Crossbowman: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary
No edit summary
Line 8: Line 8:
==Description==
==Description==
{{Unitdesc|Crossbowman}}
{{Unitdesc|Crossbowman}}
==Abilities==
==Abilities==
{{AbilityTable|Crossbowman|active1=Fine Bolts<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}}}
{{AbilityTable|Crossbowman|active1=Fine Bolts<sup>{{tt|Rank I|This ability has several versions with different effect strength.}}}}
==Laws==
This unit is specifically affected by following Faction Laws:
{{Stub/Section}}
<!--
==Strategy==
(Notes on how to use the unit)
--><!--
==Trivia==
* ...


--><!--
===Laws===
==Gallery==
This unit is affected by the following Faction [[Laws]]:
<gallery>
{{LawSummary|lang=en|id=fraction_law_human_10}}
File:Image.jpg|Caption
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}}
</gallery>
{{LawSummary|lang=en|id=fraction_law_dungeon_12}}
-->


{{Clear}}
{{Clear}}<br>
{{UnitsNavbox|lang=en|faction=human}}
{{UnitsNavbox|lang=en|faction=human}}
[[Category:Temple Units]]
[[Category:Temple Units]]
[[Category:Units]]
[[Category:Units]]
__NOTOC__
__NOTOC__

Revision as of 10:26, 27 July 2026


Crossbowman
Faction
Tier
II
Cost
95Gold
Base growth
+14
Squad value
83
Stats
Health
10
Attack
5
Defense
3
Damage
3-4
Morale
0
Luck
0
Initiative
4
Speed
3
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Crossbowman
Upgrade A
Upgrade B
Internal ID
crossbowman

Crossbowmen are tier-II units of the Temple faction. They can be recruited from the Mews.

They can be upgraded into the Austringer or the Marksman.

Description

Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forge such strong bonds with their hawks that they move as one, guiding each other against their foes.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
View from the Heavens
Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Fine BoltsRank I
2 Focus Charge(s)
Deals +20% Ranged Damage.
Duration: 2 round(s).

Does not end the turn.


Laws

This unit is affected by the following Faction Laws:

Crossbowman growth in your cities increases by 4. They gain 2/4/6 Attack.
Tier ICost: 3/2/2 Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2 Law Seals