| Spell
|
Mana Cost
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
| 2
|
Blink
|
14
|
Teleports friendly unit. Range of 3 hexes.
|
Range of 4 hexes.
|
Range of 6 hexes.
|
Range of 9 hexes.
|
| 2
|
Temporal Spheres
|
8
|
Places 2 invisible traps that when stepped on, deals damage based on the enemy unit's max HP. Traps disappears after triggering.
|
Places 3 traps.
|
400% of enemy unit's max HP.
|
| 2
|
Optical Illusion
|
11
|
Target friendly units take -20% ranged damage.
|
-40% ranged damage.
|
Applies to long reach damage.
|
Affects all friendly units.
|
| 2
|
Reinforcements
|
18
|
Interact with any external dwelling the Hero controls within 2x sight radius, 1 time a day.
|
3x sight radius.
|
4x sight radius.
|
Can be used 2 times a day.
|
| 3
|
Assemble!
|
16
|
Interact with an allied Hero at 2x sight radius, up to 2 times a day.
|
3x sight radius.
|
4x sight radius.
|
3 times a day.
|
| 3
|
Impending Fate
|
17
|
Deals 15 to all units per unit tier.
|
20 damage per unit tier.
|
25 damage per unit tier.
|
Deals pure damage.
|
| 3
|
Shackles
|
12
|
Target cannot counterattack. Lasts 1 + (1/4 spellpower) rounds.
|
Lasts an additional round
|
Dispels Riposte
|
Affects enemies adjacent to target.
|
| 3
|
Carapace
|
18
|
Target friendly unit blocks 1 instance of damage.
|
15 Mana cost.
|
Lasts an additional round.
|
Blocks 2 instances of damage.
|
| 4
|
Spacial Snare/ Temporal Spheres
|
12
|
Places 2 invisible traps that when stepped on, halts the enemy unit and ends their turn if the hex was not their final destination. Traps disappears after triggering.
|
8 Mana cost.
|
Places 3 traps.
|
Places 4 traps.
|
| 4
|
Rewind Life
|
18
|
Restores 50 + (10 x spellpower) HP to a friendly unit. Able to revive.
|
Restores 100 + (10 x spellpower) HP
|
Restores 100 + (15 x spellpower) HP
|
Restores 100 + (25 x spellpower) HP
|
| 4
|
Mirror Copy
|
29
|
Summons a copy of target friendly unit. Deals -75% damage and takes +300% damage. Cannot use special abilities.
|
Deals -67% damage and takes +200% damage.
|
Deals -50% damage and takes +100% damage.
|
Deals -30% damage and takes +50% damage.
|
| 4
|
Guillotine
|
15
|
Deals 10% + ( 5% x spellpower) % of target's maximum HP as magic damage. The next Guillotine on the same target deals +100% damage. Effect stacks.
|
Deals 20% + (5% x spellpower) % of target's maximum HP as magic damage.
|
Deals 20% + (10% x spellpower) % of target's maximum HP as magic damage.
|
Kills target enemy if its stack size is lower than or equal to 25% of its original number.
|
| 5
|
Black Hole
|
33
|
Deals damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the further affected targets towards the centre, if possible.
80 + (15 x spellpower) damage
|
120 + ( 15 x spellpower) damage
|
200 + (15 x spellpower) damage
|
200 + (20 x spellpower) damage
|
| 5
|
Dorearth's Tide
|
23
|
+1 speed and initiative to friendly units and -1 speed and initiative to enemy units.
|
Lasts an additional round.
|
19 Mana cost
|
Dispels all negative movement restricting effects from friendly units and all positive enhancing effects from enemies.
|
| 5
|
Reality Distortion
|
26
|
Target takes no damage. Instead, at the start of each round, takes all the damage it should have taken as Pure Damage.
|
Damage is reduced by 20%.
|
Duration lasts an additional round.
|
Damage is reduced by 40%.
|