Module:Sandbox/Aurelain/HeroClassSkills: Difference between revisions

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Line 9: Line 9:
     unfrozen = 'unfrozen',
     unfrozen = 'unfrozen',
     dungeon = 'dungeon',
     dungeon = 'dungeon',
}
local BANDS = {
    'default',
    'magic_levels',
    'signature_levels',
    'level_20_mega',
}
}


Line 67: Line 73:
------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------
local function formatChances(chances)
local function formatChances(chances)
     return ''
    local lines = {}
    for id, info in pairs(chances) do
        local parts = {}
        local main = info['default']
        for _, band in ipairs(BANDS) do
            local raw = info[band]
            local value = raw ~= main and raw or main
            table.insert(parts, value)
        end
        table.insert(parts, '| ' .. id .. ' = ' .. table.concat(parts, ','))
    end
     return table.concat(lines, '\n')
end
end


Line 78: Line 95:
     local chances = consolidateChances(chancesBulk);
     local chances = consolidateChances(chancesBulk);
     local total = computeTotal(chances);
     local total = computeTotal(chances);
    do return dump(total) end
     local formattedChances = formatChances(chances);
     local formattedChances = formatChances(chances);
    do return dump(formattedChances) end


     local cleanTitle = frame:getTitle():gsub('Module:', '')
     local cleanTitle = frame:getTitle():gsub('Module:', '')

Revision as of 11:53, 8 August 2026

Documentation for this module may be created at Module:Sandbox/Aurelain/HeroClassSkills/doc

-- This module is intended as a supporting muscle for the HeroClassSkills template.
local p = {}
local UtilQuery = require('Module:UtilQuery')
local FACTION = {
    human = 'humans', -- changed!
    undead = 'necros', -- changed!
    nature = 'nature',
    demon = 'demons', -- changed!
    unfrozen = 'unfrozen',
    dungeon = 'dungeon',
}
local BANDS = {
    'default',
    'magic_levels',
    'signature_levels',
    'level_20_mega',
}

-- Displays a variable
------------------------------------------------------------------------------------------------------------------------
local function dump(target)
    return '<pre>' .. mw.dumpObject(target) .. '</pre>'
end

------------------------------------------------------------------------------------------------------------------------
local function collectChances(id)
    local type, faction = id:match("(.*)_(.*)")
    local adaptedId = FACTION[faction] .. '_' .. type .. '_skills_table'
    local result = UtilQuery.run([[
        tables =
            SkillRollWeight = S
        |where =
            S.table_id = '%s'
        |fields =
            S.band_kind = band_kind,
            S.skill_id = skill_id,
            S.weight = weight
    ]], adaptedId)
    return result
end

------------------------------------------------------------------------------------------------------------------------
local function consolidateChances(chancesBulk)
    local chances = {}
    for _, row in ipairs(chancesBulk) do
        local id = row.skill_id or ''
        local entry = chances[id]
        if not entry then
            chances[id] = {
                id = id,
                default = 0,
            }
        end
        local band_kind = row.band_kind or 'default'
        local weight = row.weight
        chances[id][band_kind] = tonumber(weight)
    end
    return chances
end

------------------------------------------------------------------------------------------------------------------------
local function computeTotal(chances)
    local total = {0,0,0,0}
    for _, info in pairs(chances) do
        total[1] = total[1] + info['default']
        total[2] = total[2] + (info['magic_levels'] or info['default'])
        total[3] = total[3] + (info['signature_levels'] or info['default'])
        total[4] = total[4] + (info['level_20_mega'] or info['default'])
    end
    return table.concat(total, ',')
end

------------------------------------------------------------------------------------------------------------------------
local function formatChances(chances)
    local lines = {}
    for id, info in pairs(chances) do
        local parts = {}
        local main = info['default']
        for _, band in ipairs(BANDS) do
            local raw = info[band]
            local value = raw ~= main and raw or main
            table.insert(parts, value)
        end
        table.insert(parts, '| ' .. id .. ' = ' .. table.concat(parts, ','))
    end
    return table.concat(lines, '\n')
end

------------------------------------------------------------------------------------------------------------------------
function p.populate(frame)
    local lang = frame.args.lang
    local id = frame.args.id;

    local chancesBulk = collectChances(id);
    local chances = consolidateChances(chancesBulk);
    local total = computeTotal(chances);
    local formattedChances = formatChances(chances);
    do return dump(formattedChances) end

    local cleanTitle = frame:getTitle():gsub('Module:', '')
    return frame:preprocess(mw.ustring.format([[
        {{%s/base
        | lang = %s
        | id = %s
        | total = %s
        }}
    ]], cleanTitle, lang, id, total, formattedChances))
end

------------------------------------------------------------------------------------------------------------------------
function p.percent(frame)
    local a = frame.args[1]
    local b = frame.args[2]
    return string.format("%.2f", 100 * a / b)
end

return p