Troglodyte: Difference between revisions

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==Description==
==Description==
{{Unitdesc|Troglodyte}}
{{Unitdesc|Troglodyte}}
==Abilities==
==Abilities==
{{AbilityTable|Troglodyte}}
{{AbilityTable|Troglodyte}}
==Laws==
This unit is specifically affected by following Faction Laws:
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===Laws===
==Gallery==
This unit is affected by the following Faction [[Laws]]:
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{{LawSummary|lang=en|id=fraction_law_dungeon_4}}
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{{LawSummary|lang=en|id=fraction_law_unfrozen_6}}
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[[Category:Dungeon Units]]
[[Category:Dungeon Units]]
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Revision as of 10:37, 27 July 2026


Troglodyte
Faction
Tier
I
Cost
50Gold
Base growth
+27
Squad value
40
Stats
Health
8
Attack
2
Defense
3
Damage
1-3
Morale
0
Luck
0
Initiative
4
Speed
4
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Troglodyte
Internal ID
trogl

Troglodytes are tier-I units of the Dungeon faction. They can be recruited from the Warren.

They can be upgraded into the Infernal Troglodyte or the Toxic Troglodyte.

Description

Blind and small, troglodytes are often seen by surface races as primitive creatures. However, their adaptability and deep knowledge of underground passages are no joke, and these are precisely why they play a crucial role in Alvar.

Abilities

Creature Type
Magic Creature
-3 to 3Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Alternative Attack
Fighting Style: Viscous Spit
Performs a Long Reach attack, which deals –50% Damage.

Does not spend Focus Charges.


Laws

This unit is affected by the following Faction Laws:

Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1/2.
Tier ICost: 3/2 Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2 Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2 Law Seals