Adahn: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary
No edit summary
Line 1: Line 1:
{{HeroDescription|
{{HeroDescription|
|name = Adahn
|name = Adahn
|lore = Adahn awakened in Jadame with no memories of who he was. He could have been a victim of cruel experiments, a warrior who sacrificed his past, or just a necromancer’s pet zombie — he simply doesn’t know.All that remains is a haunting void where his past should be, drawing restless ghosts to his forgotten existence.
|lore = He does not know himself. And so the torn and unsure flock to him, to find solace in unity, if not in memories that were shed.
|specialtyDescr = Amnesiac - Wights growth in your cities increases by 2. Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defence.
|specialtyDescr = Amnesiac - Wights growth in your cities increases by 2. Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defence.
|notes = }}
|notes = }}


[[Category:Heroes]]
[[Category:Heroes]]

Revision as of 22:09, 30 October 2025

Lore

He does not know himself. And so the torn and unsure flock to him, to find solace in unity, if not in memories that were shed.

Specialty
Amnesiac - Wights growth in your cities increases by 2. Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defence.
Notes:
    Necromancer
    1
    0
    2
    4
    Starting skills
    Starting spell
    Starting Army

    8-10

    8-10

    8-10