Lich: Difference between revisions
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{{UnitAbility|lang=en|id=undead}} | {{UnitAbility|lang=en|id=undead}} | ||
{{UnitAbility|lang=en|id=ranged_attack}} | {{UnitAbility|lang=en|id=ranged_attack}} | ||
{{UnitAbility|lang=en|id=lich_1|rank= | {{UnitAbility|lang=en|id=lich_1|rank=1}} | ||
==Laws== | ==Laws== | ||
Revision as of 15:08, 31 July 2026
Lich |
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Faction |
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Tier V |
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Cost 320 |
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Base growth +5 |
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Squad value 345 |
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| Stats | |||
Health 45
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Attack 12
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Defense 12
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Damage 13-16
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Morale 0
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Luck 0
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Initiative 4
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Speed 2
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Lich |
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| Internal ID | |||
| lich | |||
Liches are tier-V units of the Necropolis faction. They can be recruited from the Timeless Mansion.
They can be upgraded into the Pestilent Lich or the Sanguine Lich.
Description
A self-risen undead bound to the materium through a phylactery and a rite prepared before death. Liches seek immortality and power in the living world.
On Jadame, they also delve into time-turning magic — necromancy is not the only way to persist in this world, after all.
On Jadame, they also delve into time-turning magic — necromancy is not the only way to persist in this world, after all.
Abilities
Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Active Ability
Rewind Death - Rank IThis ability has multiple versions.
Special
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Restores [ 20 + 10 × amount of units ] HP to a friendly creature. This can revive fallen units. Usable twice per battle.Laws
This unit is affected by the following Faction Laws:
Lich growth in your cities increases by 1/2. Their healing abilities restore 50% more HP.
Tier IIICost: 3/2
Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


