Minotaur: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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==Abilities== | ==Abilities== | ||
{{ | {{UnitAbility|lang=en|id=magic_creature}} | ||
{{UnitAbility|lang=en|id=melee_attack}} | |||
{{UnitAbility|lang=en|id=minos_passive_1}} | |||
{{UnitAbility|lang=en|id=minos_passive_2}} | |||
{{UnitAbility|lang=en|id=minos_1}} | |||
==Laws== | |||
This unit is affected by the following Faction [[Laws]]: | This unit is affected by the following Faction [[Laws]]: | ||
{{LawSummary|lang=en|id=fraction_law_unfrozen_18}} | {{LawSummary|lang=en|id=fraction_law_unfrozen_18}} | ||
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{{LawSummary|lang=en|id=fraction_law_dungeon_21}} | {{LawSummary|lang=en|id=fraction_law_dungeon_21}} | ||
{{Clear}} | {{Clear}} | ||
==Related pages== | |||
{{UnitsNavbox|lang=en|faction=dungeon}} | {{UnitsNavbox|lang=en|faction=dungeon}} | ||
[[Category:Dungeon Units]] | [[Category:Dungeon Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 09:07, 31 July 2026
Minotaur |
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Faction |
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Tier IV |
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Cost 380 |
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Base growth +5 |
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Squad value 384 |
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| Stats | |||
Health 40
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Attack 11
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Defense 11
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Damage 12-14
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Morale 1
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Luck 0
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Initiative 5
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Speed 5
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Minotaur |
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| Internal ID | |||
| minos | |||
Minotaurs are tier-IV units of the Dungeon faction. They can be recruited from the Labyrinth.
They can be upgraded into Minotaur Lords or Minotaur Vanguards.
Description
The Minotaurs’ seat of power in Jadame lies in the underground maze-town of Balthazar’s Lair, founded by Clan Balthazar. Renowned for their combat prowess and architectural mastery on the surface, they were among the first invited to join the Pact.
Abilities
Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Eager for Battle
This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
Passive Ability
Blood for Blood
Whenever this creature takes Damage, its Morale increases by 1.
Alternative Attack
Fighting Style: Grand Slam
Hits the target and all creatures within two hexes behind it, dealing –50% Damage to each.
Does not spend Focus Charges.
Does not spend Focus Charges.
Laws
This unit is affected by the following Faction Laws:
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2/4 Damage.
Tier IIICost: 3/2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals


