Module:MapObjectsData: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
Removed redirect to Module:SubSkillsTable
Tag: Removed redirect
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local p = {}
-- Fonction de test pour visualiser ce que Cargo voit
 
function p.testList(frame)
-- Fonction utilitaire robuste avec valeur par défaut
     local lang = frame.args.lang or "en"
local function getTrans(target_id, type, lang, field, variant, default)
     local query_where = string.format("target_id = '%s' AND type = '%s' AND language = '%s'", target_id, type, lang)
    if variant then query_where = query_where .. string.format(" AND variant = '%s'", variant) end
      
      
     local res = mw.ext.cargo.query("Translation", field, { where = query_where, limit = 1 })
     -- On récupère tout ce qui est considéré comme "skill" dans la langue donnée
    local result = (res and #res > 0) and res[1][field] or ""
   
    return (result ~= "") and result or (default or "")
end
 
-- Fonction pour créer la carte des liens (Nom -> ID)
local function getSkillLinkMap(lang)
     local results = mw.ext.cargo.query('Translation', 'target_id, name', {
     local results = mw.ext.cargo.query('Translation', 'target_id, name', {
         where = "type = 'skill' AND language = '" .. lang .. "' AND variant = 'production'",
         where = "type = 'skill' AND language = '" .. lang .. "' AND variant = 'production'",
        orderBy = "name ASC",
         limit = 500
         limit = 500
     })
     })
    local map = {}
    for _, row in ipairs(results) do
        map[row.name] = row.target_id
    end
    return map
end
-- Fonction pour remplacer les noms de skills par des liens wiki
local function linkSkillsInText(text, lang, linkMap)
    -- 1. On crée une table inversée en minuscules pour la recherche
    -- map["chance"] = { id = "skill_luck", display = "Chance" }
    local searchMap = {}
    for name, id in pairs(linkMap) do
        searchMap[mw.ustring.lower(name)] = { id = id, display = name }
    end
    -- 2. On trie les clés (noms) par longueur décroissante pour éviter les conflits
    local sortedNames = {}
    for name, _ in pairs(searchMap) do table.insert(sortedNames, name) end
    table.sort(sortedNames, function(a, b) return #a > #b end)
   
    -- 3. On remplace dynamiquement
    for _, nameLower in ipairs(sortedNames) do
        local info = searchMap[nameLower]
        local replacement = "[[" .. info.id .. "/" .. lang .. "|" .. info.display .. "]]"
       
        -- Le pattern utilise le modificateur (?i) pour ignorer la casse
        -- %f[%a] : frontière de mot
        local pattern = "(%f[%a])" .. mw.ustring.escapePattern(nameLower) .. "(%f[%A])"
       
        -- On utilise une fonction pour remplacer tout en gardant la casse originale du texte
        text = mw.ustring.gsub(text, pattern, function(prefix, suffix)
            return prefix .. replacement .. suffix
        end, 1) -- '1' pour ne remplacer que la première occurrence si nécessaire, ou enlève le 1 pour tout remplacer
    end
    return text
end
-- Fonction pour récupérer les infos d'un SubSkill
local function getSubSkillInfo(sub_id, lang, linkMap)
    local sub_def = mw.ext.cargo.query("SubSkill", "icon", { where = string.format("id = '%s'", sub_id), limit = 1 })
    local icon = (sub_def and #sub_def > 0) and sub_def[1].icon or "Placeholder"
    local name = getTrans(sub_id, "sub_skill", lang, "name")
    local desc = getTrans(sub_id, "sub_skill", lang, "description")
    -- Application des liens
    desc = linkSkillsInText(desc, lang, linkMap)
    return { name = name, desc = desc, icon = icon }
end
function p.display(frame)
    local skill_id = frame.args["id"] or frame.args[1]
    if not skill_id then return "ID requis" end
    local lang = frame.args.language or "en"
      
      
     -- Préparation de la carte des liens
     if #results == 0 then return "Aucune donnée trouvée pour la langue : " .. lang end
    local linkMap = getSkillLinkMap(lang)
      
      
     local hSkill = getTrans("wiki_skills", "wiki", lang, "name", nil, "Skills")
     local output = {'=== Test des compétences (' .. lang .. ') ==='}
     local hSub = getTrans("wiki_sub_skills", "wiki", lang, "name", nil, "Subskills")
    table.insert(output, 'Nombre de compétences trouvées : ' .. #results)
    table.insert(output, '{| class="wikitable"')
     table.insert(output, '! Target ID !! Nom extrait')
      
      
    local levels = mw.ext.cargo.query("SkillLevel", "level, icon, offered_sub_skills", {
     for _, row in ipairs(results) do
        where = string.format("skill_id = '%s'", skill_id),
         table.insert(output, '|-')
        orderBy = "level ASC"
         table.insert(output, '| ' .. row.target_id .. ' || ' .. row.name)
    })
   
    if not levels or #levels == 0 then return "Aucun niveau trouvé." end
   
    local html = {'{| class="wikitable" style="width:100%; border-collapse:collapse;"'}
    table.insert(html, '! colspan=2 | ' .. hSkill .. ' !! colspan=6 | ' .. hSub)
 
     for _, lvl in ipairs(levels) do
        local name = getTrans(skill_id, "skill_level", lang, "name", lvl.level)
        local desc = getTrans(skill_id, "skill_level", lang, "description", lvl.level)
        -- Application des liens sur la description principale
        desc = linkSkillsInText(desc, lang, linkMap)
       
        local icon = (lvl.icon and lvl.icon ~= "") and lvl.icon or "Placeholder"
       
         table.insert(html, '|- style="vertical-align:top;"')
         table.insert(html, '| style="width:70px; border-right:0px;" | [[File:' .. icon .. '.png|70px]]')
        table.insert(html, '| style="border-left:0px; width:200px;" | \'\'\'' .. name .. '\'\'\' <br /><br />' .. desc .. '')
       
        local subs = {}
        if lvl.offered_sub_skills then
            for s in string.gmatch(lvl.offered_sub_skills, "([^,]+)") do table.insert(subs, s) end
        end
       
        for i = 1, 3 do
            if subs[i] then
                local info = getSubSkillInfo(subs[i], lang, linkMap)
                table.insert(html, '| style="width:30px; border-right:0px; padding-left:10px;" | [[File:' .. info.icon .. '.png|30px]]')
                table.insert(html, '| style="width:180px; border-left:0px;" | \'\'\'' .. info.name .. '\'\'\'<br /><br />' .. info.desc .. '')
            else
                table.insert(html, '| colspan=2 style="border-left:1px solid #ccc;" | &nbsp;')
            end
        end
     end
     end
    table.insert(output, "|}")
      
      
    table.insert(html, "|}")
     return table.concat(output, "\n")
     return table.concat(html, "\n")
end
end
return p

Revision as of 10:27, 6 June 2026


Description

The BuildingsData module provides a centralized interface to retrieve adventure map object data from the MapObject Cargo table and their localized strings from the Translation Cargo table.

It is designed to be "page-aware," meaning it can automatically identify the correct object ID and language based on the current page title (e.g., handling subpages and language suffixes).

Syntax

{{#invoke:BuildingsData|get|id=|field=|language=}}

Parameters

  • id (optional): The unique object ID (e.g., barracks_unfrozen_6) or english building name (e.g., Bloated Mansion). If omitted, the module attempts to detect it from the current page title.
  • field (required): The specific data field to retrieve.
  • language (optional): The language code (e.g., fr, de). If omitted, the module attempts to detect it from the page title suffix (e.g., /fr).

Available Fields

Localization (from Translation table)

  • name, description (using type map_object)
  • narrative (using type map_object_narrative)

Technical (from MapObject table)

  • category, goods_value, ai_value, custom_guard_value, view_radius, guard_units, fraction, tier, resource_name, resource_value, source_path

Examples

Automatic Mode

If you are currently viewing the page Bloated Mansion/fr, the module automatically identifies the object and the language:

{{#invoke:BuildingsData|get|field=name}}
  • Result: Lua error at line 2: attempt to index global 'p' (a nil value).
{{#invoke:BuildingsData|get|field=narrative}}
  • Result: Lua error at line 2: attempt to index global 'p' (a nil value).

Manual Mode

To fetch specific data regardless of the current page:

{{#invoke:BuildingsData|get|id=barracks_unfrozen_6|field=tier}}
  • Result: Lua error at line 2: attempt to index global 'p' (a nil value).

Technical Notes

  • ID Detection: The module cleans the page title by removing subpages (text after /) and parenthetical text to match the entity name in the database.
  • Fallback: If a name request returns no data, the system relies on the object's category field for identification.

-- Fonction de test pour visualiser ce que Cargo voit
function p.testList(frame)
    local lang = frame.args.lang or "en"
    
    -- On récupère tout ce qui est considéré comme "skill" dans la langue donnée
    local results = mw.ext.cargo.query('Translation', 'target_id, name', {
        where = "type = 'skill' AND language = '" .. lang .. "' AND variant = 'production'",
        orderBy = "name ASC",
        limit = 500
    })
    
    if #results == 0 then return "Aucune donnée trouvée pour la langue : " .. lang end
    
    local output = {'=== Test des compétences (' .. lang .. ') ==='}
    table.insert(output, 'Nombre de compétences trouvées : ' .. #results)
    table.insert(output, '{| class="wikitable"')
    table.insert(output, '! Target ID !! Nom extrait')
    
    for _, row in ipairs(results) do
        table.insert(output, '|-')
        table.insert(output, '| ' .. row.target_id .. ' || ' .. row.name)
    end
    table.insert(output, "|}")
    
    return table.concat(output, "\n")
end