Spells: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
Xombie (talk | contribs)
No edit summary
Xombie (talk | contribs)
Line 5: Line 5:
|Tier
|Tier
|Spell
|Spell
|Description
|Mana Cost
|Mana Cost
|Level 1
|Level 1
Line 14: Line 13:
| align="right" |1
| align="right" |1
|Energize
|Energize
| Restores Focus Charge.
| 12
| 12
| +1 Focus Charge.
| Restores 1 Focus Charge.
|8 Mana cost.
|8 Mana cost.
| +2 Focus Charge.
| Restores 2 Focus Charge.
| colspan="2" | +3 Focus Charge.
| colspan="2" | Restores 3 Focus Charge.
|-
|-
| align="right" |1
| align="right" |1
|Energy Explosion
|Energy Explosion
| All units take damage based on focus charges in a 1 hex radius.
|8
| 8
|All units take 30 damage per Focus Charge.
|30 damage per Focus Charge.
|40 damage per Focus Charge.
|40 damage per Focus Charge.
|55 damage per Focus Charge.
|55 damage per Focus Charge.
Line 32: Line 29:
| align="right" |1
| align="right" |1
|Early Start
|Early Start
| Increases friendly unit's initiative.
| 8
| 8
| +2 initiative.  
| Friendly unit gains +2 initiative.  
| +3 initiative.
| +3 initiative.
| +4 initiative.
| +4 initiative.
Line 41: Line 37:
| align="right" |2
| align="right" |2
|Blink
|Blink
| Teleports friendly unit.
| 14
| 14
|Range of 3 hexes.
|Teleports friendly unit. Range of 3 hexes.
|Range of 4 hexes.
|Range of 4 hexes.
|Range of 6 hexes.
|Range of 6 hexes.
Line 50: Line 45:
| align="right" |2
| align="right" |2
|Temporal Spheres
|Temporal Spheres
| Places invisible traps that when stepped on, deals damage based on the enemy unit's max HP. Traps disappears after triggering.
| 8
| 8
|2 traps that deal 100% of enemy unit's max HP.  
| Places 2 invisible traps that when stepped on, deals damage based on the enemy unit's max HP. Traps disappears after triggering.
|200% of enemy unit's max HP.
|Places 3 traps.
|Places 3 traps.
| colspan="2" |400% of enemy unit's max  HP.
| colspan="2" |400% of enemy unit's max  HP.
Line 59: Line 52:
| align="right" |2
| align="right" |2
|Optical Illusion
|Optical Illusion
| Target friendly units take less ranged damage.
| 11
| 11
| -20% ranged damage.
| Target friendly units take -20% ranged damage.
| -40% ranged damage.
| -40% ranged damage.
|Applies to long reach damage.
|Applies to long reach damage.
Line 68: Line 60:
| align="right" |2
| align="right" |2
|Reinforcements
|Reinforcements
| Interact with any external dwelling the Hero controls.
|18
|18
|Within 2x sight radius, 1 time a day.
|Interact with any external dwelling the Hero controls within 2x sight radius, 1 time a day.
|3x sight radius.
|3x sight radius.
|4x sight radius.
|4x sight radius.
Line 77: Line 68:
| align="right" |3
| align="right" |3
|Assemble!
|Assemble!
| Interact with an allied Hero at a distance.
|16
|16
|2x sight radius, up to 2 times a day.
|Interact with an allied Hero at 2x sight radius, up to 2 times a day.
|3x sight radius.
|3x sight radius.
|4x sight radius.
|4x sight radius.
Line 86: Line 76:
| align="right" |3
| align="right" |3
|Impending Fate
|Impending Fate
| Deals damage to all units based on unit tier.
|17
|17
|15 damage per unit tier.
|Deals 15 to all units per unit tier.
|20 damage per unit tier.
|20 damage per unit tier.
|25 damage per unit tier.
|25 damage per unit tier.
Line 95: Line 84:
| align="right" |3
| align="right" |3
|Shackles
|Shackles
| Target enemy unit cannot counter attack.
|12
|12
|Lasts 1 + (1/4 spellpower) rounds.
|Target cannot counterattack. Lasts 1 + (1/4 spellpower) rounds.
|Lasts an additional round
|Lasts an additional round
|Dispels Riposte
|Dispels Riposte
Line 104: Line 92:
| align="right" |3
| align="right" |3
|Carapace
|Carapace
| Target friend unit receives a damage blocking barrier.
|18
|18
|Blocks 1 instance of damage.
|Target friendly unit blocks 1 instance of damage.
|15 Mana cost.
|15 Mana cost.
|Lasts an additional round.
|Lasts an additional round.
Line 113: Line 100:
| align="right" |4
| align="right" |4
|Spacial Snare/ Temporal Spheres
|Spacial Snare/ Temporal Spheres
|Places invisible traps that when stepped on, halts the enemy unit and ends their turn if the hex was not their final destination. Traps disappears after triggering.
|12
|12
|Places 2 traps.
|Places 2 invisible traps that when stepped on, halts the enemy unit and ends their turn if the hex was not their final destination. Traps disappears after triggering.
|8 Mana cost.
|8 Mana cost.
|Places 3 traps.
|Places 3 traps.
Line 122: Line 108:
| align="right" |4
| align="right" |4
|Rewind Life
|Rewind Life
| Restores friendly  unit's HP. Revives fallen units.
| 18
| 18
|Restores 50 + (10 x spellpower) HP
|Restores 50 + (10 x spellpower) HP to a friendly unit. Able to revive.
|Restores 100 + (10 x spellpower) HP
|Restores 100 + (10 x spellpower) HP
|Restores 100 + (15 x spellpower) HP
|Restores 100 + (15 x spellpower) HP
Line 131: Line 116:
| align="right" |4
| align="right" |4
|Mirror Copy
|Mirror Copy
| Summons a copy of  target friendly unit. Deals less  damage and takes more damage.  Cannot  use special abilities.
| 29  
| 29  
|Deals -75% damage and takes +300% damage.  
|Summons a copy of target friendly unit. Deals -75% damage and takes +300% damage. Cannot use special abilities. 
|Deals -67% damage and takes +200% damage.
|Deals -67% damage and takes +200% damage.
|Deals -50% damage and takes +100% damage.
|Deals -50% damage and takes +100% damage.
Line 140: Line 124:
| align="right" |4
| align="right" |4
|Guillotine
|Guillotine
| Deals damage based on  the HP of the target. The next  Guillotine on the same target deals +100% damage. Effect stacks.
|15
| 15
|Deals 10% + ( 5% x spellpower) % of target's maximum HP as magic damage. The next  Guillotine on the same target deals +100% damage. Effect stacks.
|Deals 10% + ( 5% x spellpower) % of target's maximum HP as magic damage.  
|Deals 20% + (5% x spellpower) % of target's maximum HP as magic damage.
|Deals 20% + (5% x spellpower) % of target's maximum HP as magic damage.
|Deals 20% + (10% x spellpower) % of target's maximum HP as magic damage.
|Deals 20% + (10% x spellpower) % of target's maximum HP as magic damage.
Line 149: Line 132:
| align="right" |5
| align="right" |5
|Black Hole
|Black Hole
| Deals damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the further affected targets towards the centre, if possible.
| 33
| 33
|80 + (15 x spellpower) damage
|Deals damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the further affected targets towards the centre, if possible.
80 + (15 x spellpower) damage
|120 + ( 15 x spellpower) damage
|120 + ( 15 x spellpower) damage
|200 + (15 x spellpower) damage
|200 + (15 x spellpower) damage
Line 158: Line 141:
| align="right" |5
| align="right" |5
|Dorearth's Tide
|Dorearth's Tide
| Increases speed and initiative of all friendly units and lowers speed and initiative of all enemy units.
|23  
|23  
| +1 speed and initiative to friendly units and -1 speed and initiative to enemy units.  
| +1 speed and initiative to friendly units and -1 speed and initiative to enemy units.  
Line 167: Line 149:
| align="right" |5
| align="right" |5
|Reality Distortion
|Reality Distortion
| Target takes no  damage. Instead, at the start of each  round, takes all the damage it should have taken as pure damage.
| 26  
| 26  
|No damage reduction.  
|Target takes no  damage. Instead, at the start of each  round, takes all the damage it should have taken as Pure Damage.  
|Damage is reduced by 20%.
|Damage is reduced by 20%.
|Duration lasts an additional round.
|Duration lasts an additional round.
| colspan="2" |Damage is reduced by 40%.
| colspan="2" |Damage is reduced by 40%.
|}
|}

Revision as of 04:04, 16 October 2025

Arcane Spells

Tier Spell Mana Cost Level 1 Level 2 Level 3 Level 4
1 Energize 12 Restores 1 Focus Charge. 8 Mana cost. Restores 2 Focus Charge. Restores 3 Focus Charge.
1 Energy Explosion 8 All units take 30 damage per Focus Charge. 40 damage per Focus Charge. 55 damage per Focus Charge. 75 damage per Focus Charge.
1 Early Start 8 Friendly unit gains +2 initiative. +3 initiative. +4 initiative. +5 initiative.
2 Blink 14 Teleports friendly unit. Range of 3 hexes. Range of 4 hexes. Range of 6 hexes. Range of 9 hexes.
2 Temporal Spheres 8 Places 2 invisible traps that when stepped on, deals damage based on the enemy unit's max HP. Traps disappears after triggering. Places 3 traps. 400% of enemy unit's max HP.
2 Optical Illusion 11 Target friendly units take -20% ranged damage. -40% ranged damage. Applies to long reach damage. Affects all friendly units.
2 Reinforcements 18 Interact with any external dwelling the Hero controls within 2x sight radius, 1 time a day. 3x sight radius. 4x sight radius. Can be used 2 times a day.
3 Assemble! 16 Interact with an allied Hero at 2x sight radius, up to 2 times a day. 3x sight radius. 4x sight radius. 3 times a day.
3 Impending Fate 17 Deals 15 to all units per unit tier. 20 damage per unit tier. 25 damage per unit tier. Deals pure damage.
3 Shackles 12 Target cannot counterattack. Lasts 1 + (1/4 spellpower) rounds. Lasts an additional round Dispels Riposte Affects enemies adjacent to target.
3 Carapace 18 Target friendly unit blocks 1 instance of damage. 15 Mana cost. Lasts an additional round. Blocks 2 instances of damage.
4 Spacial Snare/ Temporal Spheres 12 Places 2 invisible traps that when stepped on, halts the enemy unit and ends their turn if the hex was not their final destination. Traps disappears after triggering. 8 Mana cost. Places 3 traps. Places 4 traps.
4 Rewind Life 18 Restores 50 + (10 x spellpower) HP to a friendly unit. Able to revive. Restores 100 + (10 x spellpower) HP Restores 100 + (15 x spellpower) HP Restores 100 + (25 x spellpower) HP
4 Mirror Copy  29 Summons a copy of target friendly unit. Deals -75% damage and takes +300% damage. Cannot use special abilities. Deals -67% damage and takes +200% damage. Deals -50% damage and takes +100% damage. Deals -30% damage and takes +50% damage.
4 Guillotine 15 Deals 10% + ( 5% x spellpower) % of target's maximum HP as magic damage. The next Guillotine on the same target deals +100% damage. Effect stacks. Deals 20% + (5% x spellpower) % of target's maximum HP as magic damage. Deals 20% + (10% x spellpower) % of target's maximum HP as magic damage. Kills target enemy if its stack size is lower than or equal to 25% of its original number.
5 Black Hole 33 Deals damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the further affected targets towards the centre, if possible.

80 + (15 x spellpower) damage

120 + ( 15 x spellpower) damage 200 + (15 x spellpower) damage 200 + (20 x spellpower) damage
5 Dorearth's Tide 23 +1 speed and initiative to friendly units and -1 speed and initiative to enemy units. Lasts an additional round. 19 Mana cost Dispels all negative movement restricting effects from friendly units and all positive enhancing effects from enemies.
5 Reality Distortion 26 Target takes no damage. Instead, at the start of each round, takes all the damage it should have taken as Pure Damage. Damage is reduced by 20%. Duration lasts an additional round. Damage is reduced by 40%.