Dungeon: Difference between revisions

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|dust=
|dust=
|description=Grants the kingdom 500 Gold, Law points, and Astrology points daily. +1 hero cap.
|description=Grants the kingdom 500 Gold, Law points, and Astrology points daily. +1 hero cap.
|note=
}}
}}


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|mercury=
|mercury=
|dust=
|dust=
|description=Grants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade.
|description=Grants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade.<ul class="TableWhite">
<li>[[File:Main building 1.png|25px]]  Produces 500 more Gold daily.</li>
<li>[[File:Main building 2.png|25px]]  Produces 500 more Law Points daily.</li>
<li>[[File:Main building 3.png|25px]]  Produces 500 more Astrology Points daily.</li>
</ul>
|note=
}}
}}


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|mercury=
|mercury=
|dust=
|dust=
|description=Grants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade.
|description=Grants the kingdom 1,000 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade.<ul class="TableWhite">
<li>[[File:Main building 1.png|25px]]  Produces 500 more Gold daily.</li>
<li>[[File:Main building 2.png|25px]]  Produces 500 more Law Points daily.</li>
<li>[[File:Main building 3.png|25px]]  Produces 500 more Astrology Points daily.</li>
</ul>
|note=
}}
}}
</div>
</div>
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|dust=
|dust=
|description=Produces 1,000 Gold daily.
|description=Produces 1,000 Gold daily.
|note=
}}
}}


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|dust=
|dust=
|description=Produces 2,000 Gold daily.
|description=Produces 2,000 Gold daily.
|note=
}}
}}


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|dust=
|dust=
|description=Produces 1 Gem daily.
|description=Produces 1 Gem daily.
|note=
}}
}}


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|dust=
|dust=
|description=Produces 5 Alchemical Dust daily.
|description=Produces 5 Alchemical Dust daily.
|note=
}} </div>
}} </div>


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|dust=
|dust=
|description=Allows the hiring of new heroes.
|description=Allows the hiring of new heroes.
|note=
}}
}}


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|dust=
|dust=
|description=Allows resources to be traded.
|description=Allows resources to be traded.
|note=
}}
}}


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|dust=
|dust=
|description=Allows artifacts to be traded.
|description=Allows artifacts to be traded.
}}
|note=
}}</div>


===Faction Buildings===


</div>
<div style="display:flex;flex-wrap:wrap;margin-bottom:40px;">
{{FactionBuilding
|icon=g_build_gymnasium
|name=Gymnasium
|requirements=
|gold=5,000
|wood=
|ore=
|gems=
|crystals=
|mercury=
|dust=
|description=Levels up any visiting hero once.
|note=Once built, this level-up effect will be applied whenever town is visited by a hero. Since more XP is required to level up the higher your hero level, it is advised to wait to construct this building until later in your play session where it will provide more value to the player.
}}


{{FactionBuilding
|icon=g_build_lyceum
|name=Lyceum
|requirements=Marketplace
|gold=2,500
|wood=
|ore=
|gems=
|crystals=
|mercury=
|dust=
|description=Allows enchanting of magic scrolls so that they grant spells of maximum level.
|note=
}}


{{FactionBuilding
|icon=dungeon_build_spy_network
|name=Spy Network
|requirements=Grail
|gold=
|wood=
|ore=
|gems=
|crystals=
|mercury=
|dust=
|description=Completely removes the fog of war. This city’s dwellings produce +100% units.
|note=The Grail is required to construct this building. This mythical object / resource can be obtained by defeating an enhanced mirrored copy of your army at the [[Map_Objects|Mirage]].
}}</div>


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Revision as of 04:25, 26 May 2026

The content below needs to be updated as it may not accurately represent what's currently in-game.


Native Terrain

Heroes

Faction Skill

Faction Laws

Town Buildings, Build Orders

Gems Gems are a critical resource of the Dungeon faction, and you will need to have a substantial amount of them to build their Tier-VII Creature Dwellings. Hiring these creatures will also incur an additional expenditure of gems along with the normal gold Gold cost as well.

Economy Buildings


Byzantine Palace
Requirements: None.
Cost Effect
5,000 Gold
Grants the kingdom 500 Gold, Law points, and Astrology points daily. +1 hero cap.








Byzantine Palace II
Requirements: Byzantine Palace
Cost Effect
2,500 Gold
5 Wood
5 Ore
Grants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade.
  • Produces 500 more Gold daily.
  • Produces 500 more Law Points daily.
  • Produces 500 more Astrology Points daily.








Byzantine Palace III
Requirements: Byzantine Palace II
Cost Effect
5,000 Gold
10 Wood
10 Ore
Grants the kingdom 1,000 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade.
  • Produces 500 more Gold daily.
  • Produces 500 more Law Points daily.
  • Produces 500 more Astrology Points daily.







Bank
Requirements: Byzantine Palace II
Cost Effect
2,500 Gold
5 Wood
5 Ore
Produces 1,000 Gold daily.








Treasury
Requirements: Bank, Fortifications I
Cost Effect
5,000 Gold
5 Gems
5 Crystals
5 Mercury
Produces 2,000 Gold daily.








Resource Depot
Requirements: Marketplace, Bank
Cost Effect
2,000 Gold
Produces 1 Gem daily.








Alchemic Depot
Requirements: Resource Depot
Cost Effect
3 Gems
3 Crystals
3 Mercury
Produces 5 Alchemical Dust daily.







Tavern
Requirements: None.
Cost Effect
500 Gold
5 Ore
Allows the hiring of new heroes.








Marketplace
Requirements: Tavern (Except in Single Hero Mode)
Cost Effect
500 Gold
5 Wood
5 Ore
Allows resources to be traded.








Artifact Merchant
Requirements: Marketplace
Cost Effect
2,500 Gold
5 Wood
5 Ore
Allows artifacts to be traded.






Faction Buildings


Gymnasium
Requirements: None.
Cost Effect
5,000 Gold
Levels up any visiting hero once.

Note: Once built, this level-up effect will be applied whenever town is visited by a hero. Since more XP is required to level up the higher your hero level, it is advised to wait to construct this building until later in your play session where it will provide more value to the player.








Lyceum
Requirements: Marketplace
Cost Effect
2,500 Gold
Allows enchanting of magic scrolls so that they grant spells of maximum level.








Spy Network
Requirements: Grail
Cost Effect
Completely removes the fog of war. This city’s dwellings produce +100% units.

Note: The Grail is required to construct this building. This mythical object / resource can be obtained by defeating an enhanced mirrored copy of your army at the Mirage.