Module:MapObjectsData: Difference between revisions
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local lang = frame.args.lang or "en" | local lang = frame.args.lang or "en" | ||
-- 1. On récupère les IDs | -- 1. On récupère les IDs depuis la table 'Skill' | ||
local skillIds = mw.ext.cargo.query('Skill', 'id', { limit = 500 }) | local skillIds = mw.ext.cargo.query('Skill', 'id', { limit = 500 }) | ||
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for _, row in ipairs(skillIds) do | for _, row in ipairs(skillIds) do | ||
local id = row.id | local id = row.id | ||
-- 2. On | -- 2. On récupère le nom traduit associé à cet ID | ||
local trans = mw.ext.cargo.query('Translation', 'name', { | local trans = mw.ext.cargo.query('Translation', 'name', { | ||
where = "target_id = '" .. id .. "' AND language = '" .. lang .. "' AND type = 'skill'", | where = "target_id = '" .. id .. "' AND language = '" .. lang .. "' AND type = 'skill'", | ||
Revision as of 10:40, 6 June 2026
Description
The BuildingsData module provides a centralized interface to retrieve adventure map object data from the MapObject Cargo table and their localized strings from the Translation Cargo table.
It is designed to be "page-aware," meaning it can automatically identify the correct object ID and language based on the current page title (e.g., handling subpages and language suffixes).
Syntax
{{#invoke:BuildingsData|get|id=|field=|language=}}
Parameters
id(optional): The unique object ID (e.g.,barracks_unfrozen_6) or english building name (e.g.,Bloated Mansion). If omitted, the module attempts to detect it from the current page title.field(required): The specific data field to retrieve.language(optional): The language code (e.g.,fr,de). If omitted, the module attempts to detect it from the page title suffix (e.g.,/fr).
Available Fields
Localization (from Translation table)
name,description(using typemap_object)narrative(using typemap_object_narrative)
Technical (from MapObject table)
category,goods_value,ai_value,custom_guard_value,view_radius,guard_units,fraction,tier,resource_name,resource_value,source_path
Examples
Automatic Mode
If you are currently viewing the page Bloated Mansion/fr, the module automatically identifies the object and the language:
{{#invoke:BuildingsData|get|field=name}}
- Result: Script error: The function "get" does not exist.
{{#invoke:BuildingsData|get|field=narrative}}
- Result: Script error: The function "get" does not exist.
Manual Mode
To fetch specific data regardless of the current page:
{{#invoke:BuildingsData|get|id=barracks_unfrozen_6|field=tier}}
- Result: Script error: The function "get" does not exist.
Technical Notes
- ID Detection: The module cleans the page title by removing subpages (text after
/) and parenthetical text to match the entity name in the database. - Fallback: If a
namerequest returns no data, the system relies on the object'scategoryfield for identification.
local p = {}
function p.testList(frame)
local lang = frame.args.lang or "en"
-- 1. On récupère les IDs depuis la table 'Skill'
local skillIds = mw.ext.cargo.query('Skill', 'id', { limit = 500 })
local output = {'=== Liste des compétences pour ' .. lang .. ' ==='}
output[#output+1] = '{| class="wikitable"'
output[#output+1] = '! ID !! Nom (' .. lang .. ')'
for _, row in ipairs(skillIds) do
local id = row.id
-- 2. On récupère le nom traduit associé à cet ID
local trans = mw.ext.cargo.query('Translation', 'name', {
where = "target_id = '" .. id .. "' AND language = '" .. lang .. "' AND type = 'skill'",
limit = 1
})
local name = (trans and #trans > 0) and trans[1].name or "''Non traduit''"
output[#output+1] = '|- | ' .. id .. ' || ' .. name
end
output[#output+1] = "|}"
return table.concat(output, "\n")
end
return p


