Module:Sandbox/Aurelain/Cargo: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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-- Header | -- Header | ||
local header = htmlTable:tag('tr') | local header = htmlTable:tag('tr') | ||
createTh(header, wordsX | createTh(header, wordsX.creature) | ||
createTh(header, wordsX | createTh(header, wordsX.faction) | ||
createTh(header, wordsX | createTh(header, wordsX.tier) | ||
createTh(header, wordsX | createTh(header, wordsX.cost) | ||
-- main stats | -- main stats | ||
createTh(header, wordsX.hp) | createTh(header, wordsX.hp) | ||
createTh(header, wordsX.offence) | createTh(header, wordsX.offence) | ||
createTh(header, | createTh(header, wordsX.defence) | ||
createTh(header, | createTh(header, wordsX.damage) | ||
createTh(header, | createTh(header, wordsX.initiative) | ||
createTh(header, | createTh(header, wordsX.speed) | ||
-- others | -- others | ||
createTh(header, | createTh(header, wordsX.ranged) | ||
-- Body | -- Body | ||
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end | end | ||
local styleTag = frame:extensionTag('templatestyles', '', { src = ' | local styleTag = frame:extensionTag('templatestyles', '', { src = frame:getTitle() .. '/styles.css' }) | ||
return styleTag .. tostring(htmlTable) | return styleTag .. tostring(htmlTable) | ||
end | end | ||
return p | return p | ||
Revision as of 21:11, 18 May 2026
Documentation for this module may be created at Module:Sandbox/Aurelain/Cargo/doc
local p = {}
local FACTION_ORDER = {
human = 1,
undead = 2,
nature = 3,
demon = 4,
unfrozen = 5,
dungeon = 6,
neutral = 7,
}
local FACTION_IDS_IN_TRANSLATION = {
'human',
'undead',
'nature',
'demon',
'unfrozen',
'dungeon',
'neutral', -- missing
}
local OTHER_IDS_IN_TRANSLATION = {
'creature',
'faction',
'tier',
'cost', -- missing
'hp',
'offence',
'defence',
'damage',
'initiative',
'speed',
'ranged',
}
local RESOURCE_ICONS = {
wood_cost = 'Wood',
ore_cost = 'Ore',
mercury_cost = 'Mercury',
dust_cost = 'Dust',
crystal_cost = 'Crystal',
gemstone_cost = 'Gemstones'
}
local STAT_ICONS = {
hp = 'Icon_Stats_Health',
offence = 'Icon_Stats_Attack',
defence = 'Icon_Stats_Defence',
damage = 'Icon_Stats_Damage',
initiative = 'Icon_Stats_Initiative',
speed = 'Icon_Stats_Speed',
}
local ROMAN = { 'I', 'II', 'III', 'IV', 'V', 'VI', 'VII', 'VIII' }
------------------------------------------------------------------------------------------------------------------------
-- Detects the current language from the URL
------------------------------------------------------------------------------------------------------------------------
local function getCurrentLang()
local title = mw.title.getCurrentTitle()
local segments = mw.text.split(title.text, '/')
for i = #segments, 2, -1 do
local segment = mw.ustring.lower(segments[i])
if mw.language.isSupportedLanguage(segment) then
return segment
end
end
return 'en'
end
------------------------------------------------------------------------------------------------------------------------
-- Awards a number from 0 to 3 for a unit, based on how upgraded it is
------------------------------------------------------------------------------------------------------------------------
local function computeUpgradeRank(row)
local base = (row['base'] and row['base'] ~= "") and 1 or 0
local upgrade = (row['upgrade'] and row['upgrade'] ~= "") and 10 or 0
local sum = base + upgrade
if sum == 1 then
return 3
elseif sum == 10 then
return 1
elseif sum == 0 then
return 0
else
return 2
end
end
------------------------------------------------------------------------------------------------------------------------
-- Returns 0, 1 or 2 depending on the ai_archetype value
------------------------------------------------------------------------------------------------------------------------
local function computeRange(row)
local v = row['ai_archetype']
if v == 'reach_type' then
return 1
elseif v == 'range_type' or v == 'range_type_melee_shooters' or v == 'range_type_eater' then
return 2
else
return 0
end
end
------------------------------------------------------------------------------------------------------------------------
-- Returns a rich wikitext with numbers and icons
------------------------------------------------------------------------------------------------------------------------
local function computeCost(row)
local gold = row['gold_cost']
local cost = gold .. '[[File:Icon_Resource_Gold.png|24px|link=]]'
for key, icon in pairs(RESOURCE_ICONS) do
local val = row[key]
if val and val ~= '' and val ~= 0 then
cost = cost .. ' ' .. val .. '[[File:Icon_Resource_' .. icon .. '.png|24px|link=]]'
end
end
return cost
end
------------------------------------------------------------------------------------------------------------------------
-- Retrieves the data from Cargo
------------------------------------------------------------------------------------------------------------------------
local function query(lang)
local tables = 'Unit, Translation'
local fields = '' ..
'Unit.id=id, ' ..
'Unit.faction=faction, ' ..
'Unit.tier=tier, ' ..
'Unit.hp=hp, ' ..
'Unit.offence=offence, ' ..
'Unit.defence=defence, ' ..
'Unit.damage_min=damage_min, ' ..
'Unit.damage_max=damage_max, ' ..
'Unit.initiative=initiative, ' ..
'Unit.speed=speed, ' ..
'Unit.ai_archetype=ai_archetype, ' .. -- we use it for range detection
-- costs
'Unit.gold_cost=gold_cost, ' ..
'Unit.wood_cost=wood_cost, ' ..
'Unit.ore_cost=ore_cost, ' ..
'Unit.mercury_cost=mercury_cost, ' ..
'Unit.dust_cost=dust_cost, ' ..
'Unit.crystal_cost=crystal_cost, ' ..
'Unit.gemstone_cost=gemstone_cost, ' ..
-- upgrade
'Unit.base_sid=base, ' ..
'Unit.upgrade_sid=upgrade, ' ..
-- Translation
'Translation.language=language, ' ..
'Translation.name=transName'
-- Get BOTH the English row AND the target language row
local cargoArgs = {
join = 'Unit.id = Translation.target_id',
where = 'Translation.language = "en" OR Translation.language = "' .. lang .. '"',
orderBy = 'Unit.id ASC',
limit = 1000 -- Increased limit since each unit will return 2 rows
}
return mw.ext.cargo.query(tables, fields, cargoArgs)
end
------------------------------------------------------------------------------------------------------------------------
-- Scans the Cargo results and folds the EN and lang rows into a single row
------------------------------------------------------------------------------------------------------------------------
local function consolidateResults(results, lang)
local units = {}
for _, row in ipairs(results) do
local id = row['id']
-- If this is the first time seeing this id, set up its basic stats
if not units[id] then
units[id] = mw.clone(row)
units[id].upgradeRank = computeUpgradeRank(row)
units[id].ranged = computeRange(row)
units[id].cost = computeCost(row)
end
-- Save the names based on which language row we are currently looping over
if row['language'] == 'en' then
units[id].nameEn = row['transName']
end
if row['language'] == lang then
units[id].nameX = row['transName']
end
end
-- Convert the Dictionary into an Array
local unitsArray = {}
for _, unitData in pairs(units) do
table.insert(unitsArray, unitData)
end
return unitsArray
end
------------------------------------------------------------------------------------------------------------------------
-- Decides the order between two units, for sorting purposes.
------------------------------------------------------------------------------------------------------------------------
local function sortUnits(unitA, unitB)
local rankA = FACTION_ORDER[unitA.faction] or 99
local rankB = FACTION_ORDER[unitB.faction] or 99
if rankA ~= rankB then
return rankA < rankB
end
if unitA.tier ~= unitB.tier then
return unitA.tier < unitB.tier
end
if unitA.upgradeRank ~= unitB.upgradeRank then
return unitA.upgradeRank < unitB.upgradeRank
end
return unitA.hp < unitB.hp
end
------------------------------------------------------------------------------------------------------------------------
-- Retrieves the text for some specific ids from Cargo Translations.
------------------------------------------------------------------------------------------------------------------------
local function translateIds(ids, lang, where)
-- Initialize
local dictionary = {}
for _, id in ipairs(ids) do
dictionary[id] = id:gsub("^%l", string.upper)
end
-- Cargo
local idListString = '"' .. table.concat(ids, '", "') .. '"'
local tables = 'Translation'
local fields = 'target_id, name'
where = where or ''
local cargoArgs = {
where = 'target_id IN (' .. idListString .. ') AND language = "' .. lang .. '"' .. where,
limit = 100
}
local results = mw.ext.cargo.query(tables, fields, cargoArgs)
-- Update dictionary
if results then
for _, row in ipairs(results) do
dictionary[row['target_id']] = row['name']
end
end
return dictionary
end
------------------------------------------------------------------------------------------------------------------------
-- Displays a variable
------------------------------------------------------------------------------------------------------------------------
local function dump(target)
return '<pre>' .. mw.dumpObject(target) .. '</pre>'
end
------------------------------------------------------------------------------------------------------------------------
-- Builds an icon+text combo for the unit's name
------------------------------------------------------------------------------------------------------------------------
local function renderUnitName(u, suffix)
local page = u.nameEn .. suffix
local img = '[[File:' .. u.nameEn .. ' icon.png|40px|link=' .. page .. ']]'
local text = '[[' .. page .. '|' .. u.nameX .. ']]'
return img .. ' ' .. text
end
------------------------------------------------------------------------------------------------------------------------
-- Boilerplate for the header cells
------------------------------------------------------------------------------------------------------------------------
local function createTh(tr, text)
tr:tag('th'):wikitext(text):done()
end
------------------------------------------------------------------------------------------------------------------------
-- Boilerplate for stat tds
------------------------------------------------------------------------------------------------------------------------
local function createStat(tr, value, pngName)
tr:tag('td'):wikitext(value .. '[[File:' .. pngName .. '.png|16px|link=]]'):done()
end
------------------------------------------------------------------------------------------------------------------------
-- Main public function
------------------------------------------------------------------------------------------------------------------------
function p.display(frame)
local lang = getCurrentLang()
local suffix = lang ~= 'en' and '/' .. lang or ''
local wordsEn = translateIds(OTHER_IDS_IN_TRANSLATION, 'en')
local wordsX = lang == 'en' and wordsEn or translateIds(OTHER_IDS_IN_TRANSLATION, lang)
local factionEn = translateIds(FACTION_IDS_IN_TRANSLATION, 'en', ' AND type="faction"')
local factionX = lang == 'en' and factionEn or translateIds(FACTION_IDS_IN_TRANSLATION, lang, ' AND type="faction"')
-- Cargo
local results = query(lang)
local units = consolidateResults(results, lang)
table.sort(units, sortUnits)
-- Table
local htmlTable = mw.html.create('table')
htmlTable:addClass('wikitable sortable')
htmlTable:css('white-space', 'nowrap')
-- Header
local header = htmlTable:tag('tr')
createTh(header, wordsX.creature)
createTh(header, wordsX.faction)
createTh(header, wordsX.tier)
createTh(header, wordsX.cost)
-- main stats
createTh(header, wordsX.hp)
createTh(header, wordsX.offence)
createTh(header, wordsX.defence)
createTh(header, wordsX.damage)
createTh(header, wordsX.initiative)
createTh(header, wordsX.speed)
-- others
createTh(header, wordsX.ranged)
-- Body
for _, u in ipairs(units) do
local factionPage = factionEn[u.faction] .. '_Units' .. suffix
local tr = htmlTable:tag('tr')
tr:tag('td'):wikitext(renderUnitName(u, suffix)):done()
tr:tag('td'):wikitext('[[' .. factionPage .. '|' .. factionX[u.faction] .. ']]'):done()
tr:tag('td'):wikitext(ROMAN[tonumber(u.tier)]):done()
-- cost
tr:tag('td'):attr('data-sort-value', string.match(u.cost, "^%d+")):wikitext(u.cost):done()
-- main stats
createStat(tr, u.hp, STAT_ICONS.hp)
createStat(tr, u.offence, STAT_ICONS.offence)
createStat(tr, u.defence, STAT_ICONS.offence)
createStat(tr, u.damage_min .. '-' .. u.damage_max, STAT_ICONS.damage)
createStat(tr, u.initiative, STAT_ICONS.initiative)
createStat(tr, u.speed, STAT_ICONS.speed)
-- others
tr:tag('td'):wikitext(u.ranged):done()
end
local styleTag = frame:extensionTag('templatestyles', '', { src = frame:getTitle() .. '/styles.css' })
return styleTag .. tostring(htmlTable)
end
return p


