Hydra: Difference between revisions

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==Description==
==Description==
{{Unitdesc|Hydra}}
{{Unitdesc|Hydra}}
==Abilities==
==Abilities==
{{AbilityTable|Hydra|passive3=Growing Teeth<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}}}
{{AbilityTable|Hydra|passive3=Growing Teeth<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}}}
==Laws==
This unit is specifically affected by following Faction Laws:
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===Laws===
==Gallery==
This unit is affected by the following Faction [[Laws]]:
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{{LawSummary|lang=en|id=fraction_law_dungeon_25}}
File:Image.jpg|Caption
{{LawSummary|lang=en|id=fraction_law_unfrozen_25}}
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{{LawSummary|lang=en|id=fraction_law_dungeon_27}}
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[[Category:Dungeon Units]]
[[Category:Dungeon Units]]
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Revision as of 10:32, 27 July 2026


Hydra
Faction
Tier
VI
Cost
1200Gold
Base growth
+2
Squad value
1345
Stats
Health
130
Attack
24
Defense
22
Damage
25-28
Morale
0
Luck
0
Initiative
6
Speed
4
Other Info
Specialist hero
Related Units
Base unit
Hydra
Internal ID
hydra

Hydras are tier-VI units of the Dungeon faction. They can be recruited from the Chthonic Home.

They can be upgraded into the Chthonic Hydra or the Infernal Hydra.

Description

Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast.

And the main course? Why, it’s you, naturally.

Abilities

Creature Type
Magic Creature
-3 to 3Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Enemies do not counterattack.
Passive Ability
Swift Strike
Enemies do not counterattack.
Passive Ability
Sweeping Strike
Deals Damage to the target and two adjacent hexes to its sides.
Passive Ability
Growing TeethRank I
Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.
Alternative Attack
Fighting Style: Whirlwind Strike
Hits all adjacent enemies, dealing –50% Damage to each.

Does not spend Focus Charges.


Laws

This unit is affected by the following Faction Laws:

Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 1/2 Speed and 25 HP.
Tier IVCost: 3/2 Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals