Spells: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
mNo edit summary
m test with mana icon and separate tiers
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<tabber>
<tabber>
|-|Arcane=
|-|Arcane=
===Tier 1===
{| class="wikitable"
{| class="wikitable"
|Tier
|Spell
|Spell
|Mana Cost
| align="center" |Mana Cost
|Level 1
|Level 1
|Level 2
|Level 2
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|Level 4
|Level 4
|-
|-
| align="right" |1
|Energize
|Energize
| 12
| align="center" | 12 [[File:Mana icon.png|32px|link=Magic]]
| Restores 1 Focus Charge.
| Restores 1 Focus Charge.
|8 Mana cost.
|8 Mana cost.
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| colspan="2" | Restores 3 Focus Charge.
| colspan="2" | Restores 3 Focus Charge.
|-
|-
| align="right" |1
|Energy Explosion
|Energy Explosion
|8
| align="center" | 8 [[File:Mana icon.png|32px|link=Magic]]
|All units take 30 damage per Focus Charge.
|All units take 30 damage per Focus Charge.
|40 damage per Focus Charge.
|40 damage per Focus Charge.
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| colspan="2" |75 damage per Focus Charge.
| colspan="2" |75 damage per Focus Charge.
|-
|-
| align="right" |1
|Early Start
|Early Start
| 8
| align="center" | 8 [[File:Mana icon.png|32px|link=Magic]]
| Friendly unit gains +2 initiative.  
| Friendly unit gains +2 initiative.  
| +3 initiative.
| +3 initiative.
| +4 initiative.
| +4 initiative.
| colspan="2" | +5 initiative.
| colspan="2" | +5 initiative.
|-
|}
===Tier 2===
{| class="wikitable"
|Spell
|Mana Cost
|Level 1
|Level 2
|Level 3
|Level 4
|-
|-
| align="right" |2
| align="right" |2
|Blink
|Blink
| 14
| 14 [[File:Mana icon.png|32px|link=Magic]]
|Teleports friendly unit. Range of 3 hexes.
|Teleports friendly unit. Range of 3 hexes.
|Range of 4 hexes.
|Range of 4 hexes.

Revision as of 04:30, 16 October 2025

Spells list.

Tier 1

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
Energize 12 Restores 1 Focus Charge. 8 Mana cost. Restores 2 Focus Charge. Restores 3 Focus Charge.
Energy Explosion 8 All units take 30 damage per Focus Charge. 40 damage per Focus Charge. 55 damage per Focus Charge. 75 damage per Focus Charge.
Early Start 8 Friendly unit gains +2 initiative. +3 initiative. +4 initiative. +5 initiative.

Tier 2

Spell Mana Cost Level 1 Level 2 Level 3 Level 4
2 Blink 14 Teleports friendly unit. Range of 3 hexes. Range of 4 hexes. Range of 6 hexes. Range of 9 hexes.
2 Temporal Spheres 8 Places 2 invisible traps that when stepped on, deals damage based on the enemy unit's max HP. Traps disappears after triggering. Places 3 traps. 400% of enemy unit's max HP.
2 Optical Illusion 11 Target friendly units take -20% ranged damage. -40% ranged damage. Applies to long reach damage. Affects all friendly units.
2 Reinforcements 18 Interact with any external dwelling the Hero controls within 2x sight radius, 1 time a day. 3x sight radius. 4x sight radius. Can be used 2 times a day.
3 Assemble! 16 Interact with an allied Hero at 2x sight radius, up to 2 times a day. 3x sight radius. 4x sight radius. 3 times a day.
3 Impending Fate 17 Deals 15 to all units per unit tier. 20 damage per unit tier. 25 damage per unit tier. Deals pure damage.
3 Shackles 12 Target cannot counterattack. Lasts 1 + (1/4 spellpower) rounds. Lasts an additional round Dispels Riposte Affects enemies adjacent to target.
3 Carapace 18 Target friendly unit blocks 1 instance of damage. 15 Mana cost. Lasts an additional round. Blocks 2 instances of damage.
4 Spacial Snare/ Temporal Spheres 12 Places 2 invisible traps that when stepped on, halts the enemy unit and ends their turn if the hex was not their final destination. Traps disappears after triggering. 8 Mana cost. Places 3 traps. Places 4 traps.
4 Rewind Life 18 Restores 50 + (10 x spellpower) HP to a friendly unit. Able to revive. Restores 100 + (10 x spellpower) HP Restores 100 + (15 x spellpower) HP Restores 100 + (25 x spellpower) HP
4 Mirror Copy  29 Summons a copy of target friendly unit. Deals -75% damage and takes +300% damage. Cannot use special abilities. Deals -67% damage and takes +200% damage. Deals -50% damage and takes +100% damage. Deals -30% damage and takes +50% damage.
4 Guillotine 15 Deals 10% + ( 5% x spellpower) % of target's maximum HP as magic damage. The next Guillotine on the same target deals +100% damage. Effect stacks. Deals 20% + (5% x spellpower) % of target's maximum HP as magic damage. Deals 20% + (10% x spellpower) % of target's maximum HP as magic damage. Kills target enemy if its stack size is lower than or equal to 25% of its original number.
5 Black Hole 33 Deals damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the further affected targets towards the centre, if possible.

80 + (15 x spellpower) damage

120 + ( 15 x spellpower) damage 200 + (15 x spellpower) damage 200 + (20 x spellpower) damage
5 Dorearth's Tide 23 +1 speed and initiative to friendly units and -1 speed and initiative to enemy units. Lasts an additional round. 19 Mana cost Dispels all negative movement restricting effects from friendly units and all positive enhancing effects from enemies.
5 Reality Distortion 26 Target takes no damage. Instead, at the start of each round, takes all the damage it should have taken as Pure Damage. Damage is reduced by 20%. Duration lasts an additional round. Damage is reduced by 40%.