Defence: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary
No edit summary
Line 1: Line 1:
{{Skill table
{{Skill table
|name=Defence
|name=Defence
|skillimage1=skill_protection.png
|skillimage1=skill_Defence.png
|desc1=Friendly units take 10% less damage from basic attacks.
|desc1=Friendly units take 10% less damage from basic attacks.
|skillimage2=skill_protection_2.png
|skillimage2=skill_Advanced_Defence.png
|desc2=Friendly units take 15% less damage from basic attacks.
|desc2=Friendly units take 15% less damage from basic attacks.
|skillimage3=skill_protection_3.png
|skillimage3=skill_Expert_Defence.png
|desc3=Friendly units take 20% less damage from basic attacks.
|desc3=Friendly units take 20% less damage from basic attacks.



Revision as of 10:31, 27 October 2025

Skill Subskills
Basic Defence
Friendly units take 10% less damage from basic attacks.
Advanced Defence
Friendly units take 15% less damage from basic attacks.
Shields and Shells
Friendly units take -25% damage from counter attacks.
Cover
Friendly creatures take -20% damage from ranged and long reach attacks.
Hymn to Martyrs
Friendly units generate +1 focus point when they take damage.
Expert Defence
Friendly units take 20% less damage from basic attacks.
Territorial Advantage
When fighting in an area the Hero controls, each stack in the army gains 10% temporary units at the start of battle. Bonus is doubled if the Hero knows Diplomacy.
Firmness
Friendly creatures ignore 10% of the attacker's attack when taking normal damage, including abilities.
[[File:{{{subimage6}}}|30px]] {{{subname6}}}
{{{subdesc6}}}