Peasant: Difference between revisions

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==Description==
==Description==
{{Unitdesc|Peasant}}
{{Unitdesc|Peasant}}
==Abilities==
==Abilities==
{{AbilityTable|Peasant}}
{{AbilityTable|Peasant}}
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==Strategy==
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==Trivia==
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===Laws===
==Gallery==
This unit is affected by the following Faction [[Laws]]:
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{{LawSummary|lang=en|id=fraction_law_unfrozen_10}}
File:Image.jpg|Caption
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{{Clear}}
{{Clear}}<br>
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{{UnitsNavbox|lang=en|faction=neutral}}
[[Category:Neutral Units]]
[[Category:Neutral Units]]
[[Category:Units]]
[[Category:Units]]
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Revision as of 10:34, 27 July 2026


Peasant
Faction
Tier
II
Cost
150Gold
Base growth
+60
Squad value
125
Stats
Health
5
Attack
1
Defense
1
Damage
1-1
Morale
0
Luck
0
Initiative
1
Speed
1
Other Info
Dwelling
Internal ID
peasant

Peasants are Neutral tier-II units. They can be recruited from the Village Hut.

Description

The backbone of every kingdom’s economy, peasants work the fields and pay taxes. Just don’t ask if they voted for you.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Taxpayer
At the beginning of the day, grants 10 Gold per unit in this creature’s stack.
Passive Ability
Beloved Piglet
Loves his pet so much that he can’t live without it… normally.


Laws

This unit is affected by the following Faction Laws:

Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals