Adahn: Difference between revisions

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{{HeroDescription|
{{HeroDescription|
|name = Adahn
|name = Adahn
|lore = He does not know himself. And so the torn and unsure flock to him, to find solace in unity, if not in memories that were shed.
|lore = Adahn awakened in Jadame with no memories of who he was. He could have been a victim of cruel experiments, a warrior who sacrificed his past, or just a necromancer’s pet zombie — he simply doesn’t know. All that remains is a haunting void where his past should be, drawing restless ghosts to his forgotten existence.
|specialtyDescr = Amnesiac - Wights growth in your cities increases by 2. Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defence.
|specialtyDescr = Amnesiac - Wights growth in your cities increases by 2. Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defence.
|notes = }}
|notes = }}


[[Category:Heroes]]
[[Category:Heroes]]

Revision as of 22:37, 30 October 2025

Lore

Adahn awakened in Jadame with no memories of who he was. He could have been a victim of cruel experiments, a warrior who sacrificed his past, or just a necromancer’s pet zombie — he simply doesn’t know. All that remains is a haunting void where his past should be, drawing restless ghosts to his forgotten existence.

Specialty
Amnesiac - Wights growth in your cities increases by 2. Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defence.
Notes:
    Necromancer
    1
    0
    2
    4
    Starting skills
    Starting spell
    Starting Army

    8-10

    8-10

    8-10