Data:Unit/arbitrator: Difference between revisions
Updated Cargo data to v0.80.20 |
obelisk-bot: Updated Cargo data to v0.80.33 |
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| language = en | | language = en | ||
| name = Paradoxical Shots | | name = Paradoxical Shots | ||
| description = Ranged penalties are reversed for this creature. <br/>Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. <br/>If the target is adjacent, performs a Melee attack, dealing | | description = Ranged penalties are reversed for this creature. <br/>Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. <br/>If the target is adjacent, performs a Melee attack, dealing –50% Damage. | ||
}} | }} | ||
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| language = pt_br | | language = pt_br | ||
| name = Disparos Paradoxais | | name = Disparos Paradoxais | ||
| description = Penalidades À Distância estão invertidas para esta criatura. | | description = Penalidades À Distância estão invertidas para esta criatura.<br/>Ataques provocam +10% de Dano por hexágono (até o máximo de +50%) se o alvo estiver a mais de 3 hexágonos de distância.<br/>Se o alvo estiver adjacente, realiza um ataque Corpo a Corpo, provocando –50% de Dano. | ||
}} | }} | ||
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| language = cs | | language = cs | ||
| name = Paradoxní výstřely | | name = Paradoxní výstřely | ||
| description = Tato jednotka má obrácený postih ke střeleckým útokům. <br/>Útoky způsobí o 10 % vyšší poškození za každé políčko (maximálně +50 %), pokud je cíl vzdálený více než 3 políčka. <br/>Pokud je cíl hned vedle, jednotka provede útok nablízko a způsobí o 50 % | | description = Tato jednotka má obrácený postih ke střeleckým útokům. <br/>Útoky způsobí o 10 % vyšší poškození za každé políčko (maximálně +50 %), pokud je cíl vzdálený více než 3 políčka. <br/>Pokud je cíl hned vedle, jednotka provede útok nablízko a způsobí o 50 % nižší poškození. | ||
}} | }} | ||
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| language = fr | | language = fr | ||
| name = Tirs paradoxaux | | name = Tirs paradoxaux | ||
| description = Les pénalités à distance sont inversées pour cette créature. | | description = Les pénalités à distance sont inversées pour cette créature. <br/>Les attaques infligent +10 % de dégâts par case (jusqu’à un maximum de +50 %) si la cible est à plus de 3 cases. <br/>Si la cible est adjacente, effectue une attaque au corps à corps, infligeant -50 % de dégâts. | ||
}} | }} | ||
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| language = de | | language = de | ||
| name = Widersinnige Schüsse | | name = Widersinnige Schüsse | ||
| description = Fernkampfnachteile werden für diese Kreatur umgekehrt.<br/>Angriffe verursachen +10 % Schaden pro Hex (bis maximal +50 %), wenn das Ziel mehr als 3 Hexfelder entfernt ist.<br/>Befindet sich das Ziel auf einem angrenzenden Hex, wird ein Nahkampfangriff ausgeführt, der | | description = Fernkampfnachteile werden für diese Kreatur umgekehrt. <br/>Angriffe verursachen +10 % Schaden pro Hex (bis maximal +50 %), wenn das Ziel mehr als 3 Hexfelder entfernt ist. <br/>Befindet sich das Ziel auf einem angrenzenden Hex, wird ein Nahkampfangriff ausgeführt, der –50 % Schaden verursacht. | ||
}} | }} | ||
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| language = hu | | language = hu | ||
| name = Paradox lövések | | name = Paradox lövések | ||
| description = Távolsági levonások helyett bónuszokat kap a távoli célpontok esetében. <br/>Ha a célpontja 3 mezőnél távolabb van, akkor mezőnként +10%-kal nagyobb a sebzése (legfeljebb +50%-ig). <br/>A mellette álló ellenséget közelharcosként támadja, | | description = Távolsági levonások helyett bónuszokat kap a távoli célpontok esetében. <br/>Ha a célpontja 3 mezőnél távolabb van, akkor mezőnként +10%-kal nagyobb a sebzése (legfeljebb +50%-ig). <br/>A mellette álló ellenséget közelharcosként támadja, de -50%-kal kevesebb a közelharci sebzése. | ||
}} | }} | ||
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| language = it | | language = it | ||
| name = Tiri paradossali | | name = Tiri paradossali | ||
| description = Le penalità dalla distanza sono invertite per questa creatura.<br/>Gli attacchi infliggono un +10% di danno per esagono (fino a un massimo di +50%) se il bersaglio si trova a più di 3 esagoni di distanza.<br/>Se il bersaglio è adiacente, esegue un attacco in mischia, infliggendo un | | description = Le penalità dalla distanza sono invertite per questa creatura.<br/>Gli attacchi infliggono un +10% di danno per esagono (fino a un massimo di +50%) se il bersaglio si trova a più di 3 esagoni di distanza. <br/>Se il bersaglio è adiacente, esegue un attacco in mischia, infliggendo un -50% di danno. | ||
}} | }} | ||
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| language = ja | | language = ja | ||
| name = パラドクスショット | | name = パラドクスショット | ||
| description = このクリーチャーに対して遠隔ペナルティが反転する。<br/>対象が3タイル以上離れている場合、1タイルごとに攻撃のダメージが10%増加する(最大50%増加)。<br/> | | description = このクリーチャーに対して遠隔ペナルティが反転する。<br/>対象が3タイル以上離れている場合、1タイルごとに攻撃のダメージが10%増加する(最大50%増加)。<br/>対象が隣接している場合、ダメージが50%減少した近接攻撃を行う。 | ||
}} | }} | ||
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| language = ko | | language = ko | ||
| name = 역설적 사격 | | name = 역설적 사격 | ||
| description = 이 생물이 받는 원거리 불이익이 반전됩니다. <br/>대상이 3칸 이상 떨어져 있다면, 주는 피해가 칸당 10%, 최대 50%만큼 증가합니다. <br/>만약 대상이 인접해 있고 근접 공격을 수행한다면 주는 피해가 50% | | description = 이 생물이 받는 원거리 불이익이 반전됩니다. <br/>대상이 3칸 이상 떨어져 있다면, 주는 피해가 칸당 10%, 최대 50%만큼 증가합니다. <br/>만약 대상이 인접해 있고 근접 공격을 수행한다면 주는 피해가 50% 감소합니다. | ||
}} | }} | ||
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| language = pl | | language = pl | ||
| name = Strzały Paradoksu | | name = Strzały Paradoksu | ||
| description = Kary za ataki dystansowe są dla tego stworzenia odwrócone.<br/>Ataki zadają +10% obrażeń na pole (maksymalnie do +50%), jeśli cel znajduje się dalej niż w zasięgu 3 pól.<br/>Jeśli sąsiaduje z celem, wykonuje atak wręcz, który zadaje | | description = Kary za ataki dystansowe są dla tego stworzenia odwrócone.<br/>Ataki zadają +10% obrażeń na pole (maksymalnie do +50%), jeśli cel znajduje się dalej niż w zasięgu 3 pól.<br/>Jeśli sąsiaduje z celem, wykonuje atak wręcz, który zadaje -50% obrażeń. | ||
}} | }} | ||
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| language = ru | | language = ru | ||
| name = Парадоксальный стрелок | | name = Парадоксальный стрелок | ||
| description = Штраф за дальность выстрелов инвертирован для этого существа.<br/>Если до цели более 3 гексов, его атаки наносят +10% урона за каждый лишний гекс (максимальный бонус: +50%).<br/>Если на соседнем гексе находится отряд противника, вместо выстрела атакует в ближнем бою, нанося | | description = Штраф за дальность выстрелов инвертирован для этого существа.<br/>Если до цели более 3 гексов, его атаки наносят +10% урона за каждый лишний гекс (максимальный бонус: +50%).<br/>Если на соседнем гексе находится отряд противника, вместо выстрела атакует в ближнем бою, нанося –50% урона. | ||
}} | }} | ||
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| language = es | | language = es | ||
| name = Disparos paradójicos | | name = Disparos paradójicos | ||
| description = Se invierten las penalizaciones a distancia para esta criatura. <br/>Los ataques infligen +10 % de daño por casilla (hasta un máximo de +50 %) si el objetivo está a más de 3 casillas de distancia.<br/>Si el objetivo está adyacente, realiza un ataque cuerpo a cuerpo que inflige | | description = Se invierten las penalizaciones a distancia para esta criatura. <br/>Los ataques infligen +10 % de daño por casilla (hasta un máximo de +50 %) si el objetivo está a más de 3 casillas de distancia.<br/>Si el objetivo está adyacente, realiza un ataque cuerpo a cuerpo que inflige -50 % de daño. | ||
}} | }} | ||
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| language = tr | | language = tr | ||
| name = Paradoksal Atışlar | | name = Paradoksal Atışlar | ||
| description = Menzilli cezaları, bu yaratık için avantaja dönüşür.<br/>Hedef 3 altıgenden daha uzaktaysa saldırılar altıgen başına %10 daha fazla Hasar verir (maksimum artış %50).<br/>Hedef bitişikteyse bir Yakın Dövüş saldırısı gerçekleştirerek %50 daha | | description = Menzilli cezaları, bu yaratık için avantaja dönüşür.<br/>Hedef 3 altıgenden daha uzaktaysa saldırılar altıgen başına %10 daha fazla Hasar verir (maksimum artış %50).<br/>Hedef bitişikteyse bir Yakın Dövüş saldırısı gerçekleştirerek %50 daha az Hasar verir. | ||
}} | }} | ||
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| language = uk | | language = uk | ||
| name = Парадокси | | name = Парадокси | ||
| description = Ця істота замість штрафів має переваги за дальність. <br/>Атаки завдають +10% шкоди за клітину (макс. до +50%), якщо ціль на відстані більше 3 кліт. <br/>Якщо ціль поруч, виконує ближню атаку, завдаючи | | description = Ця істота замість штрафів має переваги за дальність. <br/>Атаки завдають +10% шкоди за клітину (макс. до +50%), якщо ціль на відстані більше від 3 кліт. <br/>Якщо ціль поруч, виконує ближню атаку, завдаючи –50% шкоди. | ||
}} | }} | ||
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| language = zh_cn | | language = zh_cn | ||
| name = 悖论射击 | | name = 悖论射击 | ||
| description = 远距惩罚对此生物无效。<br/>若目标距离 3 格以上,每格造成额外 10% 伤害,最多提升 50% 伤害。<br/> | | description = 远距惩罚对此生物无效。<br/>若目标距离 3 格以上,每格造成额外 10% 伤害,最多提升 50% 伤害。<br/>若目标相邻,则施展近战攻击,所造成伤害减少 50%。 | ||
}} | }} | ||
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| language = zh_tw | | language = zh_tw | ||
| name = 悖論射擊 | | name = 悖論射擊 | ||
| description = 遠距懲罰對此生物無效。<br/>若目標距離 3 格以上,每格造成額外 10% 傷害,最多提升 50% 傷害。<br/> | | description = 遠距懲罰對此生物無效。<br/>若目標距離 3 格以上,每格造成額外 10% 傷害,最多提升 50% 傷害。<br/>若目標相鄰,則施展近戰攻擊,所造成傷害減少 50%。 | ||
}} | }} | ||
Revision as of 19:22, 6 July 2026
Created Unit entry: arbitrator
Created UnitAbilityActive entry: arbitrator_1
Created UnitAbilityActive entry: arbitrator_2
Created UnitAbilityPassive entry: arbitrator_passive_1
Created UnitAbilityPassive entry: arbitrator_passive_2
Created UnitAttack entry: arbitrator
Created Translation entry: arbitrator/unit// (en)
Created Translation entry: arbitrator/unit// (pt_br)
Created Translation entry: arbitrator/unit// (cs)
Created Translation entry: arbitrator/unit// (fr)
Created Translation entry: arbitrator/unit// (de)
Created Translation entry: arbitrator/unit// (hu)
Created Translation entry: arbitrator/unit// (it)
Created Translation entry: arbitrator/unit// (ja)
Created Translation entry: arbitrator/unit// (ko)
Created Translation entry: arbitrator/unit// (pl)
Created Translation entry: arbitrator/unit// (ru)
Created Translation entry: arbitrator/unit// (es)
Created Translation entry: arbitrator/unit// (tr)
Created Translation entry: arbitrator/unit// (uk)
Created Translation entry: arbitrator/unit// (zh_cn)
Created Translation entry: arbitrator/unit// (zh_tw)
Created Translation entry: arbitrator_1/unit_ability// (en)
Created Translation entry: arbitrator_1/unit_ability// (pt_br)
Created Translation entry: arbitrator_1/unit_ability// (cs)
Created Translation entry: arbitrator_1/unit_ability// (fr)
Created Translation entry: arbitrator_1/unit_ability// (de)
Created Translation entry: arbitrator_1/unit_ability// (hu)
Created Translation entry: arbitrator_1/unit_ability// (it)
Created Translation entry: arbitrator_1/unit_ability// (ja)
Created Translation entry: arbitrator_1/unit_ability// (ko)
Created Translation entry: arbitrator_1/unit_ability// (pl)
Created Translation entry: arbitrator_1/unit_ability// (ru)
Created Translation entry: arbitrator_1/unit_ability// (es)
Created Translation entry: arbitrator_1/unit_ability// (tr)
Created Translation entry: arbitrator_1/unit_ability// (uk)
Created Translation entry: arbitrator_1/unit_ability// (zh_cn)
Created Translation entry: arbitrator_1/unit_ability// (zh_tw)
Created Translation entry: arbitrator_2/unit_ability// (en)
Created Translation entry: arbitrator_2/unit_ability// (pt_br)
Created Translation entry: arbitrator_2/unit_ability// (cs)
Created Translation entry: arbitrator_2/unit_ability// (fr)
Created Translation entry: arbitrator_2/unit_ability// (de)
Created Translation entry: arbitrator_2/unit_ability// (hu)
Created Translation entry: arbitrator_2/unit_ability// (it)
Created Translation entry: arbitrator_2/unit_ability// (ja)
Created Translation entry: arbitrator_2/unit_ability// (ko)
Created Translation entry: arbitrator_2/unit_ability// (pl)
Created Translation entry: arbitrator_2/unit_ability// (ru)
Created Translation entry: arbitrator_2/unit_ability// (es)
Created Translation entry: arbitrator_2/unit_ability// (tr)
Created Translation entry: arbitrator_2/unit_ability// (uk)
Created Translation entry: arbitrator_2/unit_ability// (zh_cn)
Created Translation entry: arbitrator_2/unit_ability// (zh_tw)
Created Translation entry: arbitrator_passive_1/unit_ability// (en)
Created Translation entry: arbitrator_passive_1/unit_ability// (pt_br)
Created Translation entry: arbitrator_passive_1/unit_ability// (cs)
Created Translation entry: arbitrator_passive_1/unit_ability// (fr)
Created Translation entry: arbitrator_passive_1/unit_ability// (de)
Created Translation entry: arbitrator_passive_1/unit_ability// (hu)
Created Translation entry: arbitrator_passive_1/unit_ability// (it)
Created Translation entry: arbitrator_passive_1/unit_ability// (ja)
Created Translation entry: arbitrator_passive_1/unit_ability// (ko)
Created Translation entry: arbitrator_passive_1/unit_ability// (pl)
Created Translation entry: arbitrator_passive_1/unit_ability// (ru)
Created Translation entry: arbitrator_passive_1/unit_ability// (es)
Created Translation entry: arbitrator_passive_1/unit_ability// (tr)
Created Translation entry: arbitrator_passive_1/unit_ability// (uk)
Created Translation entry: arbitrator_passive_1/unit_ability// (zh_cn)
Created Translation entry: arbitrator_passive_1/unit_ability// (zh_tw)
Created Translation entry: arbitrator_passive_2/unit_ability// (en)
Created Translation entry: arbitrator_passive_2/unit_ability// (pt_br)
Created Translation entry: arbitrator_passive_2/unit_ability// (cs)
Created Translation entry: arbitrator_passive_2/unit_ability// (fr)
Created Translation entry: arbitrator_passive_2/unit_ability// (de)
Created Translation entry: arbitrator_passive_2/unit_ability// (hu)
Created Translation entry: arbitrator_passive_2/unit_ability// (it)
Created Translation entry: arbitrator_passive_2/unit_ability// (ja)
Created Translation entry: arbitrator_passive_2/unit_ability// (ko)
Created Translation entry: arbitrator_passive_2/unit_ability// (pl)
Created Translation entry: arbitrator_passive_2/unit_ability// (ru)
Created Translation entry: arbitrator_passive_2/unit_ability// (es)
Created Translation entry: arbitrator_passive_2/unit_ability// (tr)
Created Translation entry: arbitrator_passive_2/unit_ability// (uk)
Created Translation entry: arbitrator_passive_2/unit_ability// (zh_cn)
Created Translation entry: arbitrator_passive_2/unit_ability// (zh_tw)


