Righteousness: Difference between revisions

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{| class="wikitable" style="width:100%"
{{Skill table
|-
|name=Ascension
!colspan=2 style="text-align: center; width: 25%;" | Skill
|skillimage1=Skill_faction_humans.png
!colspan=6 style="text-align: center; width: 75%;" | Subskills
|desc1=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.
|skillimage2=Skill_faction_humans_2.png
|desc2=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.
|skillimage3=Skill_faction_humans_3.png
|desc3=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.


|- style="vertical-align:top;"
|subname1=Fields of Serenity
| style="text-align:right; border-right:0px; padding:12px;" | [[File:Skill_faction_humans.png|70px]]
|subimage1=Sub_skill_faction_humans_1_icon.png
| style="border-left:0px; width: 25%;" | Basic Ascension <br /><small style="color: #DDD;">Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.</small>
|subdesc1=Temple creatures deal +10% and take –10% Damage on Native Terrain.
| style="text-align:right; border-right:0px; padding:12px;" |
| style="border-left:0px; width: 25%;" |
| style="text-align:right; border-right:0px; padding:12px;" |
| style="border-left:0px;width: 25%;" |
| style="text-align:right; border-right:0px; padding:12px;" |
| style="border-left:0px;width: 25%;" |


|- style="vertical-align:top;"
|subname2=Vengeance
| style="border-right:0px; padding:12px;" | [[File:Skill_faction_humans_2.png|70px]]
|subimage2=Sub_skill_faction_humans_2_icon.png
| style="border-left:0px; | Advanced Ascension <br /><small style="color: #DDD;">Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.</small>
|subdesc2=While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.
| style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_1_icon.png|25px]]
| style="border-left:0px;" | Fields of Serenity <br /><small style="color: #DDD;">Temple creatures deal +10% and take –10% Damage on Native Terrain.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_2_icon.png|25px]]
| style="border-left:0px;" | Vengeance <br /><small style="color: #DDD;">While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_3_icon.png|25px]]
| style="border-left:0px;" | Purging Touch <br /><small style="color: #DDD;">Grants a new ability. It removes all negative effects from the target.</small>


|- style="vertical-align:top;"
|subname3=Purging Touch
| style="border-right:0px; padding:12px;" | [[File:Skill_faction_humans_3.png|70px]]
|subimage3=Sub_skill_faction_humans_3_icon.png
| style="border-left:0px; | Expert Ascension <br /><small style="color: #DDD;">Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.</small>
|subdesc3=Grants a new ability. It removes all negative effects from the target.
| style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_4_icon.png|25px]]
 
| style="border-left:0px;" | Cling to Life <br /><small style="color: #DDD;">Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.</small>
|subname4=Cling to Life
| style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_5_icon.png|25px]]
|subimage4=Sub_skill_faction_humans_4_icon.png
| style="border-left:0px;" | Sun Blessing <br /><small style="color: #DDD;">When Ascension is triggered, the stacks fully restore their HP.</small>
|subdesc4=Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.
| style="text-align:right; border-right:0px; padding:12px;" |
 
| style="border-left:0px;" |
|subname5=Sun Blessing
|}
|subimage5=Sub_skill_faction_humans_5_icon.png
|subdesc5=When Ascension is triggered, the stacks fully restore their HP.
}}
[[Category:Hero skills]]
[[Category:Hero skills]]

Revision as of 13:19, 25 October 2025

Skill Subskills
Basic Ascension
Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.
Advanced Ascension
Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.
Fields of Serenity
Temple creatures deal +10% and take –10% Damage on Native Terrain.
Vengeance
While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.
Purging Touch
Grants a new ability. It removes all negative effects from the target.
Expert Ascension
Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.
Cling to Life
Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.
Sun Blessing
When Ascension is triggered, the stacks fully restore their HP.
[[File:{{{subimage6}}}|30px]] {{{subname6}}}
{{{subdesc6}}}