Data:Unit/lich: Difference between revisions

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| target_id = lich
| target_id = lich
| type = unit
| type = unit
| language = zh_cn
| language = zh-hans
| name = 巫妖
| name = 巫妖
| description = 巫妖是自我复生的不死者,借由命匣和死前准备的仪式与物质世界产生联系,在生者的世界中追寻不朽与力量。<br/><br/>在贾达密,他们还会深入研究时间扭曲魔法——毕竟,死灵术并不是在这个世界永存的唯一方式。
| description = 巫妖是自我复生的不死者,借由命匣和死前准备的仪式与物质世界产生联系,在生者的世界中追寻不朽与力量。<br/><br/>在贾达密,他们还会深入研究时间扭曲魔法——毕竟,死灵术并不是在这个世界永存的唯一方式。
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| target_id = lich
| target_id = lich
| type = unit
| type = unit
| language = zh_tw
| language = zh-hant
| name = 巫妖
| name = 巫妖
| description = 巫妖是自我復生的不死者,藉由命匣和死前準備的儀式與物質世界產生聯繫,在生者的世界中追尋不朽與力量。<br/><br/>在賈達密,他們還會深入研究時間扭曲魔法——畢竟,死靈術並不是在這個世界永存的唯一方式。
| description = 巫妖是自我復生的不死者,藉由命匣和死前準備的儀式與物質世界產生聯繫,在生者的世界中追尋不朽與力量。<br/><br/>在賈達密,他們還會深入研究時間扭曲魔法——畢竟,死靈術並不是在這個世界永存的唯一方式。
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| target_id = lich_1
| target_id = lich_1
| type = unit_ability
| type = unit_ability
| language = zh_cn
| language = zh-hans
| name = 倒转死亡
| name = 倒转死亡
| description = 友军生物恢复 [ 20 + 10 × 单位数量 ] 生命值。可复活阵亡单位。每场战斗仅限使用两次。
| description = 友军生物恢复 [ 20 + 10 × 单位数量 ] 生命值。可复活阵亡单位。每场战斗仅限使用两次。
Line 322: Line 322:
| target_id = lich_1
| target_id = lich_1
| type = unit_ability
| type = unit_ability
| language = zh_tw
| language = zh-hant
| name = 倒轉死亡
| name = 倒轉死亡
| description = 友軍生物恢復 [ 20 + 10 × 單位數量 ] 生命值。可復活陣亡單位。每場戰鬥僅限使用兩次。
| description = 友軍生物恢復 [ 20 + 10 × 單位數量 ] 生命值。可復活陣亡單位。每場戰鬥僅限使用兩次。

Revision as of 10:16, 30 July 2026


Created Unit entry: lich


Created UnitAbilityActive entry: lich_1


Created UnitAttack entry: lich


Created Translation entry: lich/unit// (en)


Created Translation entry: lich/unit// (pt_br)


Created Translation entry: lich/unit// (cs)


Created Translation entry: lich/unit// (fr)


Created Translation entry: lich/unit// (de)


Created Translation entry: lich/unit// (hu)


Created Translation entry: lich/unit// (it)


Created Translation entry: lich/unit// (ja)


Created Translation entry: lich/unit// (ko)


Created Translation entry: lich/unit// (pl)


Created Translation entry: lich/unit// (ru)


Created Translation entry: lich/unit// (es)


Created Translation entry: lich/unit// (tr)


Created Translation entry: lich/unit// (uk)


Created Translation entry: lich/unit// (zh-hans)


Created Translation entry: lich/unit// (zh-hant)


Created Translation entry: lich_1/unit_ability// (en)


Created Translation entry: lich_1/unit_ability// (pt_br)


Created Translation entry: lich_1/unit_ability// (cs)


Created Translation entry: lich_1/unit_ability// (fr)


Created Translation entry: lich_1/unit_ability// (de)


Created Translation entry: lich_1/unit_ability// (hu)


Created Translation entry: lich_1/unit_ability// (it)


Created Translation entry: lich_1/unit_ability// (ja)


Created Translation entry: lich_1/unit_ability// (ko)


Created Translation entry: lich_1/unit_ability// (pl)


Created Translation entry: lich_1/unit_ability// (ru)


Created Translation entry: lich_1/unit_ability// (es)


Created Translation entry: lich_1/unit_ability// (tr)


Created Translation entry: lich_1/unit_ability// (uk)


Created Translation entry: lich_1/unit_ability// (zh-hans)


Created Translation entry: lich_1/unit_ability// (zh-hant)