Concubus: Difference between revisions

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{| class="wikitable"
{{Unit Infobox
{{Unit Infobox
|unit name=Concubus
|unit name=Concubus
|image=[[File:concubus_base.png]]
|image=Schism_Concubus_Battlefield.png
|faction=Schism
|faction=Schism
|tier=5
|tier=5
|type=[[Living]]
|range=Ranged
|movement=Ground
|hirecost=550 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|upgradecost=230 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|growth=3
|health=60
|health=60
|damage_range=14 - 19
|attack=17
|attack=17
|defence=15
|defence=15
|damage_range=14-19
|speed=2
|speed=2
|initiative=6
|initiative=6
|luck=-3 - 3
|morale=0 (-5 - 5)
|morale=-5 - 5
|luck=0 (-3 - 3)
|passive=Living, Ranged, Nimbleness, Earn Your Magic Dear
|active=Handcuffs
|base_unit=
|base_unit=
|upgrade_a=[[Mistress of Chains]]
|upgrade_a=[[Mistress of Chains]]
|upgrade_b=[[Bewitcher]]
|upgrade_b=[[Bewitcher]]
}}
}}{| class="wikitable"
| colspan="8" |For Schism followers who crave power, the Rift offers an irreversible transformation. Reborn, they must maintain focus — or risk becoming a gateway themselves.


|For Schism followers who crave power, the Rift offers an irreversible transformation. Reborn, they must maintain focus — or risk becoming a gateway themselves.
|-
|-
| colspan="8" |Living
|<b>Passive Traits</b>
 
<ul style="list-style-type:none;line-height:200%;">
Fallen Living Creatures count towards the power of Necromancy reanimation after battle.
<li><span style="color:peru;">Nimbleness: </span>Can perform a ranged attack even if adjacent to an enemy.
 
<li><span style="color:peru;">Earn Your Magic, Dear I: </span>Enemy spells cost +1 mana. The effect doesn’t stack. Only the strongest one is active.
|-
</ul>
 
| colspan="8" | Ranged Attack
 
Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. —50% Melee Damage. If the target is 3+ hexes away, deals -10% Damage per hex (up to -50%).
 
|-
 
|colspan="8" |Nimbleness
 
Can perform a ranged attack even if adjacent to an enemy.
 
|-
 
| colspan="8" |Earn Your Magic, Dear
 
Enemy hero's spells cost +1 mana. This effect doesn't stack. Only the strongest one is active.
 
|-
 
| colspan="8" |Handcuffs
 
Negative Effect.
 
Prevents the target from using active abilities.
 
Duration: 2 round(s).
 
Ability tier: 4
 
Ability Cost: 1 [[Focus Charge]]
|-
 
 
|colspan="8"| Hiring Cost: 550 [[File:Icon Resource Gold.png|32px|link=Resources#Gold]]
 
|-
|-
 
|<b>Abilities</b>
|-
<ul style="list-style-type:none;line-height:200%;">
 
<li><span style="color:peru;">Handcuffs: </span>Prevents the target from using active abilities. Lasts 2 rounds. Ability tier 4.<br>
Ability Cost:[[File:Focus Charge.png|23px]]
</ul>
|-
|-
[[Category:Schism units]]
|}
{{UnitsNavbox}}
[[Category:Schism Units]]

Revision as of 04:41, 3 November 2025

Unit name not specified File:Icon.png
Faction Schism
Tier 5
Cost
(Upg. Cost)
Unit name not specified
(230 Gold)
Base Growth +3
SquadValue Unit name not specified
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". 17 Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".-Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 (-5 - 5) 0 (-3 - 3) 6 2
Related Units
Base unit Unit name not specified
Upgrade A Unit name not specified
Upgrade B Unit name not specified
Internal ID
Unit name not specified

{| class="wikitable"

|For Schism followers who crave power, the Rift offers an irreversible transformation. Reborn, they must maintain focus — or risk becoming a gateway themselves. |- |Passive Traits

  • Nimbleness: Can perform a ranged attack even if adjacent to an enemy.
  • Earn Your Magic, Dear I: Enemy spells cost +1 mana. The effect doesn’t stack. Only the strongest one is active.

|- |Abilities

  • Handcuffs: Prevents the target from using active abilities. Lasts 2 rounds. Ability tier 4.
    Ability Cost:

|- |}

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