold per day, +100 more for every 1 hero levels. Increases the amount of Gold found on the map by 50%.
Notes:
    Warlock
    0
    2
    2
    3
    Starting skills
    Starting spell
    Starting Army

    18-25

    8-11

    5-7